/* * scoreboard.cc * * Created on: Aug 10, 2010 * Author: inder */ #include "scoreboard.h" #include "shader.h" #include "../cuda-sim/ptx_sim.h" //Constructor Scoreboard::Scoreboard( unsigned sid, unsigned n_warps ) { m_sid = sid; //Initialize size of table reg_table.resize(n_warps); } // Print scoreboard contents void Scoreboard::printContents() { printf("scoreboard contents (sid=%d): \n", m_sid); for(unsigned i=0; i::iterator it; for ( it=reg_table[i].begin() ; it != reg_table[i].end(); it++ ) printf("%d ", *it); printf("\n"); } } // Mark register as write-pending void Scoreboard::reserveRegister(unsigned wid, unsigned regnum) { if( !(reg_table[wid].find(regnum) == reg_table[wid].end()) ){ printf("Error: trying to reserve an already reserved register (sid=%d, wid=%d, regnum=%d).", m_sid, wid, regnum); assert(reg_table[wid].find(regnum) == reg_table[wid].end()); } reg_table[wid].insert(regnum); } // Unmark register as write-pending void Scoreboard::releaseRegister(unsigned wid, unsigned regnum) { if( !(reg_table[wid].find(regnum) != reg_table[wid].end()) ) { printf("Error: trying to release an unreserved register (sid=%d, wid=%d, regnum=%d).", m_sid, wid, regnum); assert(reg_table[wid].find(regnum) != reg_table[wid].end()); } reg_table[wid].erase(regnum); } // Reserve registers for an instruction void Scoreboard::reserveRegisters(unsigned wid, const class inst_t* inst) { // Reserve registers if(inst->out[0] > 0) reserveRegister(wid, inst->out[0]); if(inst->out[1] > 0) reserveRegister(wid, inst->out[1]); if(inst->out[2] > 0) reserveRegister(wid, inst->out[2]); if(inst->out[3] > 0) reserveRegister(wid, inst->out[3]); } // Release registers for an instruction void Scoreboard::releaseRegisters(const class warp_inst_t *inst) { unsigned wid = inst->warp_id(); if(inst->out[0] > 0) releaseRegister(wid, inst->out[0]); if(inst->out[1] > 0) releaseRegister(wid, inst->out[1]); if(inst->out[2] > 0) releaseRegister(wid, inst->out[2]); if(inst->out[3] > 0) releaseRegister(wid, inst->out[3]); } /** * Checks to see if registers used by an instruction are reserved in the scoreboard * * @return * true if WAW or RAW hazard (no WAR since in-order issue) **/ bool Scoreboard::checkCollision( unsigned wid, const class inst_t *inst ) { // Get list of all input and output registers std::set inst_regs; if(inst->out[0] > 0) inst_regs.insert(inst->out[0]); if(inst->out[1] > 0) inst_regs.insert(inst->out[1]); if(inst->out[2] > 0) inst_regs.insert(inst->out[2]); if(inst->out[3] > 0) inst_regs.insert(inst->out[3]); if(inst->in[0] > 0) inst_regs.insert(inst->in[0]); if(inst->in[1] > 0) inst_regs.insert(inst->in[1]); if(inst->in[2] > 0) inst_regs.insert(inst->in[2]); if(inst->in[3] > 0) inst_regs.insert(inst->in[3]); if(inst->pred > 0) inst_regs.insert(inst->pred); if(inst->ar1 > 0) inst_regs.insert(inst->ar1); if(inst->ar2 > 0) inst_regs.insert(inst->ar2); // Check for collision, get the intersection of reserved registers and instruction registers std::set::iterator it2; for ( it2=inst_regs.begin() ; it2 != inst_regs.end(); it2++ ) if(reg_table[wid].find(*it2) != reg_table[wid].end()) { return true; } return false; } bool Scoreboard::pendingWrites(unsigned wid) const { return !reg_table[wid].empty(); }