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diff --git a/debug_tools/WatchYourStep/ptxjitplus/inc/cub/block/block_reduce.cuh b/debug_tools/WatchYourStep/ptxjitplus/inc/cub/block/block_reduce.cuh new file mode 100644 index 0000000..261f2ea --- /dev/null +++ b/debug_tools/WatchYourStep/ptxjitplus/inc/cub/block/block_reduce.cuh @@ -0,0 +1,607 @@ +/****************************************************************************** + * Copyright (c) 2011, Duane Merrill. All rights reserved. + * Copyright (c) 2011-2018, NVIDIA CORPORATION. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the NVIDIA CORPORATION nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + ******************************************************************************/ + +/** + * \file + * The cub::BlockReduce class provides [<em>collective</em>](index.html#sec0) methods for computing a parallel reduction of items partitioned across a CUDA thread block. + */ + +#pragma once + +#include "specializations/block_reduce_raking.cuh" +#include "specializations/block_reduce_raking_commutative_only.cuh" +#include "specializations/block_reduce_warp_reductions.cuh" +#include "../util_ptx.cuh" +#include "../util_type.cuh" +#include "../thread/thread_operators.cuh" +#include "../util_namespace.cuh" + +/// Optional outer namespace(s) +CUB_NS_PREFIX + +/// CUB namespace +namespace cub { + + + +/****************************************************************************** + * Algorithmic variants + ******************************************************************************/ + +/** + * BlockReduceAlgorithm enumerates alternative algorithms for parallel + * reduction across a CUDA thread block. + */ +enum BlockReduceAlgorithm +{ + + /** + * \par Overview + * An efficient "raking" reduction algorithm that only supports commutative + * reduction operators (true for most operations, e.g., addition). + * + * \par + * Execution is comprised of three phases: + * -# Upsweep sequential reduction in registers (if threads contribute more + * than one input each). Threads in warps other than the first warp place + * their partial reductions into shared memory. + * -# Upsweep sequential reduction in shared memory. Threads within the first + * warp continue to accumulate by raking across segments of shared partial reductions + * -# A warp-synchronous Kogge-Stone style reduction within the raking warp. + * + * \par + * \image html block_reduce.png + * <div class="centercaption">\p BLOCK_REDUCE_RAKING data flow for a hypothetical 16-thread thread block and 4-thread raking warp.</div> + * + * \par Performance Considerations + * - This variant performs less communication than BLOCK_REDUCE_RAKING_NON_COMMUTATIVE + * and is preferable when the reduction operator is commutative. This variant + * applies fewer reduction operators than BLOCK_REDUCE_WARP_REDUCTIONS, and can provide higher overall + * throughput across the GPU when suitably occupied. However, turn-around latency may be + * higher than to BLOCK_REDUCE_WARP_REDUCTIONS and thus less-desirable + * when the GPU is under-occupied. + */ + BLOCK_REDUCE_RAKING_COMMUTATIVE_ONLY, + + + /** + * \par Overview + * An efficient "raking" reduction algorithm that supports commutative + * (e.g., addition) and non-commutative (e.g., string concatenation) reduction + * operators. \blocked. + * + * \par + * Execution is comprised of three phases: + * -# Upsweep sequential reduction in registers (if threads contribute more + * than one input each). Each thread then places the partial reduction + * of its item(s) into shared memory. + * -# Upsweep sequential reduction in shared memory. Threads within a + * single warp rake across segments of shared partial reductions. + * -# A warp-synchronous Kogge-Stone style reduction within the raking warp. + * + * \par + * \image html block_reduce.png + * <div class="centercaption">\p BLOCK_REDUCE_RAKING data flow for a hypothetical 16-thread thread block and 4-thread raking warp.</div> + * + * \par Performance Considerations + * - This variant performs more communication than BLOCK_REDUCE_RAKING + * and is only preferable when the reduction operator is non-commutative. This variant + * applies fewer reduction operators than BLOCK_REDUCE_WARP_REDUCTIONS, and can provide higher overall + * throughput across the GPU when suitably occupied. However, turn-around latency may be + * higher than to BLOCK_REDUCE_WARP_REDUCTIONS and thus less-desirable + * when the GPU is under-occupied. + */ + BLOCK_REDUCE_RAKING, + + + /** + * \par Overview + * A quick "tiled warp-reductions" reduction algorithm that supports commutative + * (e.g., addition) and non-commutative (e.g., string concatenation) reduction + * operators. + * + * \par + * Execution is comprised of four phases: + * -# Upsweep sequential reduction in registers (if threads contribute more + * than one input each). Each thread then places the partial reduction + * of its item(s) into shared memory. + * -# Compute a shallow, but inefficient warp-synchronous Kogge-Stone style + * reduction within each warp. + * -# A propagation phase where the warp reduction outputs in each warp are + * updated with the aggregate from each preceding warp. + * + * \par + * \image html block_scan_warpscans.png + * <div class="centercaption">\p BLOCK_REDUCE_WARP_REDUCTIONS data flow for a hypothetical 16-thread thread block and 4-thread raking warp.</div> + * + * \par Performance Considerations + * - This variant applies more reduction operators than BLOCK_REDUCE_RAKING + * or BLOCK_REDUCE_RAKING_NON_COMMUTATIVE, which may result in lower overall + * throughput across the GPU. However turn-around latency may be lower and + * thus useful when the GPU is under-occupied. + */ + BLOCK_REDUCE_WARP_REDUCTIONS, +}; + + +/****************************************************************************** + * Block reduce + ******************************************************************************/ + +/** + * \brief The BlockReduce class provides [<em>collective</em>](index.html#sec0) methods for computing a parallel reduction of items partitioned across a CUDA thread block.  + * \ingroup BlockModule + * + * \tparam T Data type being reduced + * \tparam BLOCK_DIM_X The thread block length in threads along the X dimension + * \tparam ALGORITHM <b>[optional]</b> cub::BlockReduceAlgorithm enumerator specifying the underlying algorithm to use (default: cub::BLOCK_REDUCE_WARP_REDUCTIONS) + * \tparam BLOCK_DIM_Y <b>[optional]</b> The thread block length in threads along the Y dimension (default: 1) + * \tparam BLOCK_DIM_Z <b>[optional]</b> The thread block length in threads along the Z dimension (default: 1) + * \tparam PTX_ARCH <b>[optional]</b> \ptxversion + * + * \par Overview + * - A <a href="http://en.wikipedia.org/wiki/Reduce_(higher-order_function)"><em>reduction</em></a> (or <em>fold</em>) + * uses a binary combining operator to compute a single aggregate from a list of input elements. + * - \rowmajor + * - BlockReduce can be optionally specialized by algorithm to accommodate different latency/throughput workload profiles: + * -# <b>cub::BLOCK_REDUCE_RAKING_COMMUTATIVE_ONLY</b>. An efficient "raking" reduction algorithm that only supports commutative reduction operators. [More...](\ref cub::BlockReduceAlgorithm) + * -# <b>cub::BLOCK_REDUCE_RAKING</b>. An efficient "raking" reduction algorithm that supports commutative and non-commutative reduction operators. [More...](\ref cub::BlockReduceAlgorithm) + * -# <b>cub::BLOCK_REDUCE_WARP_REDUCTIONS</b>. A quick "tiled warp-reductions" reduction algorithm that supports commutative and non-commutative reduction operators. [More...](\ref cub::BlockReduceAlgorithm) + * + * \par Performance Considerations + * - \granularity + * - Very efficient (only one synchronization barrier). + * - Incurs zero bank conflicts for most types + * - Computation is slightly more efficient (i.e., having lower instruction overhead) for: + * - Summation (<b><em>vs.</em></b> generic reduction) + * - \p BLOCK_THREADS is a multiple of the architecture's warp size + * - Every thread has a valid input (i.e., full <b><em>vs.</em></b> partial-tiles) + * - See cub::BlockReduceAlgorithm for performance details regarding algorithmic alternatives + * + * \par A Simple Example + * \blockcollective{BlockReduce} + * \par + * The code snippet below illustrates a sum reduction of 512 integer items that + * are partitioned in a [<em>blocked arrangement</em>](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include <cub/cub.cuh> // or equivalently <cub/block/block_reduce.cuh> + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce<int, 128> BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Compute the block-wide sum for thread0 + * int aggregate = BlockReduce(temp_storage).Sum(thread_data); + * + * \endcode + * + */ +template < + typename T, + int BLOCK_DIM_X, + BlockReduceAlgorithm ALGORITHM = BLOCK_REDUCE_WARP_REDUCTIONS, + int BLOCK_DIM_Y = 1, + int BLOCK_DIM_Z = 1, + int PTX_ARCH = CUB_PTX_ARCH> +class BlockReduce +{ +private: + + /****************************************************************************** + * Constants and type definitions + ******************************************************************************/ + + /// Constants + enum + { + /// The thread block size in threads + BLOCK_THREADS = BLOCK_DIM_X * BLOCK_DIM_Y * BLOCK_DIM_Z, + }; + + typedef BlockReduceWarpReductions<T, BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z, PTX_ARCH> WarpReductions; + typedef BlockReduceRakingCommutativeOnly<T, BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z, PTX_ARCH> RakingCommutativeOnly; + typedef BlockReduceRaking<T, BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z, PTX_ARCH> Raking; + + /// Internal specialization type + typedef typename If<(ALGORITHM == BLOCK_REDUCE_WARP_REDUCTIONS), + WarpReductions, + typename If<(ALGORITHM == BLOCK_REDUCE_RAKING_COMMUTATIVE_ONLY), + RakingCommutativeOnly, + Raking>::Type>::Type InternalBlockReduce; // BlockReduceRaking + + /// Shared memory storage layout type for BlockReduce + typedef typename InternalBlockReduce::TempStorage _TempStorage; + + + /****************************************************************************** + * Utility methods + ******************************************************************************/ + + /// Internal storage allocator + __device__ __forceinline__ _TempStorage& PrivateStorage() + { + __shared__ _TempStorage private_storage; + return private_storage; + } + + + /****************************************************************************** + * Thread fields + ******************************************************************************/ + + /// Shared storage reference + _TempStorage &temp_storage; + + /// Linear thread-id + unsigned int linear_tid; + + +public: + + /// \smemstorage{BlockReduce} + struct TempStorage : Uninitialized<_TempStorage> {}; + + + /******************************************************************//** + * \name Collective constructors + *********************************************************************/ + //@{ + + /** + * \brief Collective constructor using a private static allocation of shared memory as temporary storage. + */ + __device__ __forceinline__ BlockReduce() + : + temp_storage(PrivateStorage()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + /** + * \brief Collective constructor using the specified memory allocation as temporary storage. + */ + __device__ __forceinline__ BlockReduce( + TempStorage &temp_storage) ///< [in] Reference to memory allocation having layout type TempStorage + : + temp_storage(temp_storage.Alias()), + linear_tid(RowMajorTid(BLOCK_DIM_X, BLOCK_DIM_Y, BLOCK_DIM_Z)) + {} + + + //@} end member group + /******************************************************************//** + * \name Generic reductions + *********************************************************************/ + //@{ + + + /** + * \brief Computes a block-wide reduction for thread<sub>0</sub> using the specified binary reduction functor. Each thread contributes one input element. + * + * \par + * - The return value is undefined in threads other than thread<sub>0</sub>. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a max reduction of 128 integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include <cub/cub.cuh> // or equivalently <cub/block/block_reduce.cuh> + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce<int, 128> BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Each thread obtains an input item + * int thread_data; + * ... + * + * // Compute the block-wide max for thread0 + * int aggregate = BlockReduce(temp_storage).Reduce(thread_data, cub::Max()); + * + * \endcode + * + * \tparam ReductionOp <b>[inferred]</b> Binary reduction functor type having member <tt>T operator()(const T &a, const T &b)</tt> + */ + template <typename ReductionOp> + __device__ __forceinline__ T Reduce( + T input, ///< [in] Calling thread's input + ReductionOp reduction_op) ///< [in] Binary reduction functor + { + return InternalBlockReduce(temp_storage).template Reduce<true>(input, BLOCK_THREADS, reduction_op); + } + + + /** + * \brief Computes a block-wide reduction for thread<sub>0</sub> using the specified binary reduction functor. Each thread contributes an array of consecutive input elements. + * + * \par + * - The return value is undefined in threads other than thread<sub>0</sub>. + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a max reduction of 512 integer items that + * are partitioned in a [<em>blocked arrangement</em>](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include <cub/cub.cuh> // or equivalently <cub/block/block_reduce.cuh> + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce<int, 128> BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Compute the block-wide max for thread0 + * int aggregate = BlockReduce(temp_storage).Reduce(thread_data, cub::Max()); + * + * \endcode + * + * \tparam ITEMS_PER_THREAD <b>[inferred]</b> The number of consecutive items partitioned onto each thread. + * \tparam ReductionOp <b>[inferred]</b> Binary reduction functor type having member <tt>T operator()(const T &a, const T &b)</tt> + */ + template < + int ITEMS_PER_THREAD, + typename ReductionOp> + __device__ __forceinline__ T Reduce( + T (&inputs)[ITEMS_PER_THREAD], ///< [in] Calling thread's input segment + ReductionOp reduction_op) ///< [in] Binary reduction functor + { + // Reduce partials + T partial = internal::ThreadReduce(inputs, reduction_op); + return Reduce(partial, reduction_op); + } + + + /** + * \brief Computes a block-wide reduction for thread<sub>0</sub> using the specified binary reduction functor. The first \p num_valid threads each contribute one input element. + * + * \par + * - The return value is undefined in threads other than thread<sub>0</sub>. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a max reduction of a partially-full tile of integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include <cub/cub.cuh> // or equivalently <cub/block/block_reduce.cuh> + * + * __global__ void ExampleKernel(int num_valid, ...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce<int, 128> BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Each thread obtains an input item + * int thread_data; + * if (threadIdx.x < num_valid) thread_data = ... + * + * // Compute the block-wide max for thread0 + * int aggregate = BlockReduce(temp_storage).Reduce(thread_data, cub::Max(), num_valid); + * + * \endcode + * + * \tparam ReductionOp <b>[inferred]</b> Binary reduction functor type having member <tt>T operator()(const T &a, const T &b)</tt> + */ + template <typename ReductionOp> + __device__ __forceinline__ T Reduce( + T input, ///< [in] Calling thread's input + ReductionOp reduction_op, ///< [in] Binary reduction functor + int num_valid) ///< [in] Number of threads containing valid elements (may be less than BLOCK_THREADS) + { + // Determine if we scan skip bounds checking + if (num_valid >= BLOCK_THREADS) + { + return InternalBlockReduce(temp_storage).template Reduce<true>(input, num_valid, reduction_op); + } + else + { + return InternalBlockReduce(temp_storage).template Reduce<false>(input, num_valid, reduction_op); + } + } + + + //@} end member group + /******************************************************************//** + * \name Summation reductions + *********************************************************************/ + //@{ + + + /** + * \brief Computes a block-wide reduction for thread<sub>0</sub> using addition (+) as the reduction operator. Each thread contributes one input element. + * + * \par + * - The return value is undefined in threads other than thread<sub>0</sub>. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sum reduction of 128 integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include <cub/cub.cuh> // or equivalently <cub/block/block_reduce.cuh> + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce<int, 128> BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Each thread obtains an input item + * int thread_data; + * ... + * + * // Compute the block-wide sum for thread0 + * int aggregate = BlockReduce(temp_storage).Sum(thread_data); + * + * \endcode + * + */ + __device__ __forceinline__ T Sum( + T input) ///< [in] Calling thread's input + { + return InternalBlockReduce(temp_storage).template Sum<true>(input, BLOCK_THREADS); + } + + /** + * \brief Computes a block-wide reduction for thread<sub>0</sub> using addition (+) as the reduction operator. Each thread contributes an array of consecutive input elements. + * + * \par + * - The return value is undefined in threads other than thread<sub>0</sub>. + * - \granularity + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sum reduction of 512 integer items that + * are partitioned in a [<em>blocked arrangement</em>](index.html#sec5sec3) across 128 threads + * where each thread owns 4 consecutive items. + * \par + * \code + * #include <cub/cub.cuh> // or equivalently <cub/block/block_reduce.cuh> + * + * __global__ void ExampleKernel(...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce<int, 128> BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Obtain a segment of consecutive items that are blocked across threads + * int thread_data[4]; + * ... + * + * // Compute the block-wide sum for thread0 + * int aggregate = BlockReduce(temp_storage).Sum(thread_data); + * + * \endcode + * + * \tparam ITEMS_PER_THREAD <b>[inferred]</b> The number of consecutive items partitioned onto each thread. + */ + template <int ITEMS_PER_THREAD> + __device__ __forceinline__ T Sum( + T (&inputs)[ITEMS_PER_THREAD]) ///< [in] Calling thread's input segment + { + // Reduce partials + T partial = internal::ThreadReduce(inputs, cub::Sum()); + return Sum(partial); + } + + + /** + * \brief Computes a block-wide reduction for thread<sub>0</sub> using addition (+) as the reduction operator. The first \p num_valid threads each contribute one input element. + * + * \par + * - The return value is undefined in threads other than thread<sub>0</sub>. + * - \rowmajor + * - \smemreuse + * + * \par Snippet + * The code snippet below illustrates a sum reduction of a partially-full tile of integer items that + * are partitioned across 128 threads. + * \par + * \code + * #include <cub/cub.cuh> // or equivalently <cub/block/block_reduce.cuh> + * + * __global__ void ExampleKernel(int num_valid, ...) + * { + * // Specialize BlockReduce for a 1D block of 128 threads on type int + * typedef cub::BlockReduce<int, 128> BlockReduce; + * + * // Allocate shared memory for BlockReduce + * __shared__ typename BlockReduce::TempStorage temp_storage; + * + * // Each thread obtains an input item (up to num_items) + * int thread_data; + * if (threadIdx.x < num_valid) + * thread_data = ... + * + * // Compute the block-wide sum for thread0 + * int aggregate = BlockReduce(temp_storage).Sum(thread_data, num_valid); + * + * \endcode + * + */ + __device__ __forceinline__ T Sum( + T input, ///< [in] Calling thread's input + int num_valid) ///< [in] Number of threads containing valid elements (may be less than BLOCK_THREADS) + { + // Determine if we scan skip bounds checking + if (num_valid >= BLOCK_THREADS) + { + return InternalBlockReduce(temp_storage).template Sum<true>(input, num_valid); + } + else + { + return InternalBlockReduce(temp_storage).template Sum<false>(input, num_valid); + } + } + + + //@} end member group +}; + +/** + * \example example_block_reduce.cu + */ + +} // CUB namespace +CUB_NS_POSTFIX // Optional outer namespace(s) + |
