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All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used * to endorse or promote products derived from this software without specific prior written * permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ /*! \file \brief Abstractions for loading and storing matrices using the CUDA WMMA API. */ #pragma once #if defined(__CUDACC__) && (!defined(__CUDA_ARCH__) || __CUDA_ARCH__ >= 700) // Dependent header files should use the following macro to guard all code using // nvcuda::wmma:: to enable compilation for CUDA Compute Capabilities < sm_70. // Earlier shader models not support Tensor Cores. #define CUTLASS_USE_WMMA_API #include "stdio.h" #include #include #include #include #include #include namespace cutlass { //////////////////////////////////////////////////////////////////////////////////////////////////// /// Statically maps cutlass::MatrixLayout => nvcuda::wmma layout tags template struct WmmaLayout { typedef nvcuda::wmma::col_major Layout; }; /// Statically maps cutlass::MatrixLayout => nvcuda::wmma layout tags template <> struct WmmaLayout { typedef nvcuda::wmma::row_major Layout; }; //////////////////////////////////////////////////////////////////////////////////////////////////// /// Adapter to nvcuda::wmma fragment load and store operations template struct WmmaMatrix {}; //////////////////////////////////////////////////////////////////////////////////////////////////// /// Adapter to nvcuda::wmma fragment accessors for A operand template struct WmmaMatrix : public nvcuda::wmma::fragment< /// The nvcuda::wmma operand name. nvcuda::wmma::matrix_a, /// The dimensions. WmmaShape_::kW, WmmaShape_::kH, WmmaShape_::kD, /// The scalar. Scalar_, /// The layout. typename WmmaLayout::Layout> { /// This type. typedef WmmaMatrix This_; /// Fill-in the element. CUTLASS_DEVICE This_& operator=(Scalar_ const& x) { nvcuda::wmma::fill_fragment(*this, x); return *this; } /// Load from memory. CUTLASS_DEVICE void load(Scalar_ const* pointer, int const stride) { nvcuda::wmma::load_matrix_sync(*this, pointer, stride); } /// Store to memory. CUTLASS_DEVICE void store(Scalar_* pointer, int const stride) const { nvcuda::wmma::store_matrix_sync(pointer, *this, stride); } }; //////////////////////////////////////////////////////////////////////////////////////////////////// /// Adapter to nvcuda::wmma fragment accessors for B operand template struct WmmaMatrix : public nvcuda::wmma::fragment< /// The nvcuda::wmma operand name. nvcuda::wmma::matrix_b, /// The dimensions. WmmaShape_::kW, WmmaShape_::kH, WmmaShape_::kD, /// The scalar. Scalar_, /// The layout. typename WmmaLayout::Layout> { /// This type. typedef WmmaMatrix This_; /// Fill-in the element. CUTLASS_DEVICE This_& operator=(Scalar_ const& x) { nvcuda::wmma::fill_fragment(*this, x); return *this; } /// Load from memory. CUTLASS_DEVICE void load(Scalar_ const* pointer, int const stride) { nvcuda::wmma::load_matrix_sync(*this, pointer, stride); } /// Store to memory. CUTLASS_DEVICE void store(Scalar_* pointer, int const stride) const { nvcuda::wmma::store_matrix_sync(pointer, *this, stride); } }; //////////////////////////////////////////////////////////////////////////////////////////////////// /// Adapter to nvcuda::wmma fragment accessors for C operand template struct WmmaMatrix : public nvcuda::wmma::fragment< /// The nvcuda::wmma operand name. nvcuda::wmma::accumulator, /// The dimensions. WmmaShape_::kW, WmmaShape_::kH, WmmaShape_::kD, /// The scalar. Scalar_> { /// This type. typedef WmmaMatrix This_; /// The layout. static MatrixLayout::Kind const kLayout = kLayout_; /// Fill-in the element. CUTLASS_DEVICE This_& operator=(Scalar_ const& x) { nvcuda::wmma::fill_fragment(*this, x); return *this; } /// Load from memory. CUTLASS_DEVICE void load(Scalar_ const* pointer, int const stride) { bool const kIsRowMajor = kLayout == MatrixLayout::kRowMajor; nvcuda::wmma::load_matrix_sync( *this, pointer, stride, kIsRowMajor ? nvcuda::wmma::mem_row_major : nvcuda::wmma::mem_col_major); } /// Store to memory. CUTLASS_DEVICE void store(Scalar_* pointer, int const stride) const { bool const kIsRowMajor = kLayout == MatrixLayout::kRowMajor; nvcuda::wmma::store_matrix_sync( pointer, *this, stride, kIsRowMajor ? nvcuda::wmma::mem_row_major : nvcuda::wmma::mem_col_major); } }; //////////////////////////////////////////////////////////////////////////////////////////////////// } // namespace cutlass #endif // defined CUTLASS_USE_WMMA_API