/*************************************************************************************************** * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used * to endorse or promote products derived from this software without specific prior written * permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ /*! \file \brief Tile traits used to construct global tile iterator for HGEMM. This is intended to partition the thread block-level tile into 2D subtiles loaded by the threads and facilitate memory accesses larger than 16 bits. */ #pragma once #include #include #include #include namespace cutlass { namespace gemm { //////////////////////////////////////////////////////////////////////////////////////////////////// template struct HgemmCrosswiseGlobalTileTraits : public GemmGlobalTileTraits< // Which GEMM operand? kOperand_, // The layout. kLayout_, // The scalar. Scalar_, // The tile. Tile_, // The threads. Threads_, // The number of scalars per LDG/STG. kAccessSize_> { /// The base class. typedef GemmGlobalTileTraits Base; /// The threads. typedef typename Base::Threads Threads; /// The threads strides. typedef Shape<1, 2, Base::Tile::kC> ThreadsDelta; /// The strides in each dimension between different loads/stores. typedef Shape Delta; /// The number of iterations needed to load/store the tile. typedef Shape Iterations; /// Computes the thread offset in (H, W) based on thread ID struct ThreadOffset { CUTLASS_HOST_DEVICE Coord<4> operator()() const { int thread_offset_h = threadIdx.x / Threads::kW * ThreadsDelta::kH; int thread_offset_w = threadIdx.x % Threads::kW * ThreadsDelta::kW; return make_Coord(0, thread_offset_h, thread_offset_w, 0); } }; }; //////////////////////////////////////////////////////////////////////////////////////////////////// } // namespace gemm } // namespace cutlass