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authorAndrew M. B. Boktor <[email protected]>2012-08-07 23:47:09 -0800
committerAndrew Boktor <[email protected]>2014-08-14 13:48:53 -0700
commitc1ca329ef0a2695f700c4bb692ca3ea8b3c01030 (patch)
treeed9460f636193dd4ae425570a27d0a9119bddd2a /src/gpgpu-sim/shader.cc
parent2c6901bdfb99d6b7e57e0365d64442c1e148d13f (diff)
Back out changelist 13683
There is a problem with the linkage on my machine. Before this changelist the code didn't build on my machine. After it it builds but fails to run due to missing dynamic linkage. And obviously it breaks the jenkins build. [git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 13684]
Diffstat (limited to 'src/gpgpu-sim/shader.cc')
-rw-r--r--src/gpgpu-sim/shader.cc9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gpgpu-sim/shader.cc b/src/gpgpu-sim/shader.cc
index a7daeaa..ddb544a 100644
--- a/src/gpgpu-sim/shader.cc
+++ b/src/gpgpu-sim/shader.cc
@@ -672,6 +672,10 @@ void TwoLevelScheduler::cycle() {
//Do the scheduling only from activeWarps
//If you schedule an instruction, move it to the end of the list
+ bool valid_inst = false; // there was one warp with a valid instruction to issue (didn't require flush due to control hazard)
+ bool ready_inst = false; // of the valid instructions, there was one not waiting for pending register writes
+ bool issued_inst = false; // of these we issued one
+
for ( std::list<int>::iterator warp_id = activeWarps.begin();
warp_id != activeWarps.end();
warp_id++) {
@@ -691,13 +695,16 @@ void TwoLevelScheduler::cycle() {
warp(*warp_id).set_next_pc(pc);
warp(*warp_id).ibuffer_flush();
} else {
+ valid_inst = true;
if ( !m_scoreboard->checkCollision(*warp_id, pI) ) {
+ ready_inst = true;
const active_mask_t &active_mask = m_simt_stack[*warp_id]->get_active_mask();
assert( warp(*warp_id).inst_in_pipeline() );
if ( (pI->op == LOAD_OP) || (pI->op == STORE_OP) || (pI->op == MEMORY_BARRIER_OP) ) {
if( m_mem_out->has_free() ) {
m_shader->issue_warp(*m_mem_out,pI,active_mask,*warp_id);
issued++;
+ issued_inst=true;
warp_inst_issued = true;
// Move it to pendingWarps
unsigned currwarp = *warp_id;
@@ -711,6 +718,7 @@ void TwoLevelScheduler::cycle() {
// always prefer SP pipe for operations that can use both SP and SFU pipelines
m_shader->issue_warp(*m_sp_out,pI,active_mask,*warp_id);
issued++;
+ issued_inst=true;
warp_inst_issued = true;
//Move it to end of the activeWarps
unsigned currwarp = *warp_id;
@@ -720,6 +728,7 @@ void TwoLevelScheduler::cycle() {
if( sfu_pipe_avail ) {
m_shader->issue_warp(*m_sfu_out,pI,active_mask,*warp_id);
issued++;
+ issued_inst=true;
warp_inst_issued = true;
//Move it to end of the activeWarps
unsigned currwarp = *warp_id;