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diff --git a/debug_tools/WatchYourStep/ptxjitplus/inc/rendercheck_d3d10.h b/debug_tools/WatchYourStep/ptxjitplus/inc/rendercheck_d3d10.h
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+/*
+ * Copyright 1993-2013 NVIDIA Corporation. All rights reserved.
+ *
+ * Please refer to the NVIDIA end user license agreement (EULA) associated
+ * with this source code for terms and conditions that govern your use of
+ * this software. Any use, reproduction, disclosure, or distribution of
+ * this software and related documentation outside the terms of the EULA
+ * is strictly prohibited.
+ *
+ */
+
+#pragma once
+
+#ifndef _RENDERCHECK_D3D10_H_
+#define _RENDERCHECK_D3D10_H_
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <d3d10.h>
+#include <d3dx10.h>
+
+class CheckRenderD3D10
+{
+ public:
+
+ CheckRenderD3D10() {}
+
+ static HRESULT ActiveRenderTargetToPPM(ID3D10Device *pDevice, const char *zFileName);
+ static HRESULT ResourceToPPM(ID3D10Device *pDevice, ID3D10Resource *pResource, const char *zFileName);
+
+ static bool PPMvsPPM(const char *src_file, const char *ref_file, const char *exec_path,
+ const float epsilon, const float threshold = 0.0f);
+};
+
+#endif \ No newline at end of file