diff options
| author | tgrogers <[email protected]> | 2018-03-31 17:56:50 -0400 |
|---|---|---|
| committer | tgrogers <[email protected]> | 2018-03-31 17:56:50 -0400 |
| commit | 89db73061e043c26df22c7f18d9adb106d8078ac (patch) | |
| tree | 5b101fc8a47c8946c88dbd0e40aec968add7bf68 /src/gpgpu-sim/shader.cc | |
| parent | 6aba79083ec47a78ad2a9572a03cd52f42141def (diff) | |
Getting rid of our constant, annoying prints. Running workloads of any size causes ridiculous output file sizes
Diffstat (limited to 'src/gpgpu-sim/shader.cc')
| -rw-r--r-- | src/gpgpu-sim/shader.cc | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/gpgpu-sim/shader.cc b/src/gpgpu-sim/shader.cc index d17e51d..4640d65 100644 --- a/src/gpgpu-sim/shader.cc +++ b/src/gpgpu-sim/shader.cc @@ -1969,12 +1969,12 @@ void shader_core_ctx::register_cta_thread_exit( unsigned cta_num, kernel_info_t m_barriers.deallocate_barrier(cta_num); shader_CTA_count_unlog(m_sid, 1); - printf("GPGPU-Sim uArch: Shader %d finished CTA #%d (%lld,%lld), %u CTAs running\n", m_sid, cta_num, gpu_sim_cycle, gpu_tot_sim_cycle, - m_n_active_cta ); + SHADER_DPRINTF(LIVENESS, "GPGPU-Sim uArch: Finished CTA #%d (%lld,%lld), %u CTAs running\n", + cta_num, gpu_sim_cycle, gpu_tot_sim_cycle, m_n_active_cta); if( m_n_active_cta == 0 ) { - printf("GPGPU-Sim uArch: Shader %u empty (last released kernel %u \'%s\').\n", m_sid, kernel->get_uid(), - kernel->name().c_str() ); + SHADER_DPRINTF(LIVENESS, "GPGPU-Sim uArch: Empty (last released kernel %u \'%s\').\n", + kernel->get_uid(), kernel->name().c_str()); fflush(stdout); //Shader can only be empty when no more cta are dispatched @@ -1989,8 +1989,10 @@ void shader_core_ctx::register_cta_thread_exit( unsigned cta_num, kernel_info_t kernel->dec_running(); if( !m_gpu->kernel_more_cta_left(kernel) ) { if( !kernel->running() ) { - printf("GPGPU-Sim uArch: GPU detected kernel %u \'%s\' finished on shader %u.\n", kernel->get_uid(), - kernel->name().c_str(), m_sid ); + SHADER_DPRINTF(LIVENESS, + "GPGPU-Sim uArch: GPU detected kernel %u \'%s\' finished on shader %u.\n", kernel->get_uid(), + kernel->name().c_str(), m_sid); + if(m_kernel == kernel) m_kernel = NULL; m_gpu->set_kernel_done( kernel ); |
