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-rw-r--r--src/cuda-sim/instructions.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/cuda-sim/instructions.cc b/src/cuda-sim/instructions.cc
index 861f3bf..341186f 100644
--- a/src/cuda-sim/instructions.cc
+++ b/src/cuda-sim/instructions.cc
@@ -3625,7 +3625,7 @@ void mma_ld_impl(const ptx_instruction *pI, core_t *core, warp_inst_t &inst) {
if ((wmma_type == LOAD_C) && (type == F16_TYPE) &&
(wmma_layout == COL)) // memory address is scattered, check the
// profiling xls for more detail.
- inst.data_size = 2; // 2 byte transaction
+ inst.data_size = 2; // 2 byte transaction
else
inst.data_size = 4; // 4 byte transaction
assert(inst.memory_op == insn_memory_op);
@@ -5994,13 +5994,13 @@ void tex_impl(const ptx_instruction *pI, ptx_thread_info *thread) {
src2, thread->get_gpu()->gpgpu_ctx->func_sim->ptx_tex_regs,
nelem); // ptx_reg should be 4 entry vector type...coordinates into
// texture
- /*
- For programs with many streams, textures can be bound and unbound
- asynchronously. This means we need to use the kernel's "snapshot" of
- the state of the texture mappings when it was launched (so that we
- don't try to access the incorrect texture mapping if it's been updated,
- or that we don't access a mapping that has been unbound).
- */
+ /*
+ For programs with many streams, textures can be bound and unbound
+ asynchronously. This means we need to use the kernel's "snapshot" of
+ the state of the texture mappings when it was launched (so that we
+ don't try to access the incorrect texture mapping if it's been updated,
+ or that we don't access a mapping that has been unbound).
+ */
gpgpu_t *gpu = thread->get_gpu();
kernel_info_t &k = thread->get_kernel();
const struct textureReference *texref = gpu->get_texref(texname);