/*************************************************************************************************** * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used * to endorse or promote products derived from this software without specific prior written * permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ /*! \file \brief Defines accessors for loading and storing fragments to memory efficiently. */ #pragma once #include #include namespace cutlass { //////////////////////////////////////////////////////////////////////////////////////////////////// template struct FragmentLoad {}; template struct FragmentLoad { /// The output type. typedef FragmentElement_ AccessType; /// The load function. static CUTLASS_DEVICE void load(AccessType& value, Scalar_ const* pointer, int offset) { value.load(&pointer[offset], kStride); } }; template struct FragmentLoad { /// The output type. typedef typename Vectorize::Type AccessType; /// The load function. static CUTLASS_DEVICE void load(AccessType& value, Scalar_ const* pointer, int offset) { Load::load(value, pointer, offset); } }; template struct FragmentStore {}; template struct FragmentStore { /// The input type. typedef FragmentElement_ AccessType; /// The store function. static CUTLASS_DEVICE void store(AccessType const& value, Scalar_* pointer, int offset) { value.store(&pointer[offset], kStride); } }; template struct FragmentStore { /// The input type. typedef typename Vectorize::Type AccessType; /// The store function. static CUTLASS_DEVICE void store(AccessType const& value, Scalar_* pointer, int offset) { Store::store(value, pointer, offset); } }; //////////////////////////////////////////////////////////////////////////////////////////////////// } /// namespace cutlass