// Copyright (c) 2009-2013, Tor M. Aamodt, Dongdong Li, Ali Bakhoda // The University of British Columbia // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // Redistributions in binary form must reproduce the above copyright notice, this // list of conditions and the following disclaimer in the documentation and/or // other materials provided with the distribution. // Neither the name of The University of British Columbia nor the names of its // contributors may be used to endorse or promote products derived from this // software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef _INTERCONNECT_INTERFACE_HPP_ #define _INTERCONNECT_INTERFACE_HPP_ #include #include #include #include using namespace std; // Do not use #include since it will not compile in icnt_wrapper or change the makefile to make it class Flit; class GPUTrafficManager; class IntersimConfig; class Network; class Stats; //TODO: fixed_lat_icnt, add class support? support for signle network class InterconnectInterface { public: InterconnectInterface(); virtual ~InterconnectInterface(); static InterconnectInterface* New(const char* const config_file); virtual void CreateInterconnect(unsigned n_shader, unsigned n_mem); //node side functions virtual void Init(); virtual void Push(unsigned input_deviceID, unsigned output_deviceID, void* data, unsigned int size); virtual void* Pop(unsigned ouput_deviceID); virtual void Advance(); virtual bool Busy() const; virtual bool HasBuffer(unsigned deviceID, unsigned int size) const; virtual void DisplayStats() const; virtual void DisplayOverallStats() const; unsigned GetFlitSize() const; virtual void DisplayState(FILE* fp) const; //booksim side functions void WriteOutBuffer( int subnet, int output, Flit* flit ); void Transfer2BoundaryBuffer(int subnet, int output); int GetIcntTime() const; Stats* GetIcntStats(const string & name) const; Flit* GetEjectedFlit(int subnet, int node); protected: class _BoundaryBufferItem { public: _BoundaryBufferItem():_packet_n(0) {} inline unsigned Size(void) const { return _buffer.size(); } inline bool HasPacket() const { return _packet_n; } void* PopPacket(); void* TopPacket() const; void PushFlitData(void* data,bool is_tail); private: queue _buffer; queue _tail_flag; int _packet_n; }; typedef queue _EjectionBufferItem; void _CreateBuffer( ); void _CreateNodeMap(unsigned n_shader, unsigned n_mem, unsigned n_node, int use_map); void _DisplayMap(int dim,int count); // size: [subnets][nodes][vcs] vector > > _boundary_buffer; unsigned int _boundary_buffer_capacity; // size: [subnets][nodes][vcs] vector > > _ejection_buffer; // size:[subnets][nodes] vector > > _ejected_flit_queue; unsigned int _ejection_buffer_capacity; unsigned int _input_buffer_capacity; vector > _round_robin_turn; //keep track of _boundary_buffer last used in icnt_pop GPUTrafficManager* _traffic_manager; unsigned _flit_size; IntersimConfig* _icnt_config; unsigned _n_shader, _n_mem; vector _net; int _vcs; int _subnets; //deviceID to icntID map //deviceID : Starts from 0 for shaders and then continues until mem nodes //which starts at location n_shader and then continues to n_shader+n_mem (last device) map _node_map; //icntID to deviceID map map _reverse_node_map; }; #endif