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diff --git a/benchmarks/CUDA/DG/3rdParty/ParMetis-3.1/ParMETISLib/fpqueue.c b/benchmarks/CUDA/DG/3rdParty/ParMetis-3.1/ParMETISLib/fpqueue.c
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+/*
+ * Copyright 1997, Regents of the University of Minnesota
+ *
+ * fpqueue.c
+ *
+ * This file contains functions for manipulating the bucket list
+ * representation of the gains associated with each vertex in a graph.
+ * These functions are used by the refinement algorithms
+ *
+ * Started 9/2/94
+ * George
+ *
+ * $Id: fpqueue.c,v 1.2 2003/07/21 17:18:48 karypis Exp $
+ *
+ */
+
+#include <parmetislib.h>
+
+
+/*************************************************************************
+* This function initializes the data structures of the priority queue
+**************************************************************************/
+void FPQueueInit(FPQueueType *queue, int maxnodes)
+{
+ queue->nnodes = 0;
+ queue->maxnodes = maxnodes;
+ queue->heap = NULL;
+ queue->locator = NULL;
+
+ queue->heap = (FKeyValueType *) malloc(sizeof(FKeyValueType)*maxnodes);
+ queue->locator = (idxtype *) malloc(sizeof(idxtype)*maxnodes);
+
+ idxset(maxnodes, -1, queue->locator);
+
+}
+
+
+/*************************************************************************
+* This function resets the buckets
+**************************************************************************/
+void FPQueueReset(FPQueueType *queue)
+{
+ queue->nnodes = 0;
+
+ idxset(queue->maxnodes, -1, queue->locator);
+
+}
+
+
+/*************************************************************************
+* This function frees the buckets
+**************************************************************************/
+void FPQueueFree(FPQueueType *queue)
+{
+
+ free(queue->heap);
+ free(queue->locator);
+
+ queue->maxnodes = 0;
+}
+
+
+/*************************************************************************
+* This function returns the number of nodes in the queue
+**************************************************************************/
+int FPQueueGetSize(FPQueueType *queue)
+{
+ return queue->nnodes;
+}
+
+
+/*************************************************************************
+* This function adds a node of certain gain into a partition
+**************************************************************************/
+int FPQueueInsert(FPQueueType *queue, int node, float gain)
+{
+ int i, j;
+ idxtype *locator;
+ FKeyValueType *heap;
+
+ ASSERTS(CheckHeapFloat(queue));
+
+ heap = queue->heap;
+ locator = queue->locator;
+
+ ASSERTS(locator[node] == -1);
+
+ i = queue->nnodes++;
+ while (i > 0) {
+ j = (i-1)/2;
+ if (heap[j].key < gain) {
+ heap[i] = heap[j];
+ locator[heap[i].val] = i;
+ i = j;
+ }
+ else
+ break;
+ }
+ ASSERTS(i >= 0);
+ heap[i].key = gain;
+ heap[i].val = node;
+ locator[node] = i;
+
+ ASSERTS(CheckHeapFloat(queue));
+
+ return 0;
+}
+
+
+/*************************************************************************
+* This function deletes a node from a partition and reinserts it with
+* an updated gain
+**************************************************************************/
+int FPQueueDelete(FPQueueType *queue, int node)
+{
+ int i, j;
+ float newgain, oldgain;
+ idxtype *locator;
+ FKeyValueType *heap;
+
+ heap = queue->heap;
+ locator = queue->locator;
+
+ ASSERTS(locator[node] != -1);
+ ASSERTS(heap[locator[node]].val == node);
+
+ ASSERTS(CheckHeapFloat(queue));
+
+ i = locator[node];
+ locator[node] = -1;
+
+ if (--queue->nnodes > 0 && heap[queue->nnodes].val != node) {
+ node = heap[queue->nnodes].val;
+ newgain = heap[queue->nnodes].key;
+ oldgain = heap[i].key;
+
+ if (oldgain < newgain) {
+ /* Filter-up */
+ while (i > 0) {
+ j = (i-1)>>1;
+ if (heap[j].key < newgain) {
+ heap[i] = heap[j];
+ locator[heap[i].val] = i;
+ i = j;
+ }
+ else
+ break;
+ }
+ }
+ else {
+ /* Filter down */
+ while ((j=2*i+1) < queue->nnodes) {
+ if (heap[j].key > newgain) {
+ if (j+1 < queue->nnodes && heap[j+1].key > heap[j].key)
+ j = j+1;
+ heap[i] = heap[j];
+ locator[heap[i].val] = i;
+ i = j;
+ }
+ else if (j+1 < queue->nnodes && heap[j+1].key > newgain) {
+ j = j+1;
+ heap[i] = heap[j];
+ locator[heap[i].val] = i;
+ i = j;
+ }
+ else
+ break;
+ }
+ }
+
+ heap[i].key = newgain;
+ heap[i].val = node;
+ locator[node] = i;
+ }
+
+ ASSERTS(CheckHeapFloat(queue));
+
+ return 0;
+}
+
+
+
+/*************************************************************************
+* This function deletes a node from a partition and reinserts it with
+* an updated gain
+**************************************************************************/
+int FPQueueUpdate(FPQueueType *queue, int node, float oldgain, float newgain)
+{
+ int i, j;
+ idxtype *locator;
+ FKeyValueType *heap;
+
+ if (oldgain == newgain)
+ return 0;
+
+ heap = queue->heap;
+ locator = queue->locator;
+
+ ASSERTS(locator[node] != -1);
+ ASSERTS(heap[locator[node]].val == node);
+ ASSERTS(fabs(heap[locator[node]].key - oldgain) < SMALLFLOAT);
+ ASSERTS(CheckHeapFloat(queue));
+
+ i = locator[node];
+
+ if (oldgain < newgain) {
+ /* Filter-up */
+ while (i > 0) {
+ j = (i-1)>>1;
+ if (heap[j].key < newgain) {
+ heap[i] = heap[j];
+ locator[heap[i].val] = i;
+ i = j;
+ }
+ else
+ break;
+ }
+ }
+ else {
+ /* Filter down */
+ while ((j=2*i+1) < queue->nnodes) {
+ if (heap[j].key > newgain) {
+ if (j+1 < queue->nnodes && heap[j+1].key > heap[j].key)
+ j = j+1;
+ heap[i] = heap[j];
+ locator[heap[i].val] = i;
+ i = j;
+ }
+ else if (j+1 < queue->nnodes && heap[j+1].key > newgain) {
+ j = j+1;
+ heap[i] = heap[j];
+ locator[heap[i].val] = i;
+ i = j;
+ }
+ else
+ break;
+ }
+ }
+
+ heap[i].key = newgain;
+ heap[i].val = node;
+ locator[node] = i;
+
+ ASSERTS(CheckHeapFloat(queue));
+
+ return 0;
+}
+
+
+
+/*************************************************************************
+* This function deletes a node from a partition and reinserts it with
+* an updated gain
+**************************************************************************/
+void FPQueueUpdateUp(FPQueueType *queue, int node, float oldgain, float newgain)
+{
+ int i, j;
+ idxtype *locator;
+ FKeyValueType *heap;
+
+ if (oldgain == newgain)
+ return;
+
+ heap = queue->heap;
+ locator = queue->locator;
+
+ ASSERTS(locator[node] != -1);
+ ASSERTS(heap[locator[node]].val == node);
+ ASSERTS(heap[locator[node]].key == oldgain);
+ ASSERTS(CheckHeapFloat(queue));
+
+
+ /* Here we are just filtering up since the newgain is greater than the oldgain */
+ i = locator[node];
+ while (i > 0) {
+ j = (i-1)>>1;
+ if (heap[j].key < newgain) {
+ heap[i] = heap[j];
+ locator[heap[i].val] = i;
+ i = j;
+ }
+ else
+ break;
+ }
+
+ heap[i].key = newgain;
+ heap[i].val = node;
+ locator[node] = i;
+
+ ASSERTS(CheckHeapFloat(queue));
+
+}
+
+
+/*************************************************************************
+* This function returns the vertex with the largest gain from a partition
+* and removes the node from the bucket list
+**************************************************************************/
+int FPQueueGetMax(FPQueueType *queue)
+{
+ int vtx, i, j, node;
+ float gain;
+ idxtype *locator;
+ FKeyValueType *heap;
+
+ if (queue->nnodes == 0)
+ return -1;
+
+ queue->nnodes--;
+
+ heap = queue->heap;
+ locator = queue->locator;
+
+ vtx = heap[0].val;
+ locator[vtx] = -1;
+
+ if ((i = queue->nnodes) > 0) {
+ gain = heap[i].key;
+ node = heap[i].val;
+ i = 0;
+ while ((j=2*i+1) < queue->nnodes) {
+ if (heap[j].key > gain) {
+ if (j+1 < queue->nnodes && heap[j+1].key > heap[j].key)
+ j = j+1;
+ heap[i] = heap[j];
+ locator[heap[i].val] = i;
+ i = j;
+ }
+ else if (j+1 < queue->nnodes && heap[j+1].key > gain) {
+ j = j+1;
+ heap[i] = heap[j];
+ locator[heap[i].val] = i;
+ i = j;
+ }
+ else
+ break;
+ }
+
+ heap[i].key = gain;
+ heap[i].val = node;
+ locator[node] = i;
+ }
+
+ ASSERTS(CheckHeapFloat(queue));
+ return vtx;
+}
+
+
+/*************************************************************************
+* This function returns the vertex with the largest gain from a partition
+**************************************************************************/
+int FPQueueSeeMaxVtx(FPQueueType *queue)
+{
+ int vtx;
+
+ if (queue->nnodes == 0)
+ return -1;
+
+ vtx = queue->heap[0].val;
+
+ return vtx;
+}
+
+
+/*************************************************************************
+* This function returns the vertex with the largest gain from a partition
+**************************************************************************/
+float FPQueueSeeMaxGain(FPQueueType *queue)
+{
+ float gain;
+
+ if (queue->nnodes == 0)
+ return 0.0;
+
+ gain = queue->heap[0].key;
+
+ return gain;
+}
+
+
+/*************************************************************************
+* This function returns the vertex with the largest gain from a partition
+**************************************************************************/
+float FPQueueGetKey(FPQueueType *queue)
+{
+ int key;
+
+ if (queue->nnodes == 0)
+ return -1;
+
+ key = queue->heap[0].key;
+
+ return key;
+}
+
+/*************************************************************************
+* This function returns the number of nodes in the queue
+**************************************************************************/
+int FPQueueGetQSize(FPQueueType *queue)
+{
+ return queue->nnodes;
+}
+
+
+
+
+
+
+/*************************************************************************
+* This functions checks the consistency of the heap
+**************************************************************************/
+int CheckHeapFloat(FPQueueType *queue)
+{
+ int i, j, nnodes;
+ idxtype *locator;
+ FKeyValueType *heap;
+
+ heap = queue->heap;
+ locator = queue->locator;
+ nnodes = queue->nnodes;
+
+ if (nnodes == 0)
+ return 1;
+
+ ASSERTS(locator[heap[0].val] == 0);
+ for (i=1; i<nnodes; i++) {
+ ASSERTS(locator[heap[i].val] == i);
+ ASSERTS(heap[i].key <= heap[(i-1)/2].key);
+ }
+ for (i=1; i<nnodes; i++)
+ ASSERTS(heap[i].key <= heap[0].key);
+
+ for (j=i=0; i<queue->maxnodes; i++) {
+ if (locator[i] != -1)
+ j++;
+ }
+ ASSERTS(j == nnodes);
+
+ return 1;
+}