/*************************************************************************************************** * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used * to endorse or promote products derived from this software without specific prior written * permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ /*! \file \brief Defines a type for restructuring a tile. */ #pragma once #include namespace cutlass { //////////////////////////////////////////////////////////////////////////////////////////////////// // The following functor reshapes a tile of data. The goal is to have at least kAccessSize in // the inner-most dimension. If the user respects that constraint, there is nothing to be done. If // that's not the case, this functor will correct that and "extract" the right number of elements // from the next dimension. template struct ReshapeTile { typedef Tile_ Tile; }; template struct ReshapeTile { // Make sure the W dimension of the tile is large enough. static_assert(Tile_::kW >= kAccessSize_, "The W dimension is too small"); // Make sure the dimension can be divided by the number of scalars. static_assert(Tile_::kW % kAccessSize_ == 0, "Not supported"); // Collapse the W dimension. typedef Shape Tile; }; //////////////////////////////////////////////////////////////////////////////////////////////////// } // namespace cutlass