diff options
Diffstat (limited to 'benchmarks/CUDA')
| -rw-r--r-- | benchmarks/CUDA/BlackScholes/Makefile | 5 | ||||
| -rw-r--r-- | benchmarks/CUDA/template/Makefile | 4 | ||||
| -rw-r--r-- | benchmarks/CUDA/template/template.cu | 42 | ||||
| -rw-r--r-- | benchmarks/CUDA/template/template_gold.cpp | 40 | ||||
| -rw-r--r-- | benchmarks/CUDA/template/template_kernel.cu | 40 |
5 files changed, 38 insertions, 93 deletions
diff --git a/benchmarks/CUDA/BlackScholes/Makefile b/benchmarks/CUDA/BlackScholes/Makefile index 0a628ac..36e244c 100644 --- a/benchmarks/CUDA/BlackScholes/Makefile +++ b/benchmarks/CUDA/BlackScholes/Makefile @@ -48,4 +48,7 @@ CUDACCFLAGS := -po maxrregcount=16 ################################################################################ # Rules and targets -include ../../../common/common.mk +ROOTDIR=$(NVIDIA_CUDA_SDK_LOCATION)/src +BINDIR=. +include $(NVIDIA_CUDA_SDK_LOCATION)/common/common.mk + diff --git a/benchmarks/CUDA/template/Makefile b/benchmarks/CUDA/template/Makefile index 3d4e5b9..a36bce5 100644 --- a/benchmarks/CUDA/template/Makefile +++ b/benchmarks/CUDA/template/Makefile @@ -49,4 +49,6 @@ CCFILES := \ ################################################################################ # Rules and targets -include ../../../common/common.mk +ROOTDIR=$(NVIDIA_CUDA_SDK_LOCATION)/src +BINDIR=. +include $(NVIDIA_CUDA_SDK_LOCATION)/common/common.mk diff --git a/benchmarks/CUDA/template/template.cu b/benchmarks/CUDA/template/template.cu index dd548c3..8a44200 100644 --- a/benchmarks/CUDA/template/template.cu +++ b/benchmarks/CUDA/template/template.cu @@ -1,36 +1,16 @@ /* - * Copyright 1993-2007 NVIDIA Corporation. All rights reserved. + * Copyright 1993-2010 NVIDIA Corporation. All rights reserved. * - * NOTICE TO USER: + * NVIDIA Corporation and its licensors retain all intellectual property and + * proprietary rights in and to this software and related documentation. + * Any use, reproduction, disclosure, or distribution of this software + * and related documentation without an express license agreement from + * NVIDIA Corporation is strictly prohibited. * - * This source code is subject to NVIDIA ownership rights under U.S. and - * international Copyright laws. Users and possessors of this source code - * are hereby granted a nonexclusive, royalty-free license to use this code - * in individual and commercial software. - * - * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE - * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR - * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH - * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF - * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. - * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, - * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS - * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE - * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE - * OR PERFORMANCE OF THIS SOURCE CODE. - * - * U.S. Government End Users. This source code is a "commercial item" as - * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of - * "commercial computer software" and "commercial computer software - * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) - * and is provided to the U.S. Government only as a commercial end item. - * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through - * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the - * source code with only those rights set forth herein. - * - * Any use of this source code in individual and commercial software must - * include, in the user documentation and internal comments to the code, - * the above Disclaimer and U.S. Government End Users Notice. + * Please refer to the applicable NVIDIA end user license agreement (EULA) + * associated with this source code for terms and conditions that govern + * your use of this NVIDIA software. + * */ /* Template project which demonstrates the basics on how to setup a project @@ -142,7 +122,7 @@ runTest( int argc, char** argv) // custom output handling when no regression test running // in this case check if the result is equivalent to the expected soluion CUTBoolean res = cutComparef( reference, h_odata, num_threads); - printf( "Test %s\n", (1 == res) ? "PASSED" : "FAILED"); + printf( "%s\n", (1 == res) ? "PASSED" : "FAILED"); } // cleanup memory diff --git a/benchmarks/CUDA/template/template_gold.cpp b/benchmarks/CUDA/template/template_gold.cpp index 578daa3..92a8045 100644 --- a/benchmarks/CUDA/template/template_gold.cpp +++ b/benchmarks/CUDA/template/template_gold.cpp @@ -1,36 +1,16 @@ /* - * Copyright 1993-2007 NVIDIA Corporation. All rights reserved. + * Copyright 1993-2010 NVIDIA Corporation. All rights reserved. * - * NOTICE TO USER: + * NVIDIA Corporation and its licensors retain all intellectual property and + * proprietary rights in and to this software and related documentation. + * Any use, reproduction, disclosure, or distribution of this software + * and related documentation without an express license agreement from + * NVIDIA Corporation is strictly prohibited. * - * This source code is subject to NVIDIA ownership rights under U.S. and - * international Copyright laws. Users and possessors of this source code - * are hereby granted a nonexclusive, royalty-free license to use this code - * in individual and commercial software. - * - * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE - * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR - * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH - * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF - * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. - * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, - * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS - * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE - * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE - * OR PERFORMANCE OF THIS SOURCE CODE. - * - * U.S. Government End Users. This source code is a "commercial item" as - * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of - * "commercial computer software" and "commercial computer software - * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) - * and is provided to the U.S. Government only as a commercial end item. - * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through - * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the - * source code with only those rights set forth herein. - * - * Any use of this source code in individual and commercial software must - * include, in the user documentation and internal comments to the code, - * the above Disclaimer and U.S. Government End Users Notice. + * Please refer to the applicable NVIDIA end user license agreement (EULA) + * associated with this source code for terms and conditions that govern + * your use of this NVIDIA software. + * */ //////////////////////////////////////////////////////////////////////////////// diff --git a/benchmarks/CUDA/template/template_kernel.cu b/benchmarks/CUDA/template/template_kernel.cu index 2e8f035..f65507b 100644 --- a/benchmarks/CUDA/template/template_kernel.cu +++ b/benchmarks/CUDA/template/template_kernel.cu @@ -1,36 +1,16 @@ /* - * Copyright 1993-2007 NVIDIA Corporation. All rights reserved. + * Copyright 1993-2010 NVIDIA Corporation. All rights reserved. * - * NOTICE TO USER: + * NVIDIA Corporation and its licensors retain all intellectual property and + * proprietary rights in and to this software and related documentation. + * Any use, reproduction, disclosure, or distribution of this software + * and related documentation without an express license agreement from + * NVIDIA Corporation is strictly prohibited. * - * This source code is subject to NVIDIA ownership rights under U.S. and - * international Copyright laws. Users and possessors of this source code - * are hereby granted a nonexclusive, royalty-free license to use this code - * in individual and commercial software. - * - * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE - * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR - * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH - * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF - * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. - * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, - * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS - * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE - * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE - * OR PERFORMANCE OF THIS SOURCE CODE. - * - * U.S. Government End Users. This source code is a "commercial item" as - * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of - * "commercial computer software" and "commercial computer software - * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) - * and is provided to the U.S. Government only as a commercial end item. - * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through - * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the - * source code with only those rights set forth herein. - * - * Any use of this source code in individual and commercial software must - * include, in the user documentation and internal comments to the code, - * the above Disclaimer and U.S. Government End Users Notice. + * Please refer to the applicable NVIDIA end user license agreement (EULA) + * associated with this source code for terms and conditions that govern + * your use of this NVIDIA software. + * */ /* Template project which demonstrates the basics on how to setup a project |
