diff options
| author | Tor Aamodt <[email protected]> | 2010-07-15 18:09:46 -0800 |
|---|---|---|
| committer | Tor Aamodt <[email protected]> | 2010-07-15 18:09:46 -0800 |
| commit | 69f2911e04ffb1b19eef1fafb8c040af271f656e (patch) | |
| tree | 231d3b6bdc3a202f7c255bfcf7bf2c36e32cee9e /benchmarks/CUDA/RAY/EasyBMP_DataStructures.h | |
creating branch for adding support for CUDA 3.x and Fermi
[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 6829]
Diffstat (limited to 'benchmarks/CUDA/RAY/EasyBMP_DataStructures.h')
| -rw-r--r-- | benchmarks/CUDA/RAY/EasyBMP_DataStructures.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/benchmarks/CUDA/RAY/EasyBMP_DataStructures.h b/benchmarks/CUDA/RAY/EasyBMP_DataStructures.h new file mode 100644 index 0000000..82b6179 --- /dev/null +++ b/benchmarks/CUDA/RAY/EasyBMP_DataStructures.h @@ -0,0 +1,104 @@ +/************************************************* +* * +* EasyBMP Cross-Platform Windows Bitmap Library * +* * +* Author: Paul Macklin * +* email: [email protected] * +* support: http://easybmp.sourceforge.net * +* * +* file: EasyBMP_DataStructures.h * +* date added: 05-02-2005 * +* date modified: 12-01-2006 * +* version: 1.06 * +* * +* License: BSD (revised/modified) * +* Copyright: 2005-6 by the EasyBMP Project * +* * +* description: Defines basic data structures for * +* the BMP class * +* * +*************************************************/ + +#ifndef _EasyBMP_Custom_Math_Functions_ +#define _EasyBMP_Custom_Math_Functions_ +inline double Square( double number ) +{ return number*number; } + +inline int IntSquare( int number ) +{ return number*number; } +#endif + +int IntPow( int base, int exponent ); + +#ifndef _EasyBMP_Defined_WINGDI +#define _EasyBMP_Defined_WINGDI + typedef unsigned char ebmpBYTE; + typedef unsigned short ebmpWORD; + typedef unsigned int ebmpDWORD; +#endif + +#ifndef _EasyBMP_DataStructures_h_ +#define _EasyBMP_DataStructures_h_ + +inline bool IsBigEndian() +{ + short word = 0x0001; + if((*(char *)& word) != 0x01 ) + { return true; } + return false; +} + +inline ebmpWORD FlipWORD( ebmpWORD in ) +{ return ( (in >> 8) | (in << 8) ); } + +inline ebmpDWORD FlipDWORD( ebmpDWORD in ) +{ + return ( ((in&0xFF000000)>>24) | ((in&0x000000FF)<<24) | + ((in&0x00FF0000)>>8 ) | ((in&0x0000FF00)<<8 ) ); +} + +// it's easier to use a struct than a class +// because we can read/write all four of the bytes +// at once (as we can count on them being continuous +// in memory + +typedef struct RGBApixel { + ebmpBYTE Blue; + ebmpBYTE Green; + ebmpBYTE Red; + ebmpBYTE Alpha; +} RGBApixel; + +class BMFH{ +public: + ebmpWORD bfType; + ebmpDWORD bfSize; + ebmpWORD bfReserved1; + ebmpWORD bfReserved2; + ebmpDWORD bfOffBits; + + BMFH(); + void display( void ); + void SwitchEndianess( void ); +}; + +class BMIH{ +public: + ebmpDWORD biSize; + ebmpDWORD biWidth; + ebmpDWORD biHeight; + ebmpWORD biPlanes; + ebmpWORD biBitCount; + ebmpDWORD biCompression; + ebmpDWORD biSizeImage; + ebmpDWORD biXPelsPerMeter; + ebmpDWORD biYPelsPerMeter; + ebmpDWORD biClrUsed; + ebmpDWORD biClrImportant; + + BMIH(); + void display( void ); + void SwitchEndianess( void ); +}; + +#endif |
