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-/***************************************************************************************************
- * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are permitted
- * provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice, this list of
- * conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used
- * to endorse or promote products derived from this software without specific prior written
- * permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
- * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- **************************************************************************************************/
-/*! \file
- \brief Tile traits used to construct global tile iterator for HGEMM. This is intended to
- partition the thread block-level tile into 2D subtiles loaded by the threads and facilitate
- memory accesses larger than 16 bits.
-*/
-#pragma once
-
-#include <cutlass/coord.h>
-#include <cutlass/gemm/gemm_global_tile.h>
-#include <cutlass/matrix_traits.h>
-#include <cutlass/reshape_tile.h>
-
-namespace cutlass {
-namespace gemm {
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-
-template <GemmOperand::Kind kOperand_,
- MatrixLayout::Kind kLayout_,
- typename Scalar_,
- typename Tile_,
- typename Threads_,
- int kAccessSize_>
-struct HgemmCrosswiseGlobalTileTraits : public GemmGlobalTileTraits<
- // Which GEMM operand?
- kOperand_,
- // The layout.
- kLayout_,
- // The scalar.
- Scalar_,
- // The tile.
- Tile_,
- // The threads.
- Threads_,
- // The number of scalars per LDG/STG.
- kAccessSize_> {
- /// The base class.
- typedef GemmGlobalTileTraits<kOperand_, kLayout_, Scalar_, Tile_, Threads_, kAccessSize_> Base;
- /// The threads.
- typedef typename Base::Threads Threads;
- /// The threads strides.
- typedef Shape<1, 2, Base::Tile::kC> ThreadsDelta;
- /// The strides in each dimension between different loads/stores.
- typedef Shape<Base::Threads::kH * 2, 1, Base::Threads::kW, Base::kAccessSize> Delta;
- /// The number of iterations needed to load/store the tile.
- typedef Shape<Base::Tile::kH / Base::Threads::kH / 2,
- 2,
- Base::Tile::kW / Base::Threads::kW,
- Base::Tile::kC / Base::kAccessSize>
- Iterations;
- /// Computes the thread offset in (H, W) based on thread ID
- struct ThreadOffset {
- CUTLASS_HOST_DEVICE
- Coord<4> operator()() const {
- int thread_offset_h = threadIdx.x / Threads::kW * ThreadsDelta::kH;
- int thread_offset_w = threadIdx.x % Threads::kW * ThreadsDelta::kW;
-
- return make_Coord(0, thread_offset_h, thread_offset_w, 0);
- }
- };
-};
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-
-} // namespace gemm
-} // namespace cutlass