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authorTor Aamodt <[email protected]>2010-10-24 00:36:19 -0800
committerTor Aamodt <[email protected]>2010-10-24 00:36:19 -0800
commit6eee7514ea8b72fbecd761c50ccfd3394edf2307 (patch)
tree1260a88984124f960251dba47142e950f4367be2 /src/debug.cc
parent4da926e61569a069bac229e8ba649e600fc78a04 (diff)
1. adding top level configuration class and making shader and memory configuration
components of this class. 2. clock memory pipeline no. subwarp times for each shader clock and increase rob-size for texture cache (trying to improve correlation, currently at 0.9218) 3. start to modify shader stats to add back features for visualizer (warp divergence distribution kind of working again) passing cuda 3.1 regression and ptxplus correlation tests [git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 7909]
Diffstat (limited to 'src/debug.cc')
-rw-r--r--src/debug.cc2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/debug.cc b/src/debug.cc
index 49cae96..9484123 100644
--- a/src/debug.cc
+++ b/src/debug.cc
@@ -37,8 +37,6 @@ void hit_watchpoint( unsigned watchpoint_num, ptx_thread_info *thd, const ptx_in
/// interactive debugger
-extern gpgpu_sim g_the_gpu;
-
void gpgpu_sim::gpgpu_debug()
{
bool done=true;