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authorTor Aamodt <[email protected]>2010-10-09 07:58:44 -0800
committerTor Aamodt <[email protected]>2010-10-09 07:58:44 -0800
commit4fce546cc9778b889bd07cf852be29b70a44f47d (patch)
tree212ac4a08cd777ef329cbaa7f74da730c82be1df /src/debug.cc
parentb64d38562079a7d4720c15c9f6309912f4090795 (diff)
Refactoring:
1. Moving mem_access_t to abstract_hardware_model and making set (queue) of accesses part of warp_inst_t. I.e., treat set of accesses as an ISA concept rather than a hardware organization concept. This is only partly "done"... logic for computing accesses is still part of shader_core_ctx in this CL. Given number of warp_inst_t accessors for accessq, now seems like we might even want to move some memory stage code into warp_inst_t class. How those accesses make it to memory system is the hardware concept. 2. Making warp_inst_t an explicit arguement of subroutines used in memory stage... The eventual goal here is (likely) to refactor memory into a hardware block... i.e., have function units be a class that contains some set of pipeline stages internally and some set of input/output "ports". 3. Moving accessor functions is_load, is_store; is_const, is_local into class declaration (where they belong). 4. Removing code for selecting pipeline uarch (might add it back later, but first want a clean GT200 organization). In particular, removing option to have an operand collector -- now you MUST have the operand collector. 5. Removing more deadcode from prior changes (fixed delay queue related) Scripts/configs: 6. Correlation script not printing out exit condition when hardware launch fails 7. Update config files to have proper compute model selected [git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 7834]
Diffstat (limited to 'src/debug.cc')
-rw-r--r--src/debug.cc5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/debug.cc b/src/debug.cc
index c1aa3c6..928c057 100644
--- a/src/debug.cc
+++ b/src/debug.cc
@@ -85,9 +85,8 @@ void gpgpu_sim::gpgpu_debug()
}
} else {
for( unsigned sid=0; sid < m_n_shader; sid++ ) {
- unsigned hw_thread_id = m_sc[sid]->first_valid_thread(IF_ID);
- if( hw_thread_id == (unsigned)-1 )
- continue;
+ unsigned hw_thread_id = -1;
+ abort();
ptx_thread_info *thread = m_sc[sid]->get_functional_thread(hw_thread_id);
if( thread_at_brkpt(thread, b) ) {
done = false;