/* * Copyright 1993-2007 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. Users and possessors of this source code * are hereby granted a nonexclusive, royalty-free license to use this code * in individual and commercial software. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. * * Any use of this source code in individual and commercial software must * include, in the user documentation and internal comments to the code, * the above Disclaimer and U.S. Government End Users Notice. */ /////////////////////////////////////////////////////////////////////////////// // Polynomial approximation of cumulative normal distribution function /////////////////////////////////////////////////////////////////////////////// __device__ inline float cndGPU(float d){ const float A1 = 0.31938153f; const float A2 = -0.356563782f; const float A3 = 1.781477937f; const float A4 = -1.821255978f; const float A5 = 1.330274429f; const float RSQRT2PI = 0.39894228040143267793994605993438f; float K = 1.0f / (1.0f + 0.2316419f * fabsf(d)); float cnd = RSQRT2PI * __expf(- 0.5f * d * d) * (K * (A1 + K * (A2 + K * (A3 + K * (A4 + K * A5))))); if(d > 0) cnd = 1.0f - cnd; return cnd; } /////////////////////////////////////////////////////////////////////////////// // Black-Scholes formula for both call and put /////////////////////////////////////////////////////////////////////////////// __device__ inline void BlackScholesBodyGPU( float& CallResult, float& PutResult, float S, //Stock price float X, //Option strike float T, //Option years float R, //Riskless rate float V //Volatility rate ){ float sqrtT, expRT; float d1, d2, CNDD1, CNDD2; sqrtT = sqrtf(T); d1 = (__logf(S / X) + (R + 0.5f * V * V) * T) / (V * sqrtT); d2 = d1 - V * sqrtT; CNDD1 = cndGPU(d1); CNDD2 = cndGPU(d2); //Calculate Call and Put simultaneously expRT = __expf(- R * T); CallResult = S * CNDD1 - X * expRT * CNDD2; PutResult = X * expRT * (1.0f - CNDD2) - S * (1.0f - CNDD1); } //////////////////////////////////////////////////////////////////////////////// //Process an array of optN options on GPU //////////////////////////////////////////////////////////////////////////////// __global__ void BlackScholesGPU( float *d_CallResult, float *d_PutResult, float *d_StockPrice, float *d_OptionStrike, float *d_OptionYears, float Riskfree, float Volatility, int optN ){ //Thread index const int tid = blockDim.x * blockIdx.x + threadIdx.x; //Total number of threads in execution grid const int THREAD_N = blockDim.x * gridDim.x; //No matter how small is execution grid or how large OptN is, //exactly OptN indices will be processed with perfect memory coalescing for(int opt = tid; opt < optN; opt += THREAD_N) BlackScholesBodyGPU( d_CallResult[opt], d_PutResult[opt], d_StockPrice[opt], d_OptionStrike[opt], d_OptionYears[opt], Riskfree, Volatility ); }