// This file created from vector_types.h distributed with CUDA 1.1 // Changes Copyright 2009, Wilson W. L. Fung and Tor M. Aamodt // University of British Columbia /* * Copyright 1993-2007 NVIDIA Corporation. All rights reserved. * * NOTICE TO USER: * * This source code is subject to NVIDIA ownership rights under U.S. and * international Copyright laws. Users and possessors of this source code * are hereby granted a nonexclusive, royalty-free license to use this code * in individual and commercial software. * * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE * OR PERFORMANCE OF THIS SOURCE CODE. * * U.S. Government End Users. This source code is a "commercial item" as * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of * "commercial computer software" and "commercial computer software * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) * and is provided to the U.S. Government only as a commercial end item. * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the * source code with only those rights set forth herein. * * Any use of this source code in individual and commercial software must * include, in the user documentation and internal comments to the code, * the above Disclaimer and U.S. Government End Users Notice. */ #ifndef CUDA_MATH #define CUDA_MATH // cuda math implementations #undef max #undef min namespace cuda_math { #define __attribute__(a) // to remove warnings inside math_functions.h #undef INT_MAX // DEVICE_BUILTIN struct int4 { int x, y, z, w; }; struct uint4 { unsigned int x, y, z, w; }; struct float4 { float x, y, z, w; }; struct float2 { float x, y; }; // DEVICE_BUILTIN typedef struct int4 int4; typedef struct uint4 uint4; typedef struct float4 float4; typedef struct float2 float2; extern float rsqrtf(float); // CUDA 2.3 beta #if CUDART_VERSION < 3000 #define CUDA_FLOAT_MATH_FUNCTIONS #include #define __CUDA_INTERNAL_COMPILATION__ #include #undef __CUDA_INTERNAL_COMPILATION__ #undef __attribute__ #else #define CUDA_FLOAT_MATH_FUNCTIONS #include "/home/taamodt/nvcuda/2.3/cuda/include/device_types.h" #define __CUDA_INTERNAL_COMPILATION__ #include "/home/taamodt/nvcuda/2.3/cuda/include/math_functions.h" #undef __CUDA_INTERNAL_COMPILATION__ #undef __attribute__ #endif } #endif