diff options
Diffstat (limited to 'debug_tools/WatchYourStep/ptxjitplus/inc/GL/glew.h')
| -rw-r--r-- | debug_tools/WatchYourStep/ptxjitplus/inc/GL/glew.h | 14457 |
1 files changed, 14457 insertions, 0 deletions
diff --git a/debug_tools/WatchYourStep/ptxjitplus/inc/GL/glew.h b/debug_tools/WatchYourStep/ptxjitplus/inc/GL/glew.h new file mode 100644 index 0000000..67e36a9 --- /dev/null +++ b/debug_tools/WatchYourStep/ptxjitplus/inc/GL/glew.h @@ -0,0 +1,14457 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> +** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __GL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) + +/* + * GLEW does not include <windows.h> to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* <windef.h> */ +#ifndef APIENTRY +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define APIENTRY __stdcall +# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* <winnt.h> */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* <wingdi.h> and <winnt.h> */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* <ctype.h> */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* <stddef.h> */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include <stddef.h> +#include <stdint.h> + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY +#define GLEWAPI extern + +/* <glu.h> */ +#ifndef GLAPI +#define GLAPI extern +#endif +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#endif /* WIN32 */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) +# if _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +# else +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +# endif +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include <inttypes.h> +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_TRUE 1 +#define GL_FALSE 0 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_LOGIC_OP GL_INDEX_LOGIC_OP +#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 + +GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement(GLint i); +GLAPI void GLAPIENTRY glBegin(GLenum mode); +GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList(GLuint list); +GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists); +GLAPI void GLAPIENTRY glClear(GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth(GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex(GLfloat c); +GLAPI void GLAPIENTRY glClearStencil(GLint s); +GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv(const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv(const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv(const GLint *v); +GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv(const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv(const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv(const GLuint *v); +GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv(const GLushort *v); +GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv(const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv(const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv(const GLint *v); +GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv(const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv(const GLuint *v); +GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv(const GLushort *v); +GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace(GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc(GLenum func); +GLAPI void GLAPIENTRY glDepthMask(GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange(GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable(GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState(GLenum array); +GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode); +GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable(GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState(GLenum array); +GLAPI void GLAPIENTRY glEnd(void); +GLAPI void GLAPIENTRY glEndList(void); +GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1(GLint i); +GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish(void); +GLAPI void GLAPIENTRY glFlush(void); +GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace(GLenum mode); +GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range); +GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError(void); +GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, GLvoid **params); +GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte *mask); +GLAPI const GLubyte *GLAPIENTRY glGetString(GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask(GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glIndexd(GLdouble c); +GLAPI void GLAPIENTRY glIndexdv(const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf(GLfloat c); +GLAPI void GLAPIENTRY glIndexfv(const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi(GLint c); +GLAPI void GLAPIENTRY glIndexiv(const GLint *c); +GLAPI void GLAPIENTRY glIndexs(GLshort c); +GLAPI void GLAPIENTRY glIndexsv(const GLshort *c); +GLAPI void GLAPIENTRY glIndexub(GLubyte c); +GLAPI void GLAPIENTRY glIndexubv(const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames(void); +GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList(GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture); +GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth(GLfloat width); +GLAPI void GLAPIENTRY glListBase(GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity(void); +GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName(GLuint name); +GLAPI void GLAPIENTRY glLogicOp(GLenum opcode); +GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode(GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m); +GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv(const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv(const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv(const GLint *v); +GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv(const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough(GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize(GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib(void); +GLAPI void GLAPIENTRY glPopClientAttrib(void); +GLAPI void GLAPIENTRY glPopMatrix(void); +GLAPI void GLAPIENTRY glPopName(void); +GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix(void); +GLAPI void GLAPIENTRY glPushName(GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv(const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv(const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv(const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer(GLenum mode); +GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode); +GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel(GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask(GLuint mask); +GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i(GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv(const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s(GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv(const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv(const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv(const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv(const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv(const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv(const GLint *v); +GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv(const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv(const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv(const GLint *v); +GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv(const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv(const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv(const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv(const GLint *v); +GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv(const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +/* this is where we can safely include GLU */ +#if defined(__APPLE__) && defined(__MACH__) +#include <OpenGL/glu.h> +#else +#include <GL/glu.h> +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (GLAPIENTRY *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAPIENTRY *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLvoid *img); +typedef void (GLAPIENTRY *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble m[16]); +typedef void (GLAPIENTRY *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat m[16]); +typedef void (GLAPIENTRY *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble m[16]); +typedef void (GLAPIENTRY *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat m[16]); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLSAMPLECOVERAGEPROC)(GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY *PFNGLBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAPIENTRY *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY *PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void (GLAPIENTRY *PFNGLFOGCOORDDVPROC)(const GLdouble *coord); +typedef void (GLAPIENTRY *PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void (GLAPIENTRY *PFNGLFOGCOORDFVPROC)(const GLfloat *coord); +typedef void (GLAPIENTRY *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +typedef void (GLAPIENTRY *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2DVPROC)(const GLdouble *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2FVPROC)(const GLfloat *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2IVPROC)(const GLint *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2SVPROC)(const GLshort *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3DVPROC)(const GLdouble *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3FVPROC)(const GLfloat *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3IVPROC)(const GLint *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3SVPROC)(const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; + +typedef void (GLAPIENTRY *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAPIENTRY *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAPIENTRY *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (GLAPIENTRY *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (GLAPIENTRY *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers); +typedef void (GLAPIENTRY *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids); +typedef void (GLAPIENTRY *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAPIENTRY *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers); +typedef void (GLAPIENTRY *PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids); +typedef void (GLAPIENTRY *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, GLvoid **params); +typedef void (GLAPIENTRY *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (GLAPIENTRY *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef GLboolean(GLAPIENTRY *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean(GLAPIENTRY *PFNGLISQUERYPROC)(GLuint id); +typedef GLvoid *(GLAPIENTRY *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef GLboolean(GLAPIENTRY *PFNGLUNMAPBUFFERPROC)(GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef char GLchar; + +typedef void (GLAPIENTRY *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAPIENTRY *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); +typedef void (GLAPIENTRY *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum); +typedef void (GLAPIENTRY *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef GLuint(GLAPIENTRY *PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint(GLAPIENTRY *PFNGLCREATESHADERPROC)(GLenum type); +typedef void (GLAPIENTRY *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAPIENTRY *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAPIENTRY *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAPIENTRY *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint); +typedef void (GLAPIENTRY *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); +typedef void (GLAPIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint); +typedef void (GLAPIENTRY *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint(GLAPIENTRY *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *param); +typedef void (GLAPIENTRY *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GLAPIENTRY *PFNGLGETSHADERSOURCEPROC)(GLint obj, GLsizei maxLength, GLsizei *length, GLchar *source); +typedef void (GLAPIENTRY *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *param); +typedef GLint(GLAPIENTRY *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); +typedef void (GLAPIENTRY *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid *); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *); +typedef GLboolean(GLAPIENTRY *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean(GLAPIENTRY *PFNGLISSHADERPROC)(GLuint shader); +typedef void (GLAPIENTRY *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAPIENTRY *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar **strings, const GLint *lengths); +typedef void (GLAPIENTRY *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY *PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint); +typedef void (GLAPIENTRY *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAPIENTRY *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAPIENTRY *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (GLAPIENTRY *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAPIENTRY *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum); +typedef void (GLAPIENTRY *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum); +typedef void (GLAPIENTRY *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar *); +typedef void (GLAPIENTRY *PFNGLCLAMPCOLORPROC)(GLenum, GLenum); +typedef void (GLAPIENTRY *PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint); +typedef void (GLAPIENTRY *PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat *); +typedef void (GLAPIENTRY *PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint *); +typedef void (GLAPIENTRY *PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint *); +typedef void (GLAPIENTRY *PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +typedef void (GLAPIENTRY *PFNGLDISABLEIPROC)(GLenum, GLuint); +typedef void (GLAPIENTRY *PFNGLENABLEIPROC)(GLenum, GLuint); +typedef void (GLAPIENTRY *PFNGLENDCONDITIONALRENDERPROC)(void); +typedef void (GLAPIENTRY *PFNGLENDTRANSFORMFEEDBACKPROC)(void); +typedef void (GLAPIENTRY *PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean *); +typedef GLint(GLAPIENTRY *PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const GLchar *); +typedef const GLubyte *(GLAPIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint); +typedef void (GLAPIENTRY *PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint *); +typedef void (GLAPIENTRY *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint *); +typedef void (GLAPIENTRY *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLint *); +typedef void (GLAPIENTRY *PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint *); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint *); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint *); +typedef GLboolean(GLAPIENTRY *PFNGLISENABLEDIPROC)(GLenum, GLuint); +typedef void (GLAPIENTRY *PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint *); +typedef void (GLAPIENTRY *PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint *); +typedef void (GLAPIENTRY *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLchar **, GLenum); +typedef void (GLAPIENTRY *PFNGLUNIFORM1UIPROC)(GLint, GLuint); +typedef void (GLAPIENTRY *PFNGLUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint *); +typedef void (GLAPIENTRY *PFNGLUNIFORM2UIPROC)(GLint, GLuint, GLuint); +typedef void (GLAPIENTRY *PFNGLUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint *); +typedef void (GLAPIENTRY *PFNGLUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY *PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint *); +typedef void (GLAPIENTRY *PFNGLUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY *PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint *); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint *); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint *); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint *); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint *); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint *); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint *); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte *); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint *); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort *); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte *); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint *); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort *); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum, GLint, GLsizei, GLsizei); +typedef void (GLAPIENTRY *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); +typedef void (GLAPIENTRY *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint); +typedef void (GLAPIENTRY *PFNGLTEXBUFFERPROC)(GLenum, GLenum, GLuint); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum, GLenum, GLuint, GLint); +typedef void (GLAPIENTRY *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum, GLenum, GLint64 *); +typedef void (GLAPIENTRY *PFNGLGETINTEGER64I_VPROC)(GLenum, GLuint, GLint64 *); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_RGB10_A2UI 0x906F + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +typedef void (GLAPIENTRY *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY *PFNGLMINSAMPLESHADINGPROC)(GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY *PFNGLTBUFFERMASK3DFXPROC)(GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY *PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode); +typedef void (GLAPIENTRY *PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY *PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY *PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY *PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor); +typedef void (GLAPIENTRY *PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors); +typedef void (GLAPIENTRY *PFNGLENDPERFMONITORAMDPROC)(GLuint monitor); +typedef void (GLAPIENTRY *PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors); +typedef void (GLAPIENTRY *PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +typedef void (GLAPIENTRY *PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GLAPIENTRY *PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString); +typedef void (GLAPIENTRY *PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY *PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, char *groupString); +typedef void (GLAPIENTRY *PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY *PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY *PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor); +typedef void (GLAPIENTRY *PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A + +typedef void (GLAPIENTRY *PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY *PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY *PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer); +typedef void (GLAPIENTRY *PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY *PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY *PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences); +typedef void (GLAPIENTRY *PFNGLFINISHFENCEAPPLEPROC)(GLuint fence); +typedef void (GLAPIENTRY *PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name); +typedef void (GLAPIENTRY *PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences); +typedef GLboolean(GLAPIENTRY *PFNGLISFENCEAPPLEPROC)(GLuint fence); +typedef void (GLAPIENTRY *PFNGLSETFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean(GLAPIENTRY *PFNGLTESTFENCEAPPLEPROC)(GLuint fence); +typedef GLboolean(GLAPIENTRY *PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY *PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY *PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params); +typedef GLenum(GLAPIENTRY *PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option); +typedef GLenum(GLAPIENTRY *PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY *PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, GLvoid **params); +typedef void (GLAPIENTRY *PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, GLvoid *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY *PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array); +typedef void (GLAPIENTRY *PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays); +typedef void (GLAPIENTRY *PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays); +typedef GLboolean(GLAPIENTRY *PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY *PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY *PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname); +typedef void (GLAPIENTRY *PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname); +typedef GLboolean(GLAPIENTRY *PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname); +typedef void (GLAPIENTRY *PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (GLAPIENTRY *PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (GLAPIENTRY *PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (GLAPIENTRY *PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const char *name); +typedef GLint(GLAPIENTRY *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const char *name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY *PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY *PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY *PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY *PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode); +typedef void (GLAPIENTRY *PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY *PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, void *indices, GLint basevertex); +typedef void (GLAPIENTRY *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void *indices, GLint basevertex); +typedef void (GLAPIENTRY *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei *count, GLenum type, GLvoid **indices, GLsizei primcount, GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect); +typedef void (GLAPIENTRY *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +typedef void (GLAPIENTRY *PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY *PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum(GLAPIENTRY *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAPIENTRY *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); +typedef void (GLAPIENTRY *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); +typedef void (GLAPIENTRY *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); +typedef void (GLAPIENTRY *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAPIENTRY *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef GLboolean(GLAPIENTRY *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean(GLAPIENTRY *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef void (GLAPIENTRY *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY *PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY *PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY *PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY *PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY *PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY *PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY *PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY *PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY *PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY *PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY *PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (GLAPIENTRY *PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY *PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY *PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +typedef void (GLAPIENTRY *PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY *PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY *PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY *PFNGLRESETHISTOGRAMPROC)(GLenum target); +typedef void (GLAPIENTRY *PFNGLRESETMINMAXPROC)(GLenum target); +typedef void (GLAPIENTRY *PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor); + +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef GLvoid *(GLAPIENTRY *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY *PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index); +typedef void (GLAPIENTRY *PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY *PFNGLMATRIXINDEXUBVARBPROC)(GLint size, GLubyte *indices); +typedef void (GLAPIENTRY *PFNGLMATRIXINDEXUIVARBPROC)(GLint size, GLuint *indices); +typedef void (GLAPIENTRY *PFNGLMATRIXINDEXUSVARBPROC)(GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY *PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY *PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAPIENTRY *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY *PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id); +typedef void (GLAPIENTRY *PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids); +typedef void (GLAPIENTRY *PFNGLENDQUERYARBPROC)(GLenum target); +typedef void (GLAPIENTRY *PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids); +typedef void (GLAPIENTRY *PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY *PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params); +typedef GLboolean(GLAPIENTRY *PFNGLISQUERYARBPROC)(GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY *PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, GLfloat *params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY *PFNGLMINSAMPLESHADINGARBPROC)(GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY *PFNGLBINDSAMPLERPROC)(GLenum unit, GLuint sampler); +typedef void (GLAPIENTRY *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers); +typedef void (GLAPIENTRY *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers); +typedef GLboolean(GLAPIENTRY *PFNGLISSAMPLERPROC)(GLuint sampler); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef GLhandleARB(GLAPIENTRY *PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef GLhandleARB(GLAPIENTRY *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef void (GLAPIENTRY *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef void (GLAPIENTRY *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLhandleARB(GLAPIENTRY *PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef void (GLAPIENTRY *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (GLAPIENTRY *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +typedef GLint(GLAPIENTRY *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name); +typedef void (GLAPIENTRY *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params); +typedef void (GLAPIENTRY *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAPIENTRY *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (GLAPIENTRY *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void (GLAPIENTRY *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void (GLAPIENTRY *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value); +typedef void (GLAPIENTRY *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void (GLAPIENTRY *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, char *name); +typedef void (GLAPIENTRY *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, char *name); +typedef void (GLAPIENTRY *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef GLuint(GLAPIENTRY *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const char *name); +typedef GLint(GLAPIENTRY *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const char *name); +typedef void (GLAPIENTRY *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params); +typedef void (GLAPIENTRY *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY *PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const char **path, const GLint *length); +typedef void (GLAPIENTRY *PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const char *name); +typedef void (GLAPIENTRY *PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const char *name, GLsizei bufSize, GLint *stringlen, char *string); +typedef void (GLAPIENTRY *PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const char *name, GLenum pname, GLint *params); +typedef GLboolean(GLAPIENTRY *PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const char *name); +typedef void (GLAPIENTRY *PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const char *name, GLint stringlen, const char *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF + +typedef GLenum(GLAPIENTRY *PFNGLCLIENTWAITSYNCPROC)(GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY *PFNGLDELETESYNCPROC)(GLsync GLsync); +typedef GLsync(GLAPIENTRY *PFNGLFENCESYNCPROC)(GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *params); +typedef void (GLAPIENTRY *PFNGLGETSYNCIVPROC)(GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei *length, GLint *values); +typedef GLboolean(GLAPIENTRY *PFNGLISSYNCPROC)(GLsync GLsync); +typedef void (GLAPIENTRY *PFNGLWAITSYNCPROC)(GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values); +typedef void (GLAPIENTRY *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY *PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, void *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val); +typedef void (GLAPIENTRY *PFNGLSAMPLEMASKIPROC)(GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_RED 0x1903 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params); +typedef void (GLAPIENTRY *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params); +typedef void (GLAPIENTRY *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void (GLAPIENTRY *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids); +typedef void (GLAPIENTRY *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +typedef void (GLAPIENTRY *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids); +typedef GLboolean(GLAPIENTRY *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef void (GLAPIENTRY *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAPIENTRY *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +typedef void (GLAPIENTRY *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY *PFNGLLOADTRANSPOSEMATRIXDARBPROC)(GLdouble m[16]); +typedef void (GLAPIENTRY *PFNGLLOADTRANSPOSEMATRIXFARBPROC)(GLfloat m[16]); +typedef void (GLAPIENTRY *PFNGLMULTTRANSPOSEMATRIXDARBPROC)(GLdouble m[16]); +typedef void (GLAPIENTRY *PFNGLMULTTRANSPOSEMATRIXFARBPROC)(GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF + +typedef void (GLAPIENTRY *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, char *uniformBlockName); +typedef void (GLAPIENTRY *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, char *uniformName); +typedef void (GLAPIENTRY *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data); +typedef GLuint(GLAPIENTRY *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const char *uniformBlockName); +typedef void (GLAPIENTRY *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const char **uniformNames, GLuint *uniformIndices); +typedef void (GLAPIENTRY *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAPIENTRY *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays); +typedef void (GLAPIENTRY *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays); +typedef GLboolean(GLAPIENTRY *PFNGLISVERTEXARRAYPROC)(GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY *PFNGLVERTEXBLENDARBPROC)(GLint count); +typedef void (GLAPIENTRY *PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY *PFNGLWEIGHTBVARBPROC)(GLint size, GLbyte *weights); +typedef void (GLAPIENTRY *PFNGLWEIGHTDVARBPROC)(GLint size, GLdouble *weights); +typedef void (GLAPIENTRY *PFNGLWEIGHTFVARBPROC)(GLint size, GLfloat *weights); +typedef void (GLAPIENTRY *PFNGLWEIGHTIVARBPROC)(GLint size, GLint *weights); +typedef void (GLAPIENTRY *PFNGLWEIGHTSVARBPROC)(GLint size, GLshort *weights); +typedef void (GLAPIENTRY *PFNGLWEIGHTUBVARBPROC)(GLint size, GLubyte *weights); +typedef void (GLAPIENTRY *PFNGLWEIGHTUIVARBPROC)(GLint size, GLuint *weights); +typedef void (GLAPIENTRY *PFNGLWEIGHTUSVARBPROC)(GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; + +typedef void (GLAPIENTRY *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void (GLAPIENTRY *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (GLAPIENTRY *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (GLAPIENTRY *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers); +typedef void (GLAPIENTRY *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers); +typedef void (GLAPIENTRY *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid **params); +typedef void (GLAPIENTRY *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLboolean(GLAPIENTRY *PFNGLISBUFFERARBPROC)(GLuint buffer); +typedef GLvoid *(GLAPIENTRY *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef GLboolean(GLAPIENTRY *PFNGLUNMAPBUFFERARBPROC)(GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void (GLAPIENTRY *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs); +typedef void (GLAPIENTRY *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAPIENTRY *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAPIENTRY *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid **pointer); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params); +typedef GLboolean(GLAPIENTRY *PFNGLISPROGRAMARBPROC)(GLuint program); +typedef void (GLAPIENTRY *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (GLAPIENTRY *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint(GLAPIENTRY *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAPIENTRY *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color); +typedef void (GLAPIENTRY *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +typedef void (GLAPIENTRY *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords); +typedef void (GLAPIENTRY *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAPIENTRY *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color); +typedef void (GLAPIENTRY *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +typedef void (GLAPIENTRY *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords); +typedef void (GLAPIENTRY *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +typedef void (GLAPIENTRY *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords); +typedef void (GLAPIENTRY *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAPIENTRY *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords); +typedef void (GLAPIENTRY *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +typedef void (GLAPIENTRY *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +typedef void (GLAPIENTRY *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +typedef void (GLAPIENTRY *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +typedef void (GLAPIENTRY *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2IVARBPROC)(const GLint *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2SVARBPROC)(const GLshort *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3IVARBPROC)(const GLint *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3SVARBPROC)(const GLshort *p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY *PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY *PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count); +typedef void (GLAPIENTRY *PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY *PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY *PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY *PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param); +typedef void (GLAPIENTRY *PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY *PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_RED_BIT_ATI 0x00000001 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY *PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY *PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY *PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY *PFNGLBEGINFRAGMENTSHADERATIPROC)(void); +typedef void (GLAPIENTRY *PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id); +typedef void (GLAPIENTRY *PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY *PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY *PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY *PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id); +typedef void (GLAPIENTRY *PFNGLENDFRAGMENTSHADERATIPROC)(void); +typedef GLuint(GLAPIENTRY *PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range); +typedef void (GLAPIENTRY *PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY *PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY *PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void *(GLAPIENTRY *PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void (GLAPIENTRY *PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY *PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY *PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY *PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer); +typedef void (GLAPIENTRY *PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params); +typedef GLboolean(GLAPIENTRY *PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer); +typedef GLuint(GLAPIENTRY *PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage); +typedef void (GLAPIENTRY *PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (GLAPIENTRY *PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY *PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream); +typedef void (GLAPIENTRY *PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY *PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *v); +typedef void (GLAPIENTRY *PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY *PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY *PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *v); +typedef void (GLAPIENTRY *PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY *PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY *PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *v); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint(GLAPIENTRY *PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location); +typedef GLintptr(GLAPIENTRY *PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location); +typedef void (GLAPIENTRY *PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY *PFNGLBLENDCOLOREXTPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY *PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY *PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count); +typedef void (GLAPIENTRY *PFNGLUNLOCKARRAYSEXTPROC)(void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY *PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY *PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY *PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY *PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY *PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY *PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY *PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY *PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY *PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, void *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +typedef void (GLAPIENTRY *PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params); +typedef void (GLAPIENTRY *PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY *PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY *PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture); +typedef GLenum(GLAPIENTRY *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY *PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY *PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY *PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY *PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY *PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY *PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY *PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY *PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY *PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY *PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY *PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY *PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); +typedef void (GLAPIENTRY *PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); +typedef void (GLAPIENTRY *PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY *PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY *PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index); +typedef void (GLAPIENTRY *PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index); +typedef void (GLAPIENTRY *PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY *PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY *PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target); +typedef void (GLAPIENTRY *PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target); +typedef void (GLAPIENTRY *PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY *PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY *PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *params); +typedef void (GLAPIENTRY *PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params); +typedef void (GLAPIENTRY *PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *param); +typedef void (GLAPIENTRY *PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (GLAPIENTRY *PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY *PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY *PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params); +typedef void (GLAPIENTRY *PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (GLAPIENTRY *PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (GLAPIENTRY *PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY *PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLvoid **params); +typedef void (GLAPIENTRY *PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, GLvoid **params); +typedef void (GLAPIENTRY *PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY *PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY *PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (GLAPIENTRY *PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param); +typedef void (GLAPIENTRY *PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLvoid **param); +typedef void (GLAPIENTRY *PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, GLvoid **param); +typedef GLvoid *(GLAPIENTRY *PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access); +typedef GLvoid *(GLAPIENTRY *PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY *PFNGLMATRIXFRUSTUMEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY *PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode); +typedef void (GLAPIENTRY *PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m); +typedef void (GLAPIENTRY *PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m); +typedef void (GLAPIENTRY *PFNGLMATRIXLOADDEXTPROC)(GLenum matrixMode, const GLdouble *m); +typedef void (GLAPIENTRY *PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m); +typedef void (GLAPIENTRY *PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum matrixMode, const GLdouble *m); +typedef void (GLAPIENTRY *PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum matrixMode, const GLfloat *m); +typedef void (GLAPIENTRY *PFNGLMATRIXMULTDEXTPROC)(GLenum matrixMode, const GLdouble *m); +typedef void (GLAPIENTRY *PFNGLMATRIXMULTFEXTPROC)(GLenum matrixMode, const GLfloat *m); +typedef void (GLAPIENTRY *PFNGLMATRIXORTHOEXTPROC)(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY *PFNGLMATRIXPOPEXTPROC)(GLenum matrixMode); +typedef void (GLAPIENTRY *PFNGLMATRIXPUSHEXTPROC)(GLenum matrixMode); +typedef void (GLAPIENTRY *PFNGLMATRIXROTATEDEXTPROC)(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY *PFNGLMATRIXROTATEFEXTPROC)(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLMATRIXSCALEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY *PFNGLMATRIXSCALEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY *PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY *PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY *PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (GLAPIENTRY *PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (GLAPIENTRY *PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param); +typedef void (GLAPIENTRY *PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *param); +typedef void (GLAPIENTRY *PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY *PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY *PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY *PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY *PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY *PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY *PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY *PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY *PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY *PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY *PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY *PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY *PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (GLAPIENTRY *PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY *PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY *PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY *PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY *PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY *PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask); +typedef void (GLAPIENTRY *PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY *PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (GLAPIENTRY *PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *param); +typedef void (GLAPIENTRY *PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *param); +typedef void (GLAPIENTRY *PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY *PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef GLboolean(GLAPIENTRY *PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY *PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY *PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef void (GLAPIENTRY *PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index); +typedef void (GLAPIENTRY *PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum value, GLuint index, GLboolean *data); +typedef void (GLAPIENTRY *PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum value, GLuint index, GLint *data); +typedef GLboolean(GLAPIENTRY *PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 + +typedef void (GLAPIENTRY *PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY *PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY *PFNGLFOGCOORDDEXTPROC)(GLdouble coord); +typedef void (GLAPIENTRY *PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord); +typedef void (GLAPIENTRY *PFNGLFOGCOORDFEXTPROC)(GLfloat coord); +typedef void (GLAPIENTRY *PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY *PFNGLFRAGMENTCOLORMATERIALEXTPROC)(GLenum face, GLenum mode); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTMODELFEXTPROC)(GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTMODELFVEXTPROC)(GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTMODELIEXTPROC)(GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTMODELIVEXTPROC)(GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTFEXTPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTIEXTPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLFRAGMENTMATERIALFEXTPROC)(GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY *PFNGLFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLFRAGMENTMATERIALIEXTPROC)(GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY *PFNGLFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLGETFRAGMENTLIGHTFVEXTPROC)(GLenum light, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETFRAGMENTLIGHTIVEXTPROC)(GLenum light, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETFRAGMENTMATERIALFVEXTPROC)(GLenum face, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETFRAGMENTMATERIALIVEXTPROC)(GLenum face, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLLIGHTENVIEXTPROC)(GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef GLenum(GLAPIENTRY *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef void (GLAPIENTRY *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers); +typedef void (GLAPIENTRY *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers); +typedef void (GLAPIENTRY *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers); +typedef void (GLAPIENTRY *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +typedef void (GLAPIENTRY *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef GLboolean(GLAPIENTRY *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef GLboolean(GLAPIENTRY *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef void (GLAPIENTRY *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY *PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name); +typedef GLint(GLAPIENTRY *PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name); +typedef void (GLAPIENTRY *PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY *PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0); +typedef void (GLAPIENTRY *PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY *PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY *PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY *PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY *PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY *PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY *PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY *PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY *PFNGLRESETHISTOGRAMEXTPROC)(GLenum target); +typedef void (GLAPIENTRY *PFNGLRESETMINMAXEXTPROC)(GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY *PFNGLINDEXFUNCEXTPROC)(GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY *PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 + +typedef void (GLAPIENTRY *PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode); +typedef void (GLAPIENTRY *PFNGLTEXTURELIGHTEXTPROC)(GLenum pname); +typedef void (GLAPIENTRY *PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY *PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY *PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY *PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY *PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data); +typedef void (GLAPIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY *PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY *PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY *PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY *PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY *PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY *PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY *PFNGLBEGINSCENEEXTPROC)(void); +typedef void (GLAPIENTRY *PFNGLENDSCENEEXTPROC)(void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY *PFNGLACTIVEPROGRAMEXTPROC)(GLuint program); +typedef GLuint(GLAPIENTRY *PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const char *string); +typedef void (GLAPIENTRY *PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY *PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY *PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY *PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY *PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GL_TEXTURE_ENV0_EXT 0 +#define GL_ENV_BLEND_EXT 0 +#define GL_TEXTURE_ENV_SHIFT_EXT 0 +#define GL_ENV_REPLACE_EXT 0 +#define GL_ENV_ADD_EXT 0 +#define GL_ENV_SUBTRACT_EXT 0 +#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 +#define GL_ENV_REVERSE_SUBTRACT_EXT 0 +#define GL_ENV_REVERSE_BLEND_EXT 0 +#define GL_ENV_COPY_EXT 0 +#define GL_ENV_MODULATE_EXT 0 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY *PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY *PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean(GLAPIENTRY *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (GLAPIENTRY *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); +typedef void (GLAPIENTRY *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures); +typedef void (GLAPIENTRY *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures); +typedef GLboolean(GLAPIENTRY *PFNGLISTEXTUREEXTPROC)(GLuint texture); +typedef void (GLAPIENTRY *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY *PFNGLTEXTURENORMALEXTPROC)(GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY *PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode); +typedef void (GLAPIENTRY *PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY *PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY *PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY *PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void); +typedef void (GLAPIENTRY *PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name); +typedef void (GLAPIENTRY *PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const char **varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i); +typedef void (GLAPIENTRY *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (GLAPIENTRY *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params); +typedef void (GLAPIENTRY *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY *PFNGLBEGINVERTEXSHADEREXTPROC)(void); +typedef GLuint(GLAPIENTRY *PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value); +typedef GLuint(GLAPIENTRY *PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value); +typedef GLuint(GLAPIENTRY *PFNGLBINDPARAMETEREXTPROC)(GLenum value); +typedef GLuint(GLAPIENTRY *PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value); +typedef GLuint(GLAPIENTRY *PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value); +typedef void (GLAPIENTRY *PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id); +typedef void (GLAPIENTRY *PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id); +typedef void (GLAPIENTRY *PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef void (GLAPIENTRY *PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id); +typedef void (GLAPIENTRY *PFNGLENDVERTEXSHADEREXTPROC)(void); +typedef void (GLAPIENTRY *PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef GLuint(GLAPIENTRY *PFNGLGENSYMBOLSEXTPROC)(GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint(GLAPIENTRY *PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range); +typedef void (GLAPIENTRY *PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY *PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY *PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY *PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY *PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY *PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY *PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY *PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY *PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY *PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, GLvoid **data); +typedef void (GLAPIENTRY *PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num); +typedef GLboolean(GLAPIENTRY *PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap); +typedef void (GLAPIENTRY *PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY *PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY *PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY *PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY *PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY *PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY *PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, GLvoid *addr); +typedef void (GLAPIENTRY *PFNGLVARIANTBVEXTPROC)(GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY *PFNGLVARIANTDVEXTPROC)(GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY *PFNGLVARIANTFVEXTPROC)(GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY *PFNGLVARIANTIVEXTPROC)(GLuint id, GLint *addr); +typedef void (GLAPIENTRY *PFNGLVARIANTSVEXTPROC)(GLuint id, GLshort *addr); +typedef void (GLAPIENTRY *PFNGLVARIANTUBVEXTPROC)(GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY *PFNGLVARIANTUIVEXTPROC)(GLuint id, GLuint *addr); +typedef void (GLAPIENTRY *PFNGLVARIANTUSVEXTPROC)(GLuint id, GLushort *addr); +typedef void (GLAPIENTRY *PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY *PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY *PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight); +typedef void (GLAPIENTRY *PFNGLVERTEXWEIGHTFVEXTPROC)(GLfloat *weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY *PFNGLFRAMETERMINATORGREMEDYPROC)(void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY *PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY *PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY *PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY *PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY *PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY *PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY *PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (GLAPIENTRY *PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (GLAPIENTRY *PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (GLAPIENTRY *PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (GLAPIENTRY *PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (GLAPIENTRY *PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); +typedef void (GLAPIENTRY *PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const GLvoid **pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY *PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer); +typedef void (GLAPIENTRY *PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer); +typedef void (GLAPIENTRY *PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer); +typedef void (GLAPIENTRY *PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY *PFNGLTEXSCISSORFUNCINTELPROC)(GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY *PFNGLTEXSCISSORINTELPROC)(GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint(GLAPIENTRY *PFNGLBUFFERREGIONENABLEDEXTPROC)(void); +typedef void (GLAPIENTRY *PFNGLDELETEBUFFERREGIONEXTPROC)(GLenum region); +typedef void (GLAPIENTRY *PFNGLDRAWBUFFERREGIONEXTPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint(GLAPIENTRY *PFNGLNEWBUFFERREGIONEXTPROC)(GLenum region); +typedef void (GLAPIENTRY *PFNGLREADBUFFERREGIONEXTPROC)(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT) +#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT) +#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT) +#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT) +#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY *PFNGLRESIZEBUFFERSMESAPROC)(void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2IVMESAPROC)(const GLint *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3IVMESAPROC)(const GLint *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS4IVMESAPROC)(const GLint *p); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY *PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY *PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode); +typedef void (GLAPIENTRY *PFNGLENDCONDITIONALRENDERNVPROC)(void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY *PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY *PFNGLCLEARDEPTHDNVPROC)(GLdouble depth); +typedef void (GLAPIENTRY *PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY *PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY *PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode); +typedef void (GLAPIENTRY *PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (GLAPIENTRY *PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (GLAPIENTRY *PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY *PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val); +typedef void (GLAPIENTRY *PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY *PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY *PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences); +typedef void (GLAPIENTRY *PFNGLFINISHFENCENVPROC)(GLuint fence); +typedef void (GLAPIENTRY *PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences); +typedef void (GLAPIENTRY *PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params); +typedef GLboolean(GLAPIENTRY *PFNGLISFENCENVPROC)(GLuint fence); +typedef void (GLAPIENTRY *PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition); +typedef GLboolean(GLAPIENTRY *PFNGLTESTFENCENVPROC)(GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY *PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY *PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[]); +typedef void (GLAPIENTRY *PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY *PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY *PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY *PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY *PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY *PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY *PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY *PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* -------------------------- GL_NV_gpu_program4_1 ------------------------- */ + +#ifndef GL_NV_gpu_program4_1 +#define GL_NV_gpu_program4_1 1 + +#define GLEW_NV_gpu_program4_1 GLEW_GET_VAR(__GLEW_NV_gpu_program4_1) + +#endif /* GL_NV_gpu_program4_1 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_NV 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_NV 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_NV 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_NV 0x00000008 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_NV 0x00000020 +#define GL_COMMAND_BARRIER_BIT_NV 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_NV 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_NV 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_NV 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_NV 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_NV 0x00000800 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_ALL_BARRIER_BITS_NV 0xFFFFFFFF + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY *PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params); +typedef void (GLAPIENTRY *PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x); +typedef void (GLAPIENTRY *PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY *PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY *PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY *PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY *PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY *PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY *PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GLAPIENTRY *PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY *PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY *PFNGLCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY *PFNGLCOLOR3HVNVPROC)(const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLCOLOR4HNVPROC)(GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY *PFNGLCOLOR4HVNVPROC)(const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLFOGCOORDHNVPROC)(GLhalf fog); +typedef void (GLAPIENTRY *PFNGLFOGCOORDHVNVPROC)(const GLhalf *fog); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalf s); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY *PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLNORMAL3HNVPROC)(GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY *PFNGLNORMAL3HVNVPROC)(const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3HNVPROC)(GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLTEXCOORD1HNVPROC)(GLhalf s); +typedef void (GLAPIENTRY *PFNGLTEXCOORD1HVNVPROC)(const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLTEXCOORD2HNVPROC)(GLhalf s, GLhalf t); +typedef void (GLAPIENTRY *PFNGLTEXCOORD2HVNVPROC)(const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLTEXCOORD3HNVPROC)(GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY *PFNGLTEXCOORD3HVNVPROC)(const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLTEXCOORD4HNVPROC)(GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY *PFNGLTEXCOORD4HVNVPROC)(const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLVERTEX2HNVPROC)(GLhalf x, GLhalf y); +typedef void (GLAPIENTRY *PFNGLVERTEX2HVNVPROC)(const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLVERTEX3HNVPROC)(GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY *PFNGLVERTEX3HVNVPROC)(const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLVERTEX4HNVPROC)(GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY *PFNGLVERTEX4HVNVPROC)(const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalf x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalf *v); +typedef void (GLAPIENTRY *PFNGLVERTEXWEIGHTHNVPROC)(GLhalf weight); +typedef void (GLAPIENTRY *PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalf *weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY *PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id); +typedef void (GLAPIENTRY *PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids); +typedef void (GLAPIENTRY *PFNGLENDOCCLUSIONQUERYNVPROC)(void); +typedef void (GLAPIENTRY *PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids); +typedef void (GLAPIENTRY *PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params); +typedef GLboolean(GLAPIENTRY *PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY *PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY *PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target); +typedef void (GLAPIENTRY *PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, void *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY *PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY *PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY *PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params); +typedef void (GLAPIENTRY *PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY *PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY *PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY *PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index); +typedef void (GLAPIENTRY *PFNGLPRIMITIVERESTARTNVPROC)(void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY *PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY *PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY *PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY *PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY *PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY *PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (GLAPIENTRY *PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result); +typedef void (GLAPIENTRY *PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef GLboolean(GLAPIENTRY *PFNGLISBUFFERRESIDENTNVPROC)(GLenum target); +typedef GLboolean(GLAPIENTRY *PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer); +typedef void (GLAPIENTRY *PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target); +typedef void (GLAPIENTRY *PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access); +typedef void (GLAPIENTRY *PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer); +typedef void (GLAPIENTRY *PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY *PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GLAPIENTRY *PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY *PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_PATCHES_NV 0xE +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#define GL_PATCH_VERTICES_NV 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL_NV 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL_NV 0x8E74 +#define GL_MAX_PATCH_VERTICES_NV 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_NV 0x8E7E +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_NV 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_NV 0x8E82 + +typedef void (GLAPIENTRY *PFNGLPATCHPARAMETERFVNVPROC)(GLenum pname, const GLfloat *values); +typedef void (GLAPIENTRY *PFNGLPATCHPARAMETERINVPROC)(GLenum pname, GLint value); + +#define glPatchParameterfvNV GLEW_GET_FUN(__glewPatchParameterfvNV) +#define glPatchParameteriNV GLEW_GET_FUN(__glewPatchParameteriNV) + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY *PFNGLTEXTUREBARRIERNVPROC)(void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY *PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY *PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY *PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY *PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY *PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY *PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY *PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name); +typedef void (GLAPIENTRY *PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode); +typedef void (GLAPIENTRY *PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY *PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY *PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY *PFNGLENDTRANSFORMFEEDBACKNVPROC)(void); +typedef void (GLAPIENTRY *PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY *PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location); +typedef GLint(GLAPIENTRY *PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name); +typedef void (GLAPIENTRY *PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY *PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY *PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id); +typedef void (GLAPIENTRY *PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids); +typedef void (GLAPIENTRY *PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id); +typedef void (GLAPIENTRY *PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids); +typedef GLboolean(GLAPIENTRY *PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id); +typedef void (GLAPIENTRY *PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void); +typedef void (GLAPIENTRY *PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY *PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void); +typedef void (GLAPIENTRY *PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 + +typedef void (GLAPIENTRY *PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY *PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY *PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride); +typedef void (GLAPIENTRY *PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void (GLAPIENTRY *PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY *PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void (GLAPIENTRY *PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride); +typedef void (GLAPIENTRY *PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY *PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY *PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean(GLAPIENTRY *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *ids, GLboolean *residences); +typedef void (GLAPIENTRY *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); +typedef void (GLAPIENTRY *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *ids); +typedef void (GLAPIENTRY *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *ids); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program); +typedef void (GLAPIENTRY *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, GLvoid **pointer); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params); +typedef GLboolean(GLAPIENTRY *PFNGLISPROGRAMNVPROC)(GLuint id); +typedef void (GLAPIENTRY *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (GLAPIENTRY *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLuint num, const GLdouble *params); +typedef void (GLAPIENTRY *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLuint num, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, GLuint *ids); +typedef void (GLAPIENTRY *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei n, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei n, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei n, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei n, const GLdouble *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei n, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei n, const GLshort *v); +typedef void (GLAPIENTRY *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei n, const GLubyte *v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GL_BYTE 0x1400 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY *PFNGLCLEARDEPTHFOESPROC)(GLclampd depth); +typedef void (GLAPIENTRY *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation); +typedef void (GLAPIENTRY *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f); +typedef void (GLAPIENTRY *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation); +typedef void (GLAPIENTRY *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY *PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points); +typedef void (GLAPIENTRY *PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY *PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points); +typedef void (GLAPIENTRY *PFNGLGETFOGFUNCSGISPROC)(GLfloat *points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY *PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY *PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY *PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points); +typedef void (GLAPIENTRY *PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY *PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY *PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY *PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights); +typedef void (GLAPIENTRY *PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY *PFNGLASYNCMARKERSGIXPROC)(GLuint marker); +typedef void (GLAPIENTRY *PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range); +typedef GLint(GLAPIENTRY *PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp); +typedef GLuint(GLAPIENTRY *PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range); +typedef GLboolean(GLAPIENTRY *PFNGLISASYNCMARKERSGIXPROC)(GLuint marker); +typedef GLint(GLAPIENTRY *PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY *PFNGLFLUSHRASTERSGIXPROC)(void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_TEXTURE_FOG_SGIX 0 +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 + +typedef void (GLAPIENTRY *PFNGLTEXTUREFOGSGIXPROC)(GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY *PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY *PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY *PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY *PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum value, GLint *data); +typedef void (GLAPIENTRY *PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *data); +typedef void (GLAPIENTRY *PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY *PFNGLFRAMEZOOMSGIXPROC)(GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY *PFNGLPIXELTEXGENSGIXPROC)(GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY *PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY *PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param); +typedef void (GLAPIENTRY *PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param); +typedef void (GLAPIENTRY *PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, GLint *params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY *PFNGLTAGSAMPLEBUFFERSGIXPROC)(void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY *PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY *PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY *PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY *PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY *PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY *PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY *PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY *PFNGLFINISHTEXTURESUNXPROC)(void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY *PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor); +typedef void (GLAPIENTRY *PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor); +typedef void (GLAPIENTRY *PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor); +typedef void (GLAPIENTRY *PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor); +typedef void (GLAPIENTRY *PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor); +typedef void (GLAPIENTRY *PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor); +typedef void (GLAPIENTRY *PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor); +typedef void (GLAPIENTRY *PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY *PFNGLREADVIDEOPIXELSSUNPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY *PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY *PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY *PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY *PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY *PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY *PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY *PFNGLADDSWAPHINTRECTWINPROC)(GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + + GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; + GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; + GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; + GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + + GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; + GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; + GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; + GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; + GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; + GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; + GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; + GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + + GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; + GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; + GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; + GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; + GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; + GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; + GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; + GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; + GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + + GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; + GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; + GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; + GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; + GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; + GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; + GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; + GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; + GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; + GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; + GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; + GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; + GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; + GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; + GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; + GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; + GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + + GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; + GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; + GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; + GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; + GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; + GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; + GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; + GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; + GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; + GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; + GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; + GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; + GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; + GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; + GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; + GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; + GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; + GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; + GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; + GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; + GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; + GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; + GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; + GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; + GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; + GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; + GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; + GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; + GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; + GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; + GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; + GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; + GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; + GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; + GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; + GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; + GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; + GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; + GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; + GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; + GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; + GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; + GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; + GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; + GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; + GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; + GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; + GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + + GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; + GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; + GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; + GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; + GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; + GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; + GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; + GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; + GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; + GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; + GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; + GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; + GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; + GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; + GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; + GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; + GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; + GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; + GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; + GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; + GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; + GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; + GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; + GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; + GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; + GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; + GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; + GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; + GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; + GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; + GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; + GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + + GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; + GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; + GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; + GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; + GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; + GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; + GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; + GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + + GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; + GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; + GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + + GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; + GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; + GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; + GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; + GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; + GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; + GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; + GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; + GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; + GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; + GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + + GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; + GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + + GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; + GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; + GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; + GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; + GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + + GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; + GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; + GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; + GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; + GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; + GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; + GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; + GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + + GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; + GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + + GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; + GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; + GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + + GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; + GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + + GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; + GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; + GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; + GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + + GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + + GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; + GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; + GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; + GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; + GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; + GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; + GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + + GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; + GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + + GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + + GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + + GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; + GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; + GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; + GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; + GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + + GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + + GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; + + GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; + GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; + GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; + GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; + GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; + GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; + GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; + GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; + GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; + GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; + GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; + GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; + GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; + GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; + GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + + GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; + GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; + GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; + GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; + GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; + GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; + GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; + GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; + GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; + GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; + GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; + GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; + GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; + GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; + GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; + GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; + GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; + GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; + GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; + GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; + GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; + GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; + GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + + GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; + GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + + GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; + GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; + GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; + GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; + GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + + GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + + GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; + GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + + GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; + GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; + GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; + GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; + GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; + GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + + GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + + GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + + GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; + GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; + GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; + GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; + + GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; + GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; + GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; + GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; + GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; + GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; + GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; + GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; + GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; + GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; + GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; + GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; + GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; + GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; + GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; + GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; + GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; + GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; + GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; + GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; + GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; + GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; + GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; + GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; + GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; + GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; + GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; + GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; + GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; + GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; + GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; + GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; + GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; + GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; + GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; + GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; + GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + + GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; + GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; + GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; + GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; + GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; + GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; + GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; + GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + + GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; + GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; + GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; + GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; + GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; + GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + + GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; + GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; + GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; + GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; + GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; + GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; + GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + + GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; + GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + + GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; + GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + + GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; + GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; + GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; + GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; + GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + + GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; + GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; + GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; + GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; + GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; + GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; + GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + + GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; + GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; + GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; + GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + + GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; + GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; + GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; + GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + + GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; + GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; + GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; + GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; + GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; + GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; + GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; + GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; + GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; + GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + + GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; + GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; + GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; + GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + + GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; + GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; + GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; + GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; + GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; + GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; + GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; + GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; + GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; + GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + + GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; + GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; + GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; + GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; + GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; + GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; + GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; + GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; + GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; + GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; + GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + + GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; + GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; + GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; + GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; + GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; + GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; + GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; + GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; + GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; + GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; + GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; + GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; + GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + + GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; + GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; + GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + + GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; + GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; + GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; + GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; + GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; + GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; + GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; + GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; + GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; + GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; + GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; + GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; + GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; + GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; + GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; + GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; + GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; + GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; + GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; + GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + + GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + + GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + + GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; + GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; + GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + + GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; + GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; + GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; + GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + + GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; + GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; + GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; + GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; + GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; + GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; + GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; + GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; + GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; + GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; + GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; + GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; + GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; + GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + + GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; + GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + + GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI; + GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI; + + GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; + GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + + GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; + GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; + GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; + GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; + GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; + GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; + GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; + GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; + GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; + GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; + GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; + GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + + GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; + GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; + GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; + GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; + GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + + GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; + GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; + GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + + GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + + GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + + GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + + GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; + GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + + GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; + GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + + GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; + GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; + GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; + GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; + GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; + GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + + GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; + GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + + GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + + GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; + GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + + GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + + GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; + GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; + GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; + GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; + GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; + GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; + GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; + GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; + GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; + GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; + GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; + GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; + GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; + GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; + GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; + GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; + GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; + GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; + GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; + GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; + GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; + GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; + GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; + GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; + GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; + GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; + GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; + GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; + GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; + GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; + GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; + GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; + GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; + GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; + GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; + GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; + GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; + GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; + GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; + GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; + GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; + GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; + GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; + GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; + GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; + GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; + GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; + GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; + GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; + GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; + GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; + GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; + GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; + GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; + GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; + GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; + GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; + GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; + GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; + GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + + GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; + GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; + GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; + GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; + GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; + GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + + GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; + GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + + GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + + GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; + GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; + GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; + GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; + GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + + GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; + GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + + GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + + GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + + GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; + GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; + GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; + GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; + GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; + GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; + GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; + GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; + GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; + GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; + GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; + GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; + GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + + GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; + GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; + GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; + GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + + GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; + GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; + GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; + GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; + GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; + GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; + GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; + GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + + GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + + GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + + GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; + GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; + GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + + GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; + GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + + GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; + GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + + GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + + GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; + GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; + GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; + GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; + GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; + GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + + GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + + GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + + GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; + GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + + GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; + GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; + GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + + GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; + GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + + GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + + GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; + GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; + GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + + GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + + GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + + GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; + GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; + GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; + GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; + GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; + GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + + GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; + GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; + GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; + GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; + GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; + GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + + GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; + GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + + GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; + GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; + GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; + GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; + GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; + GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; + GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + + GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; + GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; + GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; + GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; + GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT; + GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; + GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; + GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; + GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + + GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; + GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; + GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; + GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; + GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; + GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; + GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; + GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; + GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; + GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; + GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; + GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; + GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; + GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; + GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; + GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; + GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; + GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; + GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; + GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; + GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; + GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; + GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; + GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; + GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; + GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; + GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; + GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; + GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; + GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; + GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; + GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; + GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; + GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; + GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; + GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; + GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; + GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; + GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; + GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; + GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; + GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + + GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; + GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; + GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + + GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + + GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + + GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; + GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; + GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; + GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; + GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; + GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + + GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; + GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + + GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; + GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; + GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; + GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; + GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; + GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; + GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + + GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; + GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; + GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; + GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + + GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; + GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + + GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT; + GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT; + GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT; + GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT; + GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT; + + GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + + GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; + GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + + GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; + GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + + GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + + GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; + GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; + GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + + GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; + GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; + GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; + GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; + GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; + GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; + GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + + GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; + GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; + GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + + GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; + GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; + GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; + GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; + GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; + GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; + GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + + GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; + GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; + GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; + GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; + GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; + GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + + GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + + GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + + GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; + GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; + GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + + GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; + GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; + GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; + GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; + GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; + GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; + GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; + GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; + GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; + GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; + GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; + GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; + GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; + GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; + GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; + GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; + GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; + GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + + GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; + GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; + GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; + GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; + GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; + GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; + GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + + GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; + GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + + GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; + GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; + GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + + GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; + GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; + GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; + GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; + GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; + GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + + GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; + GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + + GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; + GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; + GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; + GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; + GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; + GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; + GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; + GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; + GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; + GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + + GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + + GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; + GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; + GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; + GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; + GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; + GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; + GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; + GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; + GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; + GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; + GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; + GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + + GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVNVPROC __glewPatchParameterfvNV; + GLEW_FUN_EXPORT PFNGLPATCHPARAMETERINVPROC __glewPatchParameteriNV; + + GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + + GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; + GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; + GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + + GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; + GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; + GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; + GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; + GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; + GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; + GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; + GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; + GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; + GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; + GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + + GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; + GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; + GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; + GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; + GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; + GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; + GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + + GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; + GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + + GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; + GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; + GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; + GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; + GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; + GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; + GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; + GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; + GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; + GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + + GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; + GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; + GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; + GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; + GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; + GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; + GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; + GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; + GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; + GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; + GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; + GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; + GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; + GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; + GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; + GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; + GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + + GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; + GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; + GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; + GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; + GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; + GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + + GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; + GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + + GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; + GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + + GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; + GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + + GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; + GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + + GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; + GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + + GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; + GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + + GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; + GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; + GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; + GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; + GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; + GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + + GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + + GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + + GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; + GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; + GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + + GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + + GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + + GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + + GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; + GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; + GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; + GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + + GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + + GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; + GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; + GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; + GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; + GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + + GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; + GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + + GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + + GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; + GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; + GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; + GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; + GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; + GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + + GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(WIN32) + struct GLEWContextStruct + { +#endif /* GLEW_MX */ + + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; + GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; + GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; + GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; + GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; + GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; + GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; + GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; + GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; + GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; + GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; + GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; + GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; + GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; + GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; + GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; + GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; + GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; + GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; + GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; + GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; + GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; + GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; + GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; + GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; + GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; + GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; + GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; + GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; + GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; + GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; + GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4_1; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; + GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; + GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; + GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; + GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; + GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; + GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; + GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; + GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; + GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; + GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; + GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; + GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; + GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; + GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; + GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; + GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; + GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; + GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; + GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; + GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX + }; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + + /* ------------------------------------------------------------------------- */ + + /* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* GL 1.1 and up are not supported */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* GLX 1.2 and up are not supported */ + + /* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + + /* API */ +#ifdef GLEW_MX + + typedef struct GLEWContextStruct GLEWContext; + GLEWAPI GLenum glewContextInit(GLEWContext *ctx); + GLEWAPI GLboolean glewContextIsSupported(GLEWContext *ctx, const char *name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + + GLEWAPI GLenum glewInit(); + GLEWAPI GLboolean glewIsSupported(const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + + GLEWAPI GLboolean glewExperimental; + GLEWAPI GLboolean glewGetExtension(const char *name); + GLEWAPI const GLubyte *glewGetErrorString(GLenum error); + GLEWAPI const GLubyte *glewGetString(GLenum name); + +#ifdef __cplusplus + } +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#undef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI + /* #undef GLEWAPI */ + +#endif /* __glew_h__ */ |
