/* * waro_tracker.h * * Copyright (c) 2009 by Tor M. Aamodt, Wilson W. L. Fung, Ali Bakhoda and the * University of British Columbia * Vancouver, BC V6T 1Z4 * All Rights Reserved. * * THIS IS A LEGAL DOCUMENT BY DOWNLOADING GPGPU-SIM, YOU ARE AGREEING TO THESE * TERMS AND CONDITIONS. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. 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Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the University of British Columbia nor the names of * its contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * 4. This version of GPGPU-SIM is distributed freely for non-commercial use only. * * 5. No nonprofit user may place any restrictions on the use of this software, * including as modified by the user, by any other authorized user. * * 6. GPGPU-SIM was developed primarily by Tor M. Aamodt, Wilson W. L. Fung, * Ali Bakhoda, George L. Yuan, at the University of British Columbia, * Vancouver, BC V6T 1Z4 */ #include #include #include #ifndef warp_tracker_h_INCLUDED #define warp_tracker_h_INCLUDED #ifdef __cplusplus #include #include #include #include #include #include #include #include #endif #include "../abstract_hardware_model.h" #include "shader.h" extern unsigned int warp_size; extern unsigned int gpu_n_shader; extern unsigned int gpu_n_thread_per_shader; //void init_warp_tracker( ); //void wpt_register_warp( int *tid_in, shader_core_ctx_t *shd ); //int wpt_signal_avail( int tid, shader_core_ctx_t *shd ); //void wpt_unlock_threads( int tid, shader_core_ctx_t *shd ); //int wpt_signal_complete( int tid, shader_core_ctx_t *shd ); void print_thread_pc_histogram( FILE *fout ); void print_thread_pc( FILE *fout ); void track_thread_pc( int shader_id, int *tid, address_type pc ); int* alloc_commit_warp( ); void free_commit_warp( int *commit_warp ); class warp_tracker { public: std::vector tid; int n_thd; // total number of threads in this warp int n_notavail; // number of threads still not available shader_core_ctx_t *shd; // reference to shader core address_type pc; warp_tracker () { tid.resize(warp_size,-1); n_thd = 0; n_notavail = 0; shd = NULL; } void print_info(){ printf("sid=%d ", shd->sid); printf("tid=["); for(unsigned i=0; i -1) printf("%d ", tid[i]); printf("]\n"); } void copy_tid( int *tid ) { std::copy(tid, tid+warp_size, this->tid.begin()); } // set the warp to be consist of the given threads void set_warp ( int *tid, shader_core_ctx_t *shd, address_type pc) { copy_tid(tid); this->n_thd = 0; this->n_notavail = 0; for (unsigned i=0; itid[i] >= 0) { this->n_thd++; } } this->n_notavail = this->n_thd; this->shd = shd; this->pc = pc; } // signal that this thread is available for fetch // if all threads in the warp are available, change all their status // and return true bool avail_thd ( ) { n_notavail--; return (n_notavail==0); } // a bookkeeping method to allow a warp to be deallocated // when its threads have finished executing. bool complete_thd ( int tid_in ) { n_notavail--; if (n_notavail) { return false; } else { return true; } } }; //------------------------------------------------------------------- class warp_tracker_pool { private: unsigned gpu_n_shader; unsigned gpu_n_thread_per_shader; // Warp tracker map: a vector (index shader id) of vectors (index thread id) of maps (index pc) std::vector< std::vector< std::map > > warp_tracker_map; // Pool of warp trackers std::list warp_tracker_list; // List to keep track of free warp trackers std::list warp_tracker_free_list; warp_tracker* map_get_warp_tracker(int sid, int tid, address_type pc) { // Return NULL pointer if no warp_tracker assigned if(warp_tracker_map[sid][tid].find(pc) == warp_tracker_map[sid][tid].end()) return NULL; return warp_tracker_map[sid][tid][pc]; } void map_set_warp_tracker(int sid, int tid, address_type pc, warp_tracker* wpt) { // Make sure that warp tracker is not already assigned here if(warp_tracker_map[sid][tid].find(pc) != warp_tracker_map[sid][tid].end()) assert(warp_tracker_map[sid][tid][pc] == NULL); warp_tracker_map[sid][tid][pc] = wpt; } void map_clear_warp_tracker(int sid, int tid, address_type pc) { // Make sure that warp tracker was previously assigned assert(warp_tracker_map[sid][tid].find(pc) != warp_tracker_map[sid][tid].end()); assert(warp_tracker_map[sid][tid][pc] != NULL); warp_tracker_map[sid][tid][pc] = NULL; } warp_tracker* alloc_warp_tracker( int *tid_in, shader_core_ctx_t *shd, address_type pc ); void free_warp_tracker(warp_tracker* wpt); public: warp_tracker_pool( unsigned gpu_n_shader, unsigned gpu_n_thread_per_shader ); void wpt_register_warp( int *tid_in, shader_core_ctx_t *shd, address_type pc ); int wpt_signal_avail( int tid, shader_core_ctx_t *shd, address_type pc ); void wpt_deregister_warp( int tid, shader_core_ctx_t *shd, address_type pc ); int wpt_signal_complete( int tid, shader_core_ctx_t *shd, address_type pc ); unsigned size() { return warp_tracker_list.size(); } unsigned free_size() { return warp_tracker_free_list.size(); } bool wpt_thread_in_wpt(shader_core_ctx *shd, int tid); }; warp_tracker_pool& get_warp_tracker_pool(); #endif