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Diffstat (limited to 'debug_tools/WatchYourStep/ptxjitplus/inc/dynlink_d3d11.h')
| -rw-r--r-- | debug_tools/WatchYourStep/ptxjitplus/inc/dynlink_d3d11.h | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/debug_tools/WatchYourStep/ptxjitplus/inc/dynlink_d3d11.h b/debug_tools/WatchYourStep/ptxjitplus/inc/dynlink_d3d11.h new file mode 100644 index 0000000..cf1b465 --- /dev/null +++ b/debug_tools/WatchYourStep/ptxjitplus/inc/dynlink_d3d11.h @@ -0,0 +1,174 @@ +/* + * Copyright 1993-2013 NVIDIA Corporation. All rights reserved. + * + * Please refer to the NVIDIA end user license agreement (EULA) associated + * with this source code for terms and conditions that govern your use of + * this software. Any use, reproduction, disclosure, or distribution of + * this software and related documentation outside the terms of the EULA + * is strictly prohibited. + * + */ + +//-------------------------------------------------------------------------------------- +// File: dynlink_d3d11.h +// +// Shortcut macros and functions for using DX objects +// +// Copyright (c) Microsoft Corporation. All rights reserved +//-------------------------------------------------------------------------------------- + +#ifndef _DYNLINK_D3D11_H_ +#define _DYNLINK_D3D11_H_ + +// Standard Windows includes +#include <windows.h> +#include <initguid.h> +#include <assert.h> +#include <wchar.h> +#include <mmsystem.h> +#include <commctrl.h> // for InitCommonControls() +#include <shellapi.h> // for ExtractIcon() +#include <new.h> // for placement new +#include <shlobj.h> +#include <math.h> +#include <limits.h> +#include <stdio.h> + +// CRT's memory leak detection +#if defined(DEBUG) || defined(_DEBUG) +#include <crtdbg.h> +#endif + +// Direct3D9 includes +//#include <d3d9.h> +//#include <d3dx9.h> + +// Direct3D10 includes +#include <dxgi.h> +#include <d3d11.h> +#include <d3dx11.h> +// #include <..\Samples\C++\Effects11\Inc\d3dx11effect.h> + +// XInput includes +#include <xinput.h> + +// HRESULT translation for Direct3D10 and other APIs +#include <dxerr.h> + +// strsafe.h deprecates old unsecure string functions. If you +// really do not want to it to (not recommended), then uncomment the next line +//#define STRSAFE_NO_DEPRECATE + +#ifndef STRSAFE_NO_DEPRECATE +#pragma deprecated("strncpy") +#pragma deprecated("wcsncpy") +#pragma deprecated("_tcsncpy") +#pragma deprecated("wcsncat") +#pragma deprecated("strncat") +#pragma deprecated("_tcsncat") +#endif + +#pragma warning( disable : 4996 ) // disable deprecated warning +#include <strsafe.h> +#pragma warning( default : 4996 ) + +typedef HRESULT(WINAPI *LPCREATEDXGIFACTORY)(REFIID, void **); +typedef HRESULT(WINAPI *LPD3D11CREATEDEVICEANDSWAPCHAIN)(__in_opt IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, __in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, __in_opt CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, __out_opt IDXGISwapChain **ppSwapChain, __out_opt ID3D11Device **ppDevice, __out_opt D3D_FEATURE_LEVEL *pFeatureLevel, __out_opt ID3D11DeviceContext **ppImmediateContext); +typedef HRESULT(WINAPI *LPD3D11CREATEDEVICE)(IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT32, D3D_FEATURE_LEVEL *, UINT, UINT32, ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **); +typedef void (WINAPI *LPD3DX11COMPILEFROMMEMORY)(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude, + LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult); + +static HMODULE s_hModDXGI = NULL; +static LPCREATEDXGIFACTORY sFnPtr_CreateDXGIFactory = NULL; +static HMODULE s_hModD3D11 = NULL; +static HMODULE s_hModD3DX11 = NULL; +static LPD3D11CREATEDEVICE sFnPtr_D3D11CreateDevice = NULL; +static LPD3D11CREATEDEVICEANDSWAPCHAIN sFnPtr_D3D11CreateDeviceAndSwapChain = NULL; +static LPD3DX11COMPILEFROMMEMORY sFnPtr_D3DX11CompileFromMemory = NULL; + +// unload the D3D10 DLLs +static bool dynlinkUnloadD3D11API(void) +{ + if (s_hModDXGI) + { + FreeLibrary(s_hModDXGI); + s_hModDXGI = NULL; + } + + if (s_hModD3D11) + { + FreeLibrary(s_hModD3D11); + s_hModD3D11 = NULL; + } + + if (s_hModD3DX11) + { + FreeLibrary(s_hModD3DX11); + s_hModD3DX11 = NULL; + } + + return true; +} + +// Dynamically load the D3D11 DLLs loaded and map the function pointers +static bool dynlinkLoadD3D11API(void) +{ + // If both modules are non-NULL, this function has already been called. Note + // that this doesn't guarantee that all ProcAddresses were found. + if (s_hModD3D11 != NULL && s_hModD3DX11 != NULL && s_hModDXGI != NULL) + { + return true; + } + +#if 1 + // This may fail if Direct3D 11 isn't installed + s_hModD3D11 = LoadLibrary("d3d11.dll"); + + if (s_hModD3D11 != NULL) + { + sFnPtr_D3D11CreateDevice = (LPD3D11CREATEDEVICE)GetProcAddress(s_hModD3D11, "D3D11CreateDevice"); + sFnPtr_D3D11CreateDeviceAndSwapChain = (LPD3D11CREATEDEVICEANDSWAPCHAIN)GetProcAddress(s_hModD3D11, "D3D11CreateDeviceAndSwapChain"); + } + + // first try to load D3DX11CompileFromMemory from DirectX 2010 June + s_hModD3DX11 = LoadLibrary("D3DX11d_43.dll"); + + if (s_hModD3DX11 != NULL) + { + sFnPtr_D3DX11CompileFromMemory = (LPD3DX11COMPILEFROMMEMORY) GetProcAddress(s_hModD3DX11, "D3DX11CompileFromMemory"); + } + else // if absent try to take it from DirectX 2010 Feb + { + s_hModD3DX11 = LoadLibrary("D3DX11d_42.dll"); + + if (s_hModD3DX11 != NULL) + { + sFnPtr_D3DX11CompileFromMemory = (LPD3DX11COMPILEFROMMEMORY) GetProcAddress(s_hModD3DX11, "D3DX11CompileFromMemory"); + } + } + + if (!sFnPtr_CreateDXGIFactory) + { + s_hModDXGI = LoadLibrary("dxgi.dll"); + + if (s_hModDXGI) + { + sFnPtr_CreateDXGIFactory = (LPCREATEDXGIFACTORY)GetProcAddress(s_hModDXGI, "CreateDXGIFactory1"); + } + + return (s_hModDXGI != NULL) && (s_hModD3D11 != NULL); + } + + return (s_hModD3D11 != NULL); +#else + sFnPtr_D3D11CreateDevice = (LPD3D11CREATEDEVICE)D3D11CreateDeviceAndSwapChain; + sFnPtr_D3D11CreateDeviceAndSwapChain = (LPD3D11CREATEDEVICEANDSWAPCHAIN)D3D11CreateDeviceAndSwapChain; + //sFnPtr_D3DX11CreateEffectFromMemory = ( LPD3DX11CREATEEFFECTFROMMEMORY )D3DX11CreateEffectFromMemory; + sFnPtr_D3DX11CompileFromMemory = (LPD3DX11COMPILEFROMMEMORY)D3DX11CompileFromMemory; + sFnPtr_CreateDXGIFactory = (LPCREATEDXGIFACTORY)CreateDXGIFactory; + return true; +#endif + return true; +} + +#endif |
