From 23040dd42f1fb134da159a5ddf1d593b5d818122 Mon Sep 17 00:00:00 2001 From: Wilson Fung Date: Sat, 1 Sep 2012 04:53:32 -0800 Subject: Adding support for cudaReadModeNormalizedFloat (a texture read mode). See bug 18 (external) for detail. The blocked SDK benchmarks are still not working due to mismatch of texture element layout in memory between real GPU and GPGPU-Sim. [git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 13933] --- src/cuda-sim/instructions.cc | 53 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) (limited to 'src/cuda-sim/instructions.cc') diff --git a/src/cuda-sim/instructions.cc b/src/cuda-sim/instructions.cc index 237bfd5..65d3af8 100644 --- a/src/cuda-sim/instructions.cc +++ b/src/cuda-sim/instructions.cc @@ -3642,6 +3642,50 @@ float tex_linf_sampling(memory_space* mem, unsigned tex_array_base, return sample; } +float textureNormalizeElementSigned(int element, int bits) +{ + if (bits) { + int maxN = (1 << bits) - 1; + // removing upper bits + element &= maxN; + // normalizing the number to [-1.0,1.0] + maxN >>= 1; + float output = (float) element / maxN; + if (output < -1.0f) output = -1.0f; + return output; + } else { + return 0.0f; + } +} + +float textureNormalizeElementUnsigned(unsigned int element, int bits) +{ + if (bits) { + unsigned int maxN = (1 << bits) - 1; + // removing upper bits and normalizing the number to [0.0,1.0] + return (float)(element & maxN) / maxN; + } else { + return 0.0f; + } +} + +void textureNormalizeOutput( const struct cudaChannelFormatDesc& desc, ptx_reg_t& datax, ptx_reg_t& datay, ptx_reg_t& dataz, ptx_reg_t& dataw ) +{ + if (desc.f == cudaChannelFormatKindSigned) { + datax.f32 = textureNormalizeElementSigned( datax.s32, desc.x ); + datay.f32 = textureNormalizeElementSigned( datay.s32, desc.y ); + dataz.f32 = textureNormalizeElementSigned( dataz.s32, desc.z ); + dataw.f32 = textureNormalizeElementSigned( dataw.s32, desc.w ); + } else if (desc.f == cudaChannelFormatKindUnsigned) { + datax.f32 = textureNormalizeElementUnsigned( datax.u32, desc.x ); + datay.f32 = textureNormalizeElementUnsigned( datay.u32, desc.y ); + dataz.f32 = textureNormalizeElementUnsigned( dataz.u32, desc.z ); + dataw.f32 = textureNormalizeElementUnsigned( dataw.u32, desc.w ); + } else { + assert(0 && "Undefined texture read mode: cudaReadModeNormalizedFloat expect integer elements"); + } +} + void tex_impl( const ptx_instruction *pI, ptx_thread_info *thread ) { unsigned dimension = pI->dimension(); @@ -3661,6 +3705,7 @@ void tex_impl( const ptx_instruction *pI, ptx_thread_info *thread ) const struct textureReference* texref = gpu->get_texref(texname); const struct cudaArray* cuArray = gpu->get_texarray(texref); const struct textureInfo* texInfo = gpu->get_texinfo(texref); + const struct textureReferenceAttr* texAttr = gpu->get_texattr(texref); //assume always 2D f32 input //access array with src2 coordinates @@ -3878,6 +3923,14 @@ void tex_impl( const ptx_instruction *pI, ptx_thread_info *thread ) assert(0); } thread->m_last_memory_space = tex_space; + + // normalize output into floating point numbers according to the texture read mode + if (texAttr->m_readmode == cudaReadModeNormalizedFloat) { + textureNormalizeOutput(cuArray->desc, data1, data2, data3, data4); + } else { + assert(texAttr->m_readmode == cudaReadModeElementType); + } + thread->set_vector_operand_values(dst,data1,data2,data3,data4); } -- cgit v1.3