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Diffstat (limited to 'debug_tools/WatchYourStep/ptxjitplus/inc/cub/agent/agent_select_if.cuh')
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diff --git a/debug_tools/WatchYourStep/ptxjitplus/inc/cub/agent/agent_select_if.cuh b/debug_tools/WatchYourStep/ptxjitplus/inc/cub/agent/agent_select_if.cuh new file mode 100644 index 0000000..52ca9fc --- /dev/null +++ b/debug_tools/WatchYourStep/ptxjitplus/inc/cub/agent/agent_select_if.cuh @@ -0,0 +1,703 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2018, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * cub::AgentSelectIf implements a stateful abstraction of CUDA thread blocks for participating in device-wide select. + */ + +#pragma once + +#include <iterator> + +#include "single_pass_scan_operators.cuh" +#include "../block/block_load.cuh" +#include "../block/block_store.cuh" +#include "../block/block_scan.cuh" +#include "../block/block_exchange.cuh" +#include "../block/block_discontinuity.cuh" +#include "../grid/grid_queue.cuh" +#include "../iterator/cache_modified_input_iterator.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + +/****************************************************************************** + * Tuning policy types + ******************************************************************************/ + +/** + * Parameterizable tuning policy type for AgentSelectIf + */ +template < + int _BLOCK_THREADS, ///< Threads per thread block + int _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + BlockLoadAlgorithm _LOAD_ALGORITHM, ///< The BlockLoad algorithm to use + CacheLoadModifier _LOAD_MODIFIER, ///< Cache load modifier for reading input elements + BlockScanAlgorithm _SCAN_ALGORITHM> ///< The BlockScan algorithm to use +struct AgentSelectIfPolicy +{ + enum + { + BLOCK_THREADS = _BLOCK_THREADS, ///< Threads per thread block + ITEMS_PER_THREAD = _ITEMS_PER_THREAD, ///< Items per thread (per tile of input) + }; + + static const BlockLoadAlgorithm LOAD_ALGORITHM = _LOAD_ALGORITHM; ///< The BlockLoad algorithm to use + static const CacheLoadModifier LOAD_MODIFIER = _LOAD_MODIFIER; ///< Cache load modifier for reading input elements + static const BlockScanAlgorithm SCAN_ALGORITHM = _SCAN_ALGORITHM; ///< The BlockScan algorithm to use +}; + + + + +/****************************************************************************** + * Thread block abstractions + ******************************************************************************/ + + +/** + * \brief AgentSelectIf implements a stateful abstraction of CUDA thread blocks for participating in device-wide selection + * + * Performs functor-based selection if SelectOpT functor type != NullType + * Otherwise performs flag-based selection if FlagsInputIterator's value type != NullType + * Otherwise performs discontinuity selection (keep unique) + */ +template < + typename AgentSelectIfPolicyT, ///< Parameterized AgentSelectIfPolicy tuning policy type + typename InputIteratorT, ///< Random-access input iterator type for selection items + typename FlagsInputIteratorT, ///< Random-access input iterator type for selections (NullType* if a selection functor or discontinuity flagging is to be used for selection) + typename SelectedOutputIteratorT, ///< Random-access input iterator type for selection_flags items + typename SelectOpT, ///< Selection operator type (NullType if selections or discontinuity flagging is to be used for selection) + typename EqualityOpT, ///< Equality operator type (NullType if selection functor or selections is to be used for selection) + typename OffsetT, ///< Signed integer type for global offsets + bool KEEP_REJECTS> ///< Whether or not we push rejected items to the back of the output +struct AgentSelectIf +{ + //--------------------------------------------------------------------- + // Types and constants + //--------------------------------------------------------------------- + + // The input value type + typedef typename std::iterator_traits<InputIteratorT>::value_type InputT; + + // The output value type + typedef typename If<(Equals<typename std::iterator_traits<SelectedOutputIteratorT>::value_type, void>::VALUE), // OutputT = (if output iterator's value type is void) ? + typename std::iterator_traits<InputIteratorT>::value_type, // ... then the input iterator's value type, + typename std::iterator_traits<SelectedOutputIteratorT>::value_type>::Type OutputT; // ... else the output iterator's value type + + // The flag value type + typedef typename std::iterator_traits<FlagsInputIteratorT>::value_type FlagT; + + // Tile status descriptor interface type + typedef ScanTileState<OffsetT> ScanTileStateT; + + // Constants + enum + { + USE_SELECT_OP, + USE_SELECT_FLAGS, + USE_DISCONTINUITY, + + BLOCK_THREADS = AgentSelectIfPolicyT::BLOCK_THREADS, + ITEMS_PER_THREAD = AgentSelectIfPolicyT::ITEMS_PER_THREAD, + TILE_ITEMS = BLOCK_THREADS * ITEMS_PER_THREAD, + TWO_PHASE_SCATTER = (ITEMS_PER_THREAD > 1), + + SELECT_METHOD = (!Equals<SelectOpT, NullType>::VALUE) ? + USE_SELECT_OP : + (!Equals<FlagT, NullType>::VALUE) ? + USE_SELECT_FLAGS : + USE_DISCONTINUITY + }; + + // Cache-modified Input iterator wrapper type (for applying cache modifier) for items + typedef typename If<IsPointer<InputIteratorT>::VALUE, + CacheModifiedInputIterator<AgentSelectIfPolicyT::LOAD_MODIFIER, InputT, OffsetT>, // Wrap the native input pointer with CacheModifiedValuesInputIterator + InputIteratorT>::Type // Directly use the supplied input iterator type + WrappedInputIteratorT; + + // Cache-modified Input iterator wrapper type (for applying cache modifier) for values + typedef typename If<IsPointer<FlagsInputIteratorT>::VALUE, + CacheModifiedInputIterator<AgentSelectIfPolicyT::LOAD_MODIFIER, FlagT, OffsetT>, // Wrap the native input pointer with CacheModifiedValuesInputIterator + FlagsInputIteratorT>::Type // Directly use the supplied input iterator type + WrappedFlagsInputIteratorT; + + // Parameterized BlockLoad type for input data + typedef BlockLoad< + OutputT, + BLOCK_THREADS, + ITEMS_PER_THREAD, + AgentSelectIfPolicyT::LOAD_ALGORITHM> + BlockLoadT; + + // Parameterized BlockLoad type for flags + typedef BlockLoad< + FlagT, + BLOCK_THREADS, + ITEMS_PER_THREAD, + AgentSelectIfPolicyT::LOAD_ALGORITHM> + BlockLoadFlags; + + // Parameterized BlockDiscontinuity type for items + typedef BlockDiscontinuity< + OutputT, + BLOCK_THREADS> + BlockDiscontinuityT; + + // Parameterized BlockScan type + typedef BlockScan< + OffsetT, + BLOCK_THREADS, + AgentSelectIfPolicyT::SCAN_ALGORITHM> + BlockScanT; + + // Callback type for obtaining tile prefix during block scan + typedef TilePrefixCallbackOp< + OffsetT, + cub::Sum, + ScanTileStateT> + TilePrefixCallbackOpT; + + // Item exchange type + typedef OutputT ItemExchangeT[TILE_ITEMS]; + + // Shared memory type for this thread block + union _TempStorage + { + struct + { + typename BlockScanT::TempStorage scan; // Smem needed for tile scanning + typename TilePrefixCallbackOpT::TempStorage prefix; // Smem needed for cooperative prefix callback + typename BlockDiscontinuityT::TempStorage discontinuity; // Smem needed for discontinuity detection + }; + + // Smem needed for loading items + typename BlockLoadT::TempStorage load_items; + + // Smem needed for loading values + typename BlockLoadFlags::TempStorage load_flags; + + // Smem needed for compacting items (allows non POD items in this union) + Uninitialized<ItemExchangeT> raw_exchange; + }; + + // Alias wrapper allowing storage to be unioned + struct TempStorage : Uninitialized<_TempStorage> {}; + + + //--------------------------------------------------------------------- + // Per-thread fields + //--------------------------------------------------------------------- + + _TempStorage& temp_storage; ///< Reference to temp_storage + WrappedInputIteratorT d_in; ///< Input items + SelectedOutputIteratorT d_selected_out; ///< Unique output items + WrappedFlagsInputIteratorT d_flags_in; ///< Input selection flags (if applicable) + InequalityWrapper<EqualityOpT> inequality_op; ///< T inequality operator + SelectOpT select_op; ///< Selection operator + OffsetT num_items; ///< Total number of input items + + + //--------------------------------------------------------------------- + // Constructor + //--------------------------------------------------------------------- + + // Constructor + __device__ __forceinline__ + AgentSelectIf( + TempStorage &temp_storage, ///< Reference to temp_storage + InputIteratorT d_in, ///< Input data + FlagsInputIteratorT d_flags_in, ///< Input selection flags (if applicable) + SelectedOutputIteratorT d_selected_out, ///< Output data + SelectOpT select_op, ///< Selection operator + EqualityOpT equality_op, ///< Equality operator + OffsetT num_items) ///< Total number of input items + : + temp_storage(temp_storage.Alias()), + d_in(d_in), + d_flags_in(d_flags_in), + d_selected_out(d_selected_out), + select_op(select_op), + inequality_op(equality_op), + num_items(num_items) + {} + + + //--------------------------------------------------------------------- + // Utility methods for initializing the selections + //--------------------------------------------------------------------- + + /** + * Initialize selections (specialized for selection operator) + */ + template <bool IS_FIRST_TILE, bool IS_LAST_TILE> + __device__ __forceinline__ void InitializeSelections( + OffsetT /*tile_offset*/, + OffsetT num_tile_items, + OutputT (&items)[ITEMS_PER_THREAD], + OffsetT (&selection_flags)[ITEMS_PER_THREAD], + Int2Type<USE_SELECT_OP> /*select_method*/) + { + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + // Out-of-bounds items are selection_flags + selection_flags[ITEM] = 1; + + if (!IS_LAST_TILE || (OffsetT(threadIdx.x * ITEMS_PER_THREAD) + ITEM < num_tile_items)) + selection_flags[ITEM] = select_op(items[ITEM]); + } + } + + + /** + * Initialize selections (specialized for valid flags) + */ + template <bool IS_FIRST_TILE, bool IS_LAST_TILE> + __device__ __forceinline__ void InitializeSelections( + OffsetT tile_offset, + OffsetT num_tile_items, + OutputT (&/*items*/)[ITEMS_PER_THREAD], + OffsetT (&selection_flags)[ITEMS_PER_THREAD], + Int2Type<USE_SELECT_FLAGS> /*select_method*/) + { + CTA_SYNC(); + + FlagT flags[ITEMS_PER_THREAD]; + + if (IS_LAST_TILE) + { + // Out-of-bounds items are selection_flags + BlockLoadFlags(temp_storage.load_flags).Load(d_flags_in + tile_offset, flags, num_tile_items, 1); + } + else + { + BlockLoadFlags(temp_storage.load_flags).Load(d_flags_in + tile_offset, flags); + } + + // Convert flag type to selection_flags type + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + selection_flags[ITEM] = flags[ITEM]; + } + } + + + /** + * Initialize selections (specialized for discontinuity detection) + */ + template <bool IS_FIRST_TILE, bool IS_LAST_TILE> + __device__ __forceinline__ void InitializeSelections( + OffsetT tile_offset, + OffsetT num_tile_items, + OutputT (&items)[ITEMS_PER_THREAD], + OffsetT (&selection_flags)[ITEMS_PER_THREAD], + Int2Type<USE_DISCONTINUITY> /*select_method*/) + { + if (IS_FIRST_TILE) + { + CTA_SYNC(); + + // Set head selection_flags. First tile sets the first flag for the first item + BlockDiscontinuityT(temp_storage.discontinuity).FlagHeads(selection_flags, items, inequality_op); + } + else + { + OutputT tile_predecessor; + if (threadIdx.x == 0) + tile_predecessor = d_in[tile_offset - 1]; + + CTA_SYNC(); + + BlockDiscontinuityT(temp_storage.discontinuity).FlagHeads(selection_flags, items, inequality_op, tile_predecessor); + } + + // Set selection flags for out-of-bounds items + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + // Set selection_flags for out-of-bounds items + if ((IS_LAST_TILE) && (OffsetT(threadIdx.x * ITEMS_PER_THREAD) + ITEM >= num_tile_items)) + selection_flags[ITEM] = 1; + } + } + + + //--------------------------------------------------------------------- + // Scatter utility methods + //--------------------------------------------------------------------- + + /** + * Scatter flagged items to output offsets (specialized for direct scattering) + */ + template <bool IS_LAST_TILE, bool IS_FIRST_TILE> + __device__ __forceinline__ void ScatterDirect( + OutputT (&items)[ITEMS_PER_THREAD], + OffsetT (&selection_flags)[ITEMS_PER_THREAD], + OffsetT (&selection_indices)[ITEMS_PER_THREAD], + OffsetT num_selections) + { + // Scatter flagged items + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + if (selection_flags[ITEM]) + { + if ((!IS_LAST_TILE) || selection_indices[ITEM] < num_selections) + { + d_selected_out[selection_indices[ITEM]] = items[ITEM]; + } + } + } + } + + + /** + * Scatter flagged items to output offsets (specialized for two-phase scattering) + */ + template <bool IS_LAST_TILE, bool IS_FIRST_TILE> + __device__ __forceinline__ void ScatterTwoPhase( + OutputT (&items)[ITEMS_PER_THREAD], + OffsetT (&selection_flags)[ITEMS_PER_THREAD], + OffsetT (&selection_indices)[ITEMS_PER_THREAD], + int /*num_tile_items*/, ///< Number of valid items in this tile + int num_tile_selections, ///< Number of selections in this tile + OffsetT num_selections_prefix, ///< Total number of selections prior to this tile + OffsetT /*num_rejected_prefix*/, ///< Total number of rejections prior to this tile + Int2Type<false> /*is_keep_rejects*/) ///< Marker type indicating whether to keep rejected items in the second partition + { + CTA_SYNC(); + + // Compact and scatter items + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + int local_scatter_offset = selection_indices[ITEM] - num_selections_prefix; + if (selection_flags[ITEM]) + { + temp_storage.raw_exchange.Alias()[local_scatter_offset] = items[ITEM]; + } + } + + CTA_SYNC(); + + for (int item = threadIdx.x; item < num_tile_selections; item += BLOCK_THREADS) + { + d_selected_out[num_selections_prefix + item] = temp_storage.raw_exchange.Alias()[item]; + } + } + + + /** + * Scatter flagged items to output offsets (specialized for two-phase scattering) + */ + template <bool IS_LAST_TILE, bool IS_FIRST_TILE> + __device__ __forceinline__ void ScatterTwoPhase( + OutputT (&items)[ITEMS_PER_THREAD], + OffsetT (&selection_flags)[ITEMS_PER_THREAD], + OffsetT (&selection_indices)[ITEMS_PER_THREAD], + int num_tile_items, ///< Number of valid items in this tile + int num_tile_selections, ///< Number of selections in this tile + OffsetT num_selections_prefix, ///< Total number of selections prior to this tile + OffsetT num_rejected_prefix, ///< Total number of rejections prior to this tile + Int2Type<true> /*is_keep_rejects*/) ///< Marker type indicating whether to keep rejected items in the second partition + { + CTA_SYNC(); + + int tile_num_rejections = num_tile_items - num_tile_selections; + + // Scatter items to shared memory (rejections first) + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + int item_idx = (threadIdx.x * ITEMS_PER_THREAD) + ITEM; + int local_selection_idx = selection_indices[ITEM] - num_selections_prefix; + int local_rejection_idx = item_idx - local_selection_idx; + int local_scatter_offset = (selection_flags[ITEM]) ? + tile_num_rejections + local_selection_idx : + local_rejection_idx; + + temp_storage.raw_exchange.Alias()[local_scatter_offset] = items[ITEM]; + } + + CTA_SYNC(); + + // Gather items from shared memory and scatter to global + #pragma unroll + for (int ITEM = 0; ITEM < ITEMS_PER_THREAD; ++ITEM) + { + int item_idx = (ITEM * BLOCK_THREADS) + threadIdx.x; + int rejection_idx = item_idx; + int selection_idx = item_idx - tile_num_rejections; + OffsetT scatter_offset = (item_idx < tile_num_rejections) ? + num_items - num_rejected_prefix - rejection_idx - 1 : + num_selections_prefix + selection_idx; + + OutputT item = temp_storage.raw_exchange.Alias()[item_idx]; + + if (!IS_LAST_TILE || (item_idx < num_tile_items)) + { + d_selected_out[scatter_offset] = item; + } + } + } + + + /** + * Scatter flagged items + */ + template <bool IS_LAST_TILE, bool IS_FIRST_TILE> + __device__ __forceinline__ void Scatter( + OutputT (&items)[ITEMS_PER_THREAD], + OffsetT (&selection_flags)[ITEMS_PER_THREAD], + OffsetT (&selection_indices)[ITEMS_PER_THREAD], + int num_tile_items, ///< Number of valid items in this tile + int num_tile_selections, ///< Number of selections in this tile + OffsetT num_selections_prefix, ///< Total number of selections prior to this tile + OffsetT num_rejected_prefix, ///< Total number of rejections prior to this tile + OffsetT num_selections) ///< Total number of selections including this tile + { + // Do a two-phase scatter if (a) keeping both partitions or (b) two-phase is enabled and the average number of selection_flags items per thread is greater than one + if (KEEP_REJECTS || (TWO_PHASE_SCATTER && (num_tile_selections > BLOCK_THREADS))) + { + ScatterTwoPhase<IS_LAST_TILE, IS_FIRST_TILE>( + items, + selection_flags, + selection_indices, + num_tile_items, + num_tile_selections, + num_selections_prefix, + num_rejected_prefix, + Int2Type<KEEP_REJECTS>()); + } + else + { + ScatterDirect<IS_LAST_TILE, IS_FIRST_TILE>( + items, + selection_flags, + selection_indices, + num_selections); + } + } + + //--------------------------------------------------------------------- + // Cooperatively scan a device-wide sequence of tiles with other CTAs + //--------------------------------------------------------------------- + + + /** + * Process first tile of input (dynamic chained scan). Returns the running count of selections (including this tile) + */ + template <bool IS_LAST_TILE> + __device__ __forceinline__ OffsetT ConsumeFirstTile( + int num_tile_items, ///< Number of input items comprising this tile + OffsetT tile_offset, ///< Tile offset + ScanTileStateT& tile_state) ///< Global tile state descriptor + { + OutputT items[ITEMS_PER_THREAD]; + OffsetT selection_flags[ITEMS_PER_THREAD]; + OffsetT selection_indices[ITEMS_PER_THREAD]; + + // Load items + if (IS_LAST_TILE) + BlockLoadT(temp_storage.load_items).Load(d_in + tile_offset, items, num_tile_items); + else + BlockLoadT(temp_storage.load_items).Load(d_in + tile_offset, items); + + // Initialize selection_flags + InitializeSelections<true, IS_LAST_TILE>( + tile_offset, + num_tile_items, + items, + selection_flags, + Int2Type<SELECT_METHOD>()); + + CTA_SYNC(); + + // Exclusive scan of selection_flags + OffsetT num_tile_selections; + BlockScanT(temp_storage.scan).ExclusiveSum(selection_flags, selection_indices, num_tile_selections); + + if (threadIdx.x == 0) + { + // Update tile status if this is not the last tile + if (!IS_LAST_TILE) + tile_state.SetInclusive(0, num_tile_selections); + } + + // Discount any out-of-bounds selections + if (IS_LAST_TILE) + num_tile_selections -= (TILE_ITEMS - num_tile_items); + + // Scatter flagged items + Scatter<IS_LAST_TILE, true>( + items, + selection_flags, + selection_indices, + num_tile_items, + num_tile_selections, + 0, + 0, + num_tile_selections); + + return num_tile_selections; + } + + + /** + * Process subsequent tile of input (dynamic chained scan). Returns the running count of selections (including this tile) + */ + template <bool IS_LAST_TILE> + __device__ __forceinline__ OffsetT ConsumeSubsequentTile( + int num_tile_items, ///< Number of input items comprising this tile + int tile_idx, ///< Tile index + OffsetT tile_offset, ///< Tile offset + ScanTileStateT& tile_state) ///< Global tile state descriptor + { + OutputT items[ITEMS_PER_THREAD]; + OffsetT selection_flags[ITEMS_PER_THREAD]; + OffsetT selection_indices[ITEMS_PER_THREAD]; + + // Load items + if (IS_LAST_TILE) + BlockLoadT(temp_storage.load_items).Load(d_in + tile_offset, items, num_tile_items); + else + BlockLoadT(temp_storage.load_items).Load(d_in + tile_offset, items); + + // Initialize selection_flags + InitializeSelections<false, IS_LAST_TILE>( + tile_offset, + num_tile_items, + items, + selection_flags, + Int2Type<SELECT_METHOD>()); + + CTA_SYNC(); + + // Exclusive scan of values and selection_flags + TilePrefixCallbackOpT prefix_op(tile_state, temp_storage.prefix, cub::Sum(), tile_idx); + BlockScanT(temp_storage.scan).ExclusiveSum(selection_flags, selection_indices, prefix_op); + + OffsetT num_tile_selections = prefix_op.GetBlockAggregate(); + OffsetT num_selections = prefix_op.GetInclusivePrefix(); + OffsetT num_selections_prefix = prefix_op.GetExclusivePrefix(); + OffsetT num_rejected_prefix = (tile_idx * TILE_ITEMS) - num_selections_prefix; + + // Discount any out-of-bounds selections + if (IS_LAST_TILE) + { + int num_discount = TILE_ITEMS - num_tile_items; + num_selections -= num_discount; + num_tile_selections -= num_discount; + } + + // Scatter flagged items + Scatter<IS_LAST_TILE, false>( + items, + selection_flags, + selection_indices, + num_tile_items, + num_tile_selections, + num_selections_prefix, + num_rejected_prefix, + num_selections); + + return num_selections; + } + + + /** + * Process a tile of input + */ + template <bool IS_LAST_TILE> + __device__ __forceinline__ OffsetT ConsumeTile( + int num_tile_items, ///< Number of input items comprising this tile + int tile_idx, ///< Tile index + OffsetT tile_offset, ///< Tile offset + ScanTileStateT& tile_state) ///< Global tile state descriptor + { + OffsetT num_selections; + if (tile_idx == 0) + { + num_selections = ConsumeFirstTile<IS_LAST_TILE>(num_tile_items, tile_offset, tile_state); + } + else + { + num_selections = ConsumeSubsequentTile<IS_LAST_TILE>(num_tile_items, tile_idx, tile_offset, tile_state); + } + + return num_selections; + } + + + /** + * Scan tiles of items as part of a dynamic chained scan + */ + template <typename NumSelectedIteratorT> ///< Output iterator type for recording number of items selection_flags + __device__ __forceinline__ void ConsumeRange( + int num_tiles, ///< Total number of input tiles + ScanTileStateT& tile_state, ///< Global tile state descriptor + NumSelectedIteratorT d_num_selected_out) ///< Output total number selection_flags + { + // Blocks are launched in increasing order, so just assign one tile per block + int tile_idx = (blockIdx.x * gridDim.y) + blockIdx.y; // Current tile index + OffsetT tile_offset = tile_idx * TILE_ITEMS; // Global offset for the current tile + + if (tile_idx < num_tiles - 1) + { + // Not the last tile (full) + ConsumeTile<false>(TILE_ITEMS, tile_idx, tile_offset, tile_state); + } + else + { + // The last tile (possibly partially-full) + OffsetT num_remaining = num_items - tile_offset; + OffsetT num_selections = ConsumeTile<true>(num_remaining, tile_idx, tile_offset, tile_state); + + if (threadIdx.x == 0) + { + // Output the total number of items selection_flags + *d_num_selected_out = num_selections; + } + } + } + +}; + + + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + |
