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authorTim Rogers <[email protected]>2013-08-12 08:37:47 -0800
committerAndrew Boktor <[email protected]>2014-08-14 13:50:58 -0700
commit33262d1b6c2101dc43eb748d432df43097a1c849 (patch)
tree19018b9e7b50302c4a5c90775ae4d4028d6e6340
parent7f49fe9feb174d34efc2a011bad79b38522a360b (diff)
Adding the ability to trace all the shader cores
Review ID: 75001 lgtm: 2 [git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 16758]
-rw-r--r--CHANGES3
-rw-r--r--src/gpgpu-sim/shader_trace.h3
2 files changed, 4 insertions, 2 deletions
diff --git a/CHANGES b/CHANGES
index b15cc5d..2aeab18 100644
--- a/CHANGES
+++ b/CHANGES
@@ -51,7 +51,8 @@ Version 3.2.1+edits (development branch) versus 3.2.1
at half of its original speed.
- Replaced intersim with intersim2. intersim is the original BookSim with
extentions to interface with GPGPU-Sim. We applied similar changes to
- BookSim 2.0.
+ BookSim 2.0.
+- Added the ability to trace all the shader cores in the SHADER_DPRINTF
- Bug Fixes:
- Fixed the flit count sent to GPUWattch for atomic operations.
- Fix for Bug 51 - Updated the function declaration of
diff --git a/src/gpgpu-sim/shader_trace.h b/src/gpgpu-sim/shader_trace.h
index 8a433cb..de3e059 100644
--- a/src/gpgpu-sim/shader_trace.h
+++ b/src/gpgpu-sim/shader_trace.h
@@ -36,7 +36,8 @@
#define SHADER_PRINT_STR SIM_PRINT_STR "Core %d - "
#define SCHED_PRINT_STR SHADER_PRINT_STR "Scheduler %d - "
-#define SHADER_DTRACE(x) (DTRACE(x) && Trace::sampling_core == get_sid())
+#define SHADER_DTRACE(x) (DTRACE(x) && (Trace::sampling_core == get_sid()\
+ || Trace::sampling_core == -1))
// Intended to be called from inside components of a shader core.
// Depends on a get_sid() function