diff options
Diffstat (limited to 'src/cuda-sim/cuda-math.h')
| -rw-r--r-- | src/cuda-sim/cuda-math.h | 429 |
1 files changed, 215 insertions, 214 deletions
diff --git a/src/cuda-sim/cuda-math.h b/src/cuda-sim/cuda-math.h index 97ce130..9a5468c 100644 --- a/src/cuda-sim/cuda-math.h +++ b/src/cuda-sim/cuda-math.h @@ -1,6 +1,6 @@ // This file created from vector_types.h distributed with CUDA 1.1 // (see original copyright notice below) -// +// // Changes Copyright (c) 2009-2011, Tor M. Aamodt, Wilson W.L. Fung // The University of British Columbia // All rights reserved. @@ -10,16 +10,14 @@ // // Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. -// Redistributions in binary form must reproduce the above copyright notice, -// this +// Redistributions in binary form must reproduce the above copyright notice, this // list of conditions and the following disclaimer in the documentation and/or // other materials provided with the distribution. // Neither the name of The University of British Columbia nor the names of its // contributors may be used to endorse or promote products derived from this // software without specific prior written permission. // -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -// AND +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE @@ -30,41 +28,43 @@ // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + /* * Copyright 1993-2007 NVIDIA Corporation. All rights reserved. * - * NOTICE TO USER: + * NOTICE TO USER: * - * This source code is subject to NVIDIA ownership rights under U.S. and - * international Copyright laws. Users and possessors of this source code - * are hereby granted a nonexclusive, royalty-free license to use this code + * This source code is subject to NVIDIA ownership rights under U.S. and + * international Copyright laws. Users and possessors of this source code + * are hereby granted a nonexclusive, royalty-free license to use this code * in individual and commercial software. * - * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE - * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR - * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH - * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF + * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE + * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR + * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH + * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. - * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, - * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS - * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE - * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE - * OR PERFORMANCE OF THIS SOURCE CODE. + * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, + * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS + * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE + * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE + * OR PERFORMANCE OF THIS SOURCE CODE. * - * U.S. Government End Users. This source code is a "commercial item" as - * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of - * "commercial computer software" and "commercial computer software - * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) - * and is provided to the U.S. Government only as a commercial end item. - * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through - * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the - * source code with only those rights set forth herein. + * U.S. Government End Users. This source code is a "commercial item" as + * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of + * "commercial computer software" and "commercial computer software + * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) + * and is provided to the U.S. Government only as a commercial end item. + * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through + * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the + * source code with only those rights set forth herein. * - * Any use of this source code in individual and commercial software must + * Any use of this source code in individual and commercial software must * include, in the user documentation and internal comments to the code, * the above Disclaimer and U.S. Government End Users Notice. */ + #ifndef CUDA_MATH #define CUDA_MATH @@ -74,31 +74,32 @@ #undef max #undef min namespace cuda_math { -#define __attribute__(a) // to remove warnings inside math_functions.h +#define __attribute__(a) // to remove warnings inside math_functions.h #undef INT_MAX #if CUDART_VERSION < 3000 // DEVICE_BUILTIN -struct int4 { - int x, y, z, w; -}; -struct uint4 { - unsigned int x, y, z, w; -}; -struct float4 { - float x, y, z, w; -}; -struct float2 { - float x, y; -}; + struct int4 { + int x, y, z, w; + }; + struct uint4 { + unsigned int x, y, z, w; + }; + struct float4 { + float x, y, z, w; + }; + struct float2 { + float x, y; + }; + // DEVICE_BUILTIN -typedef struct int4 int4; -typedef struct uint4 uint4; -typedef struct float4 float4; -typedef struct float2 float2; + typedef struct int4 int4; + typedef struct uint4 uint4; + typedef struct float4 float4; + typedef struct float2 float2; -extern float rsqrtf(float); // CUDA 2.3 beta +extern float rsqrtf(float); // CUDA 2.3 beta #define CUDA_FLOAT_MATH_FUNCTIONS #include <device_types.h> @@ -107,36 +108,38 @@ extern float rsqrtf(float); // CUDA 2.3 beta #undef __CUDA_INTERNAL_COMPILATION__ #undef __attribute__ -// float to integer conversion -int float2int(float a, enum cudaRoundMode mode) { - return __internal_float2uint(a, mode); +// float to integer conversion +int float2int(float a, enum cudaRoundMode mode) +{ + return __internal_float2uint(a, mode); } -// float to unsigned integer conversion -unsigned int float2uint(float a, enum cudaRoundMode mode) { - return __internal_float2uint(a, mode); +// float to unsigned integer conversion +unsigned int float2uint(float a, enum cudaRoundMode mode) +{ + return __internal_float2uint(a, mode); } float __ll2float_rz(long long int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_TOWARDZERO); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_TOWARDZERO); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __ll2float_ru(long long int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_UPWARD); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_UPWARD); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __ll2float_rd(long long int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_DOWNWARD); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_DOWNWARD); + float b = a; + fesetround(orig_rnd_mode); + return b; } #else @@ -144,211 +147,205 @@ float __ll2float_rd(long long int a) { #define CUDA_FLOAT_MATH_FUNCTIONS #define __CUDACC__ -// implementing int to float intrinsics with different rounding modes +// implementing int to float intrinsics with different rounding modes #include <device_types.h> #include <fenv.h> + // 32-bit integer to float float __int2float_rn(int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_TONEAREST); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_TONEAREST); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __int2float_rz(int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_TOWARDZERO); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_TOWARDZERO); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __int2float_ru(int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_UPWARD); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_UPWARD); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __int2float_rd(int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_DOWNWARD); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_DOWNWARD); + float b = a; + fesetround(orig_rnd_mode); + return b; } // 32-bit unsigned integer to float float __uint2float_rn(unsigned int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_TONEAREST); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_TONEAREST); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __uint2float_rz(unsigned int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_TOWARDZERO); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_TOWARDZERO); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __uint2float_ru(unsigned int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_UPWARD); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_UPWARD); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __uint2float_rd(unsigned int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_DOWNWARD); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_DOWNWARD); + float b = a; + fesetround(orig_rnd_mode); + return b; } // 64-bit integer to float float __ll2float_rn(long long int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_TONEAREST); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_TONEAREST); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __ll2float_rz(long long int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_TOWARDZERO); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_TOWARDZERO); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __ll2float_ru(long long int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_UPWARD); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_UPWARD); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __ll2float_rd(long long int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_DOWNWARD); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_DOWNWARD); + float b = a; + fesetround(orig_rnd_mode); + return b; } -// 64-bit unsigned integer to float +// 64-bit unsigned integer to float float __ull2float_rn(unsigned long long int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_TONEAREST); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_TONEAREST); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __ull2float_rz(unsigned long long int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_TOWARDZERO); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_TOWARDZERO); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __ull2float_ru(unsigned long long int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_UPWARD); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_UPWARD); + float b = a; + fesetround(orig_rnd_mode); + return b; } float __ull2float_rd(unsigned long long int a) { - int orig_rnd_mode = fegetround(); - fesetround(FE_DOWNWARD); - float b = a; - fesetround(orig_rnd_mode); - return b; + int orig_rnd_mode = fegetround(); + fesetround(FE_DOWNWARD); + float b = a; + fesetround(orig_rnd_mode); + return b; } -// float to integer conversion -int float2int(float a, enum cudaRoundMode mode) { - int tmp; - switch (mode) { - case cudaRoundZero: - tmp = truncf(a); - break; - case cudaRoundNearest: - tmp = nearbyintf(a); - break; - case cudaRoundMinInf: - tmp = floorf(a); - break; - case cudaRoundPosInf: - tmp = ceilf(a); - break; - default: - abort(); - } - return tmp; +// float to integer conversion +int float2int(float a, enum cudaRoundMode mode) +{ + int tmp; + switch (mode) { + case cudaRoundZero: tmp = truncf(a); break; + case cudaRoundNearest: tmp = nearbyintf(a); break; + case cudaRoundMinInf: tmp = floorf(a); break; + case cudaRoundPosInf: tmp = ceilf(a); break; + default: abort(); + } + return tmp; } -int __internal_float2int(float a, enum cudaRoundMode mode) { - return float2int(a, mode); +int __internal_float2int(float a, enum cudaRoundMode mode) +{ + return float2int(a, mode); } -// float to unsigned integer conversion -unsigned int float2uint(float a, enum cudaRoundMode mode) { - unsigned int tmp; - switch (mode) { - case cudaRoundZero: - tmp = truncf(a); - break; - case cudaRoundNearest: - tmp = nearbyintf(a); - break; - case cudaRoundMinInf: - tmp = floorf(a); - break; - case cudaRoundPosInf: - tmp = ceilf(a); - break; - default: - abort(); - } - return tmp; +// float to unsigned integer conversion +unsigned int float2uint(float a, enum cudaRoundMode mode) +{ + unsigned int tmp; + switch (mode) { + case cudaRoundZero: tmp = truncf(a); break; + case cudaRoundNearest: tmp = nearbyintf(a); break; + case cudaRoundMinInf: tmp = floorf(a); break; + case cudaRoundPosInf: tmp = ceilf(a); break; + default: abort(); + } + return tmp; } -unsigned int __internal_float2uint(float a, enum cudaRoundMode mode) { - return float2uint(a, mode); +unsigned int __internal_float2uint(float a, enum cudaRoundMode mode) +{ + return float2uint(a, mode); } -// intrinsic for division -float fdividef(float a, float b) { return (a / b); } +// intrinsic for division +float fdividef(float a, float b) +{ + return (a / b); +} -float __internal_accurate_fdividef(float a, float b) { return fdividef(a, b); } +float __internal_accurate_fdividef(float a, float b) +{ + return fdividef(a, b); +} // intrinsic for saturate (clamp values beyond 0 and 1) -float __saturatef(float a) { - float b; - if (std::isnan(a)) - b = 0.0f; - else if (a >= 1.0f) - b = 1.0f; - else if (a <= 0.0f) - b = 0.0f; - else - b = a; - return b; +float __saturatef(float a) +{ + float b; + if (std::isnan(a)) b = 0.0f; + else if (a >= 1.0f) b = 1.0f; + else if (a <= 0.0f) b = 0.0f; + else b = a; + return b; } -// intrinsic for power -float __powf(float a, float b) { return powf(a, b); } +// intrinsic for power +float __powf(float a, float b) +{ + return powf(a, b); +} // math functions missing in Mac OSX GCC #ifdef __APPLE__ -int __signbitd(double d) { - unsigned long long int u = *((unsigned long long int*)&d); - return ((u & 0x8000000000000000ULL) != 0); +int __signbitd(double d) +{ + unsigned long long int u = *((unsigned long long int*)&d); + return ((u & 0x8000000000000000ULL) != 0); } -#endif +#endif #undef __CUDACC__ #define __CUDA_INTERNAL_COMPILATION__ @@ -357,11 +354,15 @@ int __signbitd(double d) { #undef __attribute__ #endif + } // math functions missing in Mac OSX GCC #ifdef __APPLE__ -int isnanf(float a) { return (std::isnan(a)); } -#endif +int isnanf(float a) +{ + return (std::isnan(a)); +} +#endif #endif |
