/* * Copyright 1993-2010 NVIDIA Corporation. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property and * proprietary rights in and to this software and related documentation. * Any use, reproduction, disclosure, or distribution of this software * and related documentation without an express license agreement from * NVIDIA Corporation is strictly prohibited. * * Please refer to the applicable NVIDIA end user license agreement (EULA) * associated with this source code for terms and conditions that govern * your use of this NVIDIA software. * */ //////////////////////////////////////////////////////////////////////////////// // export C interface extern "C" void computeGold( float* reference, float* idata, const unsigned int len); //////////////////////////////////////////////////////////////////////////////// //! Compute reference data set //! Each element is multiplied with the number of threads / array length //! @param reference reference data, computed but preallocated //! @param idata input data as provided to device //! @param len number of elements in reference / idata //////////////////////////////////////////////////////////////////////////////// void computeGold( float* reference, float* idata, const unsigned int len) { const float f_len = static_cast( len); for( unsigned int i = 0; i < len; ++i) { reference[i] = idata[i] * f_len; } }