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-/***************************************************************************************************
- * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are permitted
- * provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice, this list of
- * conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used
- * to endorse or promote products derived from this software without specific prior written
- * permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
- * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- **************************************************************************************************/
-/*! \file
- \brief Defines a type for restructuring a tile.
-*/
-#pragma once
-
-#include <cutlass/shape.h>
-
-namespace cutlass {
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-
-// The following functor reshapes a tile of data. The goal is to have at least kAccessSize in
-// the inner-most dimension. If the user respects that constraint, there is nothing to be done. If
-// that's not the case, this functor will correct that and "extract" the right number of elements
-// from the next dimension.
-
-template <typename Tile_, int kAccessSize_, bool = (Tile_::kC < kAccessSize_)>
-struct ReshapeTile {
- typedef Tile_ Tile;
-};
-
-template <typename Tile_, int kAccessSize_>
-struct ReshapeTile<Tile_, kAccessSize_, true> {
- // Make sure the W dimension of the tile is large enough.
- static_assert(Tile_::kW >= kAccessSize_, "The W dimension is too small");
- // Make sure the dimension can be divided by the number of scalars.
- static_assert(Tile_::kW % kAccessSize_ == 0, "Not supported");
- // Collapse the W dimension.
- typedef Shape<Tile_::kD, Tile_::kH, Tile_::kW / kAccessSize_, kAccessSize_> Tile;
-};
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-
-} // namespace cutlass