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+/*
+ * Copyright 1993-2013 NVIDIA Corporation. All rights reserved.
+ *
+ * Please refer to the NVIDIA end user license agreement (EULA) associated
+ * with this source code for terms and conditions that govern your use of
+ * this software. Any use, reproduction, disclosure, or distribution of
+ * this software and related documentation outside the terms of the EULA
+ * is strictly prohibited.
+ *
+ */
+
+//--------------------------------------------------------------------------------------
+// File: dynlink_d3d11.h
+//
+// Shortcut macros and functions for using DX objects
+//
+// Copyright (c) Microsoft Corporation. All rights reserved
+//--------------------------------------------------------------------------------------
+
+#ifndef _DYNLINK_D3D11_H_
+#define _DYNLINK_D3D11_H_
+
+// Standard Windows includes
+#include <windows.h>
+#include <initguid.h>
+#include <assert.h>
+#include <wchar.h>
+#include <mmsystem.h>
+#include <commctrl.h> // for InitCommonControls()
+#include <shellapi.h> // for ExtractIcon()
+#include <new.h> // for placement new
+#include <shlobj.h>
+#include <math.h>
+#include <limits.h>
+#include <stdio.h>
+
+// CRT's memory leak detection
+#if defined(DEBUG) || defined(_DEBUG)
+#include <crtdbg.h>
+#endif
+
+// Direct3D9 includes
+//#include <d3d9.h>
+//#include <d3dx9.h>
+
+// Direct3D10 includes
+#include <dxgi.h>
+#include <d3d11.h>
+#include <d3dx11.h>
+// #include <..\Samples\C++\Effects11\Inc\d3dx11effect.h>
+
+// XInput includes
+#include <xinput.h>
+
+// HRESULT translation for Direct3D10 and other APIs
+#include <dxerr.h>
+
+// strsafe.h deprecates old unsecure string functions. If you
+// really do not want to it to (not recommended), then uncomment the next line
+//#define STRSAFE_NO_DEPRECATE
+
+#ifndef STRSAFE_NO_DEPRECATE
+#pragma deprecated("strncpy")
+#pragma deprecated("wcsncpy")
+#pragma deprecated("_tcsncpy")
+#pragma deprecated("wcsncat")
+#pragma deprecated("strncat")
+#pragma deprecated("_tcsncat")
+#endif
+
+#pragma warning( disable : 4996 ) // disable deprecated warning
+#include <strsafe.h>
+#pragma warning( default : 4996 )
+
+typedef HRESULT(WINAPI *LPCREATEDXGIFACTORY)(REFIID, void **);
+typedef HRESULT(WINAPI *LPD3D11CREATEDEVICEANDSWAPCHAIN)(__in_opt IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, __in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, __in_opt CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, __out_opt IDXGISwapChain **ppSwapChain, __out_opt ID3D11Device **ppDevice, __out_opt D3D_FEATURE_LEVEL *pFeatureLevel, __out_opt ID3D11DeviceContext **ppImmediateContext);
+typedef HRESULT(WINAPI *LPD3D11CREATEDEVICE)(IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT32, D3D_FEATURE_LEVEL *, UINT, UINT32, ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
+typedef void (WINAPI *LPD3DX11COMPILEFROMMEMORY)(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO *pDefines, LPD3D10INCLUDE pInclude,
+ LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump *pPump, ID3D10Blob **ppShader, ID3D10Blob **ppErrorMsgs, HRESULT *pHResult);
+
+static HMODULE s_hModDXGI = NULL;
+static LPCREATEDXGIFACTORY sFnPtr_CreateDXGIFactory = NULL;
+static HMODULE s_hModD3D11 = NULL;
+static HMODULE s_hModD3DX11 = NULL;
+static LPD3D11CREATEDEVICE sFnPtr_D3D11CreateDevice = NULL;
+static LPD3D11CREATEDEVICEANDSWAPCHAIN sFnPtr_D3D11CreateDeviceAndSwapChain = NULL;
+static LPD3DX11COMPILEFROMMEMORY sFnPtr_D3DX11CompileFromMemory = NULL;
+
+// unload the D3D10 DLLs
+static bool dynlinkUnloadD3D11API(void)
+{
+ if (s_hModDXGI)
+ {
+ FreeLibrary(s_hModDXGI);
+ s_hModDXGI = NULL;
+ }
+
+ if (s_hModD3D11)
+ {
+ FreeLibrary(s_hModD3D11);
+ s_hModD3D11 = NULL;
+ }
+
+ if (s_hModD3DX11)
+ {
+ FreeLibrary(s_hModD3DX11);
+ s_hModD3DX11 = NULL;
+ }
+
+ return true;
+}
+
+// Dynamically load the D3D11 DLLs loaded and map the function pointers
+static bool dynlinkLoadD3D11API(void)
+{
+ // If both modules are non-NULL, this function has already been called. Note
+ // that this doesn't guarantee that all ProcAddresses were found.
+ if (s_hModD3D11 != NULL && s_hModD3DX11 != NULL && s_hModDXGI != NULL)
+ {
+ return true;
+ }
+
+#if 1
+ // This may fail if Direct3D 11 isn't installed
+ s_hModD3D11 = LoadLibrary("d3d11.dll");
+
+ if (s_hModD3D11 != NULL)
+ {
+ sFnPtr_D3D11CreateDevice = (LPD3D11CREATEDEVICE)GetProcAddress(s_hModD3D11, "D3D11CreateDevice");
+ sFnPtr_D3D11CreateDeviceAndSwapChain = (LPD3D11CREATEDEVICEANDSWAPCHAIN)GetProcAddress(s_hModD3D11, "D3D11CreateDeviceAndSwapChain");
+ }
+
+ // first try to load D3DX11CompileFromMemory from DirectX 2010 June
+ s_hModD3DX11 = LoadLibrary("D3DX11d_43.dll");
+
+ if (s_hModD3DX11 != NULL)
+ {
+ sFnPtr_D3DX11CompileFromMemory = (LPD3DX11COMPILEFROMMEMORY) GetProcAddress(s_hModD3DX11, "D3DX11CompileFromMemory");
+ }
+ else // if absent try to take it from DirectX 2010 Feb
+ {
+ s_hModD3DX11 = LoadLibrary("D3DX11d_42.dll");
+
+ if (s_hModD3DX11 != NULL)
+ {
+ sFnPtr_D3DX11CompileFromMemory = (LPD3DX11COMPILEFROMMEMORY) GetProcAddress(s_hModD3DX11, "D3DX11CompileFromMemory");
+ }
+ }
+
+ if (!sFnPtr_CreateDXGIFactory)
+ {
+ s_hModDXGI = LoadLibrary("dxgi.dll");
+
+ if (s_hModDXGI)
+ {
+ sFnPtr_CreateDXGIFactory = (LPCREATEDXGIFACTORY)GetProcAddress(s_hModDXGI, "CreateDXGIFactory1");
+ }
+
+ return (s_hModDXGI != NULL) && (s_hModD3D11 != NULL);
+ }
+
+ return (s_hModD3D11 != NULL);
+#else
+ sFnPtr_D3D11CreateDevice = (LPD3D11CREATEDEVICE)D3D11CreateDeviceAndSwapChain;
+ sFnPtr_D3D11CreateDeviceAndSwapChain = (LPD3D11CREATEDEVICEANDSWAPCHAIN)D3D11CreateDeviceAndSwapChain;
+ //sFnPtr_D3DX11CreateEffectFromMemory = ( LPD3DX11CREATEEFFECTFROMMEMORY )D3DX11CreateEffectFromMemory;
+ sFnPtr_D3DX11CompileFromMemory = (LPD3DX11COMPILEFROMMEMORY)D3DX11CompileFromMemory;
+ sFnPtr_CreateDXGIFactory = (LPCREATEDXGIFACTORY)CreateDXGIFactory;
+ return true;
+#endif
+ return true;
+}
+
+#endif