diff options
| author | Wilson Fung <[email protected]> | 2012-02-25 23:51:20 -0800 |
|---|---|---|
| committer | Andrew Boktor <[email protected]> | 2014-08-14 13:19:04 -0700 |
| commit | dc51fed5c95016d2d7dfd258e955d238586c9a29 (patch) | |
| tree | 384beeeae5b48dc1e09c01867120e02407b8a347 /src | |
| parent | 153c67bccf4b18957240122f57597b827f634578 (diff) | |
Adding a check for copmliance between the runtime simulation config and MAX_THREAD_PER_SM. Also decreased LOCAL_MEM_SIZE_MAX to 8kB to make it fit within our allotted memory space (otherwise the simulator may mistaken global memory access as local memory accesses).
[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 11520]
Diffstat (limited to 'src')
| -rw-r--r-- | src/abstract_hardware_model.h | 2 | ||||
| -rw-r--r-- | src/gpgpu-sim/shader.h | 5 |
2 files changed, 6 insertions, 1 deletions
diff --git a/src/abstract_hardware_model.h b/src/abstract_hardware_model.h index 6c2b190..2fdebfc 100644 --- a/src/abstract_hardware_model.h +++ b/src/abstract_hardware_model.h @@ -268,7 +268,7 @@ protected: #define GLOBAL_HEAP_START 0x80000000 // start allocating from this address (lower values used for allocating globals in .ptx file) #define SHARED_MEM_SIZE_MAX (64*1024) -#define LOCAL_MEM_SIZE_MAX (16*1024) +#define LOCAL_MEM_SIZE_MAX (8*1024) #define MAX_STREAMING_MULTIPROCESSORS 64 #define MAX_THREAD_PER_SM 2048 #define TOTAL_LOCAL_MEM_PER_SM (MAX_THREAD_PER_SM*LOCAL_MEM_SIZE_MAX) diff --git a/src/gpgpu-sim/shader.h b/src/gpgpu-sim/shader.h index fbecac3..f8b0e58 100644 --- a/src/gpgpu-sim/shader.h +++ b/src/gpgpu-sim/shader.h @@ -918,6 +918,11 @@ struct shader_core_config : public core_config printf("GPGPU-Sim uArch: error while parsing configuration string gpgpu_shader_core_pipeline_opt\n"); abort(); } + if (n_thread_per_shader > MAX_THREAD_PER_SM) { + printf("GPGPU-Sim uArch: Error ** increase MAX_THREAD_PER_SM in abstract_hardware_model.h from %u to %u\n", + MAX_THREAD_PER_SM, n_thread_per_shader); + abort(); + } max_warps_per_shader = n_thread_per_shader/warp_size; assert( !(n_thread_per_shader % warp_size) ); max_sfu_latency = 32; |
