/* * shader.h * * Copyright (c) 2009 by Tor M. Aamodt and the * University of British Columbia * Vancouver, BC V6T 1Z4 * All Rights Reserved. * * THIS IS A LEGAL DOCUMENT BY DOWNLOADING GPGPU-SIM, YOU ARE AGREEING TO THESE * TERMS AND CONDITIONS. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNERS OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * NOTE: The files libcuda/cuda_runtime_api.c and src/cuda-sim/cuda-math.h * are derived from the CUDA Toolset available from http://www.nvidia.com/cuda * (property of NVIDIA). The files benchmarks/BlackScholes/ and * benchmarks/template/ are derived from the CUDA SDK available from * http://www.nvidia.com/cuda (also property of NVIDIA). The files from * src/intersim/ are derived from Booksim (a simulator provided with the * textbook "Principles and Practices of Interconnection Networks" available * from http://cva.stanford.edu/books/ppin/). As such, those files are bound by * the corresponding legal terms and conditions set forth separately (original * copyright notices are left in files from these sources and where we have * modified a file our copyright notice appears before the original copyright * notice). * * Using this version of GPGPU-Sim requires a complete installation of CUDA * which is distributed seperately by NVIDIA under separate terms and * conditions. To use this version of GPGPU-Sim with OpenCL requires a * recent version of NVIDIA's drivers which support OpenCL. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the University of British Columbia nor the names of * its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * 4. This version of GPGPU-SIM is distributed freely for non-commercial use only. * * 5. No nonprofit user may place any restrictions on the use of this software, * including as modified by the user, by any other authorized user. * * 6. GPGPU-SIM was developed primarily by Tor M. Aamodt, Wilson W. L. Fung, * Ali Bakhoda, George L. Yuan, at the University of British Columbia, * Vancouver, BC V6T 1Z4 */ #ifndef STATS_INCLUDED #define STATS_INCLUDED enum mem_stage_access_type { C_MEM, T_MEM, S_MEM, G_MEM_LD, L_MEM_LD, G_MEM_ST, L_MEM_ST, N_MEM_STAGE_ACCESS_TYPE }; enum mem_stage_stall_type { NO_RC_FAIL = 0, BK_CONF, MSHR_RC_FAIL, ICNT_RC_FAIL, COAL_STALL, WB_ICNT_RC_FAIL, WB_CACHE_RSRV_FAIL, N_MEM_STAGE_STALL_TYPE }; struct shader_core_stats { unsigned int gpgpu_n_load_insn; unsigned int gpgpu_n_store_insn; unsigned int gpgpu_n_shmem_insn; unsigned int gpgpu_n_tex_insn; unsigned int gpgpu_n_const_insn; unsigned int gpgpu_n_param_insn; unsigned int gpgpu_n_shmem_bkconflict; unsigned int gpgpu_n_cache_bkconflict; int gpgpu_n_intrawarp_mshr_merge; unsigned int gpgpu_n_cmem_portconflict; int gpgpu_n_partial_writes; unsigned int gpu_stall_shd_mem_breakdown[N_MEM_STAGE_ACCESS_TYPE][N_MEM_STAGE_STALL_TYPE]; unsigned int gpu_reg_bank_conflict_stalls; unsigned int *shader_cycle_distro; unsigned int L1_write_miss; unsigned int L1_read_miss; unsigned int L1_texture_miss; unsigned int L1_const_miss; unsigned int L1_write_hit_on_miss; unsigned int L1_writeback; int *num_warps_issuable; int *num_warps_issuable_pershader; unsigned long long gpu_sim_insn_no_ld_const; unsigned long long gpu_completed_thread; unsigned int gpgpu_commit_pc_beyond_two; unsigned int gpu_stall_by_MSHRwb; unsigned int gpu_stall_shd_mem; unsigned int gpu_stall_sh2icnt; unsigned int *max_return_queue_length; //memory access classification int gpgpu_n_mem_read_local; int gpgpu_n_mem_write_local; int gpgpu_n_mem_texture; int gpgpu_n_mem_const; int gpgpu_n_mem_read_global; int gpgpu_n_mem_write_global; int gpgpu_n_mem_read_inst; int n_pdom_sc_orig_stat; int n_pdom_sc_single_stat; }; #endif