/* * scoreboard.cc * * Created on: Aug 10, 2010 * Author: inder */ #include "scoreboard.h" #include "shader.h" #include "../cuda-sim/ptx_sim.h" //Constructor Scoreboard::Scoreboard( int sid, int n_warps ) { this->sid = sid; //Initialize size of table reg_table.resize(n_warps); } // Print scoreboard contents void Scoreboard::printContents() { printf("scoreboard contents (sid=%d): \n", sid); for(unsigned i=0; i::iterator it; for ( it=reg_table[i].begin() ; it != reg_table[i].end(); it++ ) printf("%d ", *it); printf("\n"); } } // Mark register as write-pending void Scoreboard::reserveRegister(int wid, int regnum) { if( !(reg_table[wid].find(regnum) == reg_table[wid].end()) ){ printf("Error: trying to reserve an already reserved register (sid=%d, wid=%d, regnum=%d).", sid, wid, regnum); assert(reg_table[wid].find(regnum) == reg_table[wid].end()); } reg_table[wid].insert(regnum); } // Unmark register as write-pending void Scoreboard::releaseRegister(int wid, int regnum) { if( !(reg_table[wid].find(regnum) != reg_table[wid].end()) ) { printf("Error: trying to release an unreserved register (sid=%d, wid=%d, regnum=%d).", sid, wid, regnum); assert(reg_table[wid].find(regnum) != reg_table[wid].end()); } reg_table[wid].erase(regnum); } // Reserve registers for an instruction void Scoreboard::reserveRegisters(int wid, void* inst_void) { inst_t *inst = (inst_t *) inst_void; // Reserve registers if(inst->out[0] > 0) reserveRegister(wid, inst->out[0]); if(inst->out[1] > 0) reserveRegister(wid, inst->out[1]); if(inst->out[2] > 0) reserveRegister(wid, inst->out[2]); if(inst->out[3] > 0) reserveRegister(wid, inst->out[3]); } // Release registers for an instruction void Scoreboard::releaseRegisters(int wid, void *inst_void) { inst_t *inst = (inst_t *) inst_void; if(inst->out[0] > 0) releaseRegister(wid, inst->out[0]); if(inst->out[1] > 0) releaseRegister(wid, inst->out[1]); if(inst->out[2] > 0) releaseRegister(wid, inst->out[2]); if(inst->out[3] > 0) releaseRegister(wid, inst->out[3]); } // Checks to see if registers used by an instruction are reserved in the scoreboard bool Scoreboard::checkCollision(int wid, void *inst_void) { inst_t *inst = (inst_t *) inst_void; // Get list of all input and output registers std::set inst_regs; if(inst->out[0] > 0) inst_regs.insert(inst->out[0]); if(inst->out[1] > 0) inst_regs.insert(inst->out[1]); if(inst->out[2] > 0) inst_regs.insert(inst->out[2]); if(inst->out[3] > 0) inst_regs.insert(inst->out[3]); if(inst->in[0] > 0) inst_regs.insert(inst->in[0]); if(inst->in[1] > 0) inst_regs.insert(inst->in[1]); if(inst->in[2] > 0) inst_regs.insert(inst->in[2]); if(inst->in[3] > 0) inst_regs.insert(inst->in[3]); if(inst->pred > 0) inst_regs.insert(inst->pred); if(inst->ar1 > 0) inst_regs.insert(inst->ar1); if(inst->ar2 > 0) inst_regs.insert(inst->ar2); /* printf("Inst registers: "); std::set::iterator it; for ( it=inst_regs.begin() ; it != inst_regs.end(); it++ ) printf("%d ", *it); printf("\n"); */ // Check for collision, get the intersection of reserved registers and instruction registers //std::set reg_intr; std::set::iterator it2; for ( it2=inst_regs.begin() ; it2 != inst_regs.end(); it2++ ) if(reg_table[wid].find(*it2) != reg_table[wid].end()) { //reg_intr.insert(*it2); return true; } return false; /* printf("Intersection registers: "); std::set::iterator it3; for ( it3=reg_intr.begin() ; it3 != reg_intr.end(); it3++ ) printf("%d ", *it3); printf("\n"); */ }