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+/***************************************************************************************************
+ * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are permitted
+ * provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice, this list of
+ * conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used
+ * to endorse or promote products derived from this software without specific prior written
+ * permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ **************************************************************************************************/
+/*! \file
+ \brief Implements tile iterators to partition the thread block tile into 2D subtiles and
+ efficiently load each. Applies permute transformation to construct 'interleaved K-strided'
+ data layout in which 4-element dot products from the same K index are arranged in consecutive
+ locations within shared memory.
+
+ Supports efficient loads from shared memory to target the DP4A instruction.
+*/
+#pragma once
+
+#include <cutlass/coord.h>
+#include <cutlass/gemm/gemm_global_tile.h>
+#include <cutlass/matrix_traits.h>
+
+namespace cutlass {
+namespace gemm {
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+template <GemmOperand::Kind kOperand_,
+ MatrixLayout::Kind kLayout_,
+ typename Scalar_,
+ typename Tile_,
+ typename Threads_,
+ int kAccessSize_>
+struct IgemmGlobalTileTraits : public GemmGlobalTileTraits<
+ // Which GEMM operand?
+ kOperand_,
+ // The layout.
+ kLayout_,
+ // The scalar.
+ Scalar_,
+ // The tile.
+ Tile_,
+ // The threads.
+ Threads_,
+ // The number of scalars per LDG/STG.
+ kAccessSize_> {
+ /// The base class.
+ typedef GemmGlobalTileTraits<kOperand_, kLayout_, Scalar_, Tile_, Threads_, kAccessSize_> Base;
+ /// The threads.
+ typedef typename Base::Threads Threads;
+ /// The strides in each dimension between different loads/stores.
+ typedef Shape<Base::Threads::kH * 4, 1, Base::Threads::kW, Base::kAccessSize> Delta;
+ /// The number of iterations needed to load/store the tile.
+ typedef Shape<Base::Tile::kH / Base::Threads::kH / 4,
+ 4,
+ Base::Tile::kW / Base::Threads::kW,
+ Base::Tile::kC / Base::kAccessSize>
+ Iterations;
+
+ /// Computes the thread offset in (H, W) based on thread ID
+ struct ThreadOffset {
+ CUTLASS_HOST_DEVICE
+ Coord<4> operator()() const {
+ int thread_offset_h = threadIdx.x / Threads::kW * ThreadsDelta::kH;
+ int thread_offset_w = threadIdx.x % Threads::kW * ThreadsDelta::kW;
+
+ return make_Coord(0, thread_offset_h, thread_offset_w, 0);
+ }
+ };
+
+ public:
+ /// The threads strides.
+ typedef Shape<1, 4, Base::Tile::kC> ThreadsDelta;
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+/// Deprecated. Please use IgemmGlobalTileTraits instead.
+
+template <GemmOperand::Kind kOperand_,
+ MatrixLayout::Kind kLayout_,
+ typename Scalar_,
+ typename Tile_,
+ typename Threads_,
+ int kAccessSize_>
+struct IgemmContiguousGlobalTileTraits
+ : public IgemmGlobalTileTraits<kOperand_, kLayout_, Scalar_, Tile_, Threads_, kAccessSize_> {};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+template <typename TileTraits_, typename Index_ = int>
+struct IgemmGlobalIteratorAb : public GemmGlobalIteratorAb<TileTraits_, Index_> {
+ /// The base class.
+ typedef GemmGlobalIteratorAb<TileTraits_, Index_> Base;
+ /// The functor to compute the thread offset.
+ typedef typename TileTraits_::ThreadOffset ThreadOffset;
+
+ /// Constructor.
+ CUTLASS_DEVICE IgemmGlobalIteratorAb(typename Base::Params const& _params,
+ const Coord<3>& bounds,
+ const Coord<3>& block,
+ ThreadOffset thread_offset_func = ThreadOffset())
+ : Base(_params, bounds, block, thread_offset_func), in_residue_(false), mask_(0xffffffff) {
+ // The number of elements read in a single iteration.
+ int const kBlock = TileTraits_::Tile::kW * TileTraits_::kAccessSize;
+ // The residue.
+ int const kResidue = (int)(bounds[1] % kBlock);
+
+ // Compute the number of elements that are valid.
+ int const left = kResidue - Base::thread_offset[2];
+ if (left > 0 && left < 4) {
+ mask_ = (1u << (8 * left)) - 1u;
+ }
+ }
+
+ /// The accessor.
+ CUTLASS_DEVICE void get(typename Base::AccessType& value, int d, int h, int w, int c) const {
+ Base::get(value, d, h, w, c);
+ if (in_residue_) {
+ reinterpret_cast<uint32_t&>(value) &= mask_;
+ }
+ }
+
+ /// Move to residue portion.
+ CUTLASS_DEVICE void move_to_residue(typename Base::Index k) {
+ Base::move_to_residue(k);
+ in_residue_ = true;
+ }
+
+ /// Move back to the beginning of the first tile.
+ CUTLASS_DEVICE void rollback() {
+ Base::rollback();
+ in_residue_ = false;
+ }
+
+ /// Are we in the residue?
+ bool in_residue_;
+ /// The mask to clean up the values.
+ uint32_t mask_;
+};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+
+} // namespace gemm
+} // namespace cutlass