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authorTor Aamodt <[email protected]>2010-10-12 00:46:24 -0800
committerTor Aamodt <[email protected]>2010-10-12 00:46:24 -0800
commitb0cf792926caf74b393a14e36de676c7afd68164 (patch)
treeddcdd107959a1cea591a503e1e73080f14fbfb0f /src/debug.cc
parentb3ce70a797756285ea9b15b3e5cf515d8b6a2b63 (diff)
1. adding simt_core_cluster, which models a TPC or (for fermi) GPC...
this gives us a place to stick caches shared among shader cores but on the shader side of the interconnect... maybe move the clock boundary code here? after integrating booksim 2 code? 2. added a pending write table to ldst_unit rather than scoreboard ... rationale is that ld/st unit needs to process register writes once it is done it can notify scoreboard once. 3. re-enabled shared memory delay (use pipeline within ldst_unit) 4. re-enabling operand collector writeback for all instruction types 5. disable MSHRs in this change list passing CUDA 3.1 regression next? texture cache, then redo mshrs? [git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 7845]
Diffstat (limited to 'src/debug.cc')
-rw-r--r--src/debug.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/debug.cc b/src/debug.cc
index 236870c..49cae96 100644
--- a/src/debug.cc
+++ b/src/debug.cc
@@ -84,6 +84,7 @@ void gpgpu_sim::gpgpu_debug()
done = false;
}
} else {
+ /*
for( unsigned sid=0; sid < m_n_shader; sid++ ) {
unsigned hw_thread_id = -1;
abort();
@@ -101,6 +102,7 @@ void gpgpu_sim::gpgpu_debug()
printf( "\n" );
}
}
+ */
}
}