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+/*
+ * cflogger.h
+ *
+ * Copyright (c) 2009 by Tor M. Aamodt, Wilson W. L. Fung, and the
+ * University of British Columbia
+ * Vancouver, BC V6T 1Z4
+ * All Rights Reserved.
+ *
+ * THIS IS A LEGAL DOCUMENT BY DOWNLOADING GPGPU-SIM, YOU ARE AGREEING TO THESE
+ * TERMS AND CONDITIONS.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNERS OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ * NOTE: The files libcuda/cuda_runtime_api.c and src/cuda-sim/cuda-math.h
+ * are derived from the CUDA Toolset available from http://www.nvidia.com/cuda
+ * (property of NVIDIA). The files benchmarks/BlackScholes/ and
+ * benchmarks/template/ are derived from the CUDA SDK available from
+ * http://www.nvidia.com/cuda (also property of NVIDIA). The files from
+ * src/intersim/ are derived from Booksim (a simulator provided with the
+ * textbook "Principles and Practices of Interconnection Networks" available
+ * from http://cva.stanford.edu/books/ppin/). As such, those files are bound by
+ * the corresponding legal terms and conditions set forth separately (original
+ * copyright notices are left in files from these sources and where we have
+ * modified a file our copyright notice appears before the original copyright
+ * notice).
+ *
+ * Using this version of GPGPU-Sim requires a complete installation of CUDA
+ * which is distributed seperately by NVIDIA under separate terms and
+ * conditions. To use this version of GPGPU-Sim with OpenCL requires a
+ * recent version of NVIDIA's drivers which support OpenCL.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * 3. Neither the name of the University of British Columbia nor the names of
+ * its contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * 4. This version of GPGPU-SIM is distributed freely for non-commercial use only.
+ *
+ * 5. No nonprofit user may place any restrictions on the use of this software,
+ * including as modified by the user, by any other authorized user.
+ *
+ * 6. GPGPU-SIM was developed primarily by Tor M. Aamodt, Wilson W. L. Fung,
+ * Ali Bakhoda, George L. Yuan, at the University of British Columbia,
+ * Vancouver, BC V6T 1Z4
+ */
+
+#ifndef CFLOGGER_H
+#define CFLOGGER_H
+
+void try_snap_shot (unsigned long long current_cycle);
+void set_spill_interval (unsigned long long interval);
+void spill_log_to_file (FILE *fout, int final, unsigned long long current_cycle);
+
+void create_thread_CFlogger( int n_loggers, int n_threads, int n_insn, address_type start_pc, unsigned long long logging_interval);
+void destroy_thread_CFlogger( );
+void cflog_update_thread_pc( int logger_id, int thread_id, address_type pc );
+void cflog_snapshot( int logger_id, unsigned long long cycle );
+void cflog_print(FILE *fout);
+void cflog_print_path_expression(FILE *fout);
+void cflog_visualizer_print(FILE *fout);
+
+
+void insn_warp_occ_create( int n_loggers, int simd_width, int n_insn );
+void insn_warp_occ_log( int logger_id, address_type pc, int warp_occ );
+void insn_warp_occ_print( FILE *fout );
+
+
+void shader_warp_occ_create( int n_loggers, int simd_width, unsigned long long logging_interval );
+void shader_warp_occ_log( int logger_id, int warp_occ );
+void shader_warp_occ_snapshot( int logger_id, unsigned long long current_cycle );
+void shader_warp_occ_print( FILE *fout );
+
+
+void shader_mem_acc_create( int n_loggers, int n_dram, int n_bank, unsigned long long logging_interval );
+void shader_mem_acc_log( int logger_id, int dram_id, int bank, char rw );
+void shader_mem_acc_snapshot( int logger_id, unsigned long long current_cycle );
+void shader_mem_acc_print( FILE *fout );
+
+
+void shader_mem_lat_create( int n_loggers, unsigned long long logging_interval );
+void shader_mem_lat_log( int logger_id, int latency );
+void shader_mem_lat_snapshot( int logger_id, unsigned long long current_cycle );
+void shader_mem_lat_print( FILE *fout );
+
+
+int get_shader_normal_cache_id();
+int get_shader_texture_cache_id();
+int get_shader_constant_cache_id();
+void shader_cache_access_create( int n_loggers, int n_types, unsigned long long logging_interval );
+void shader_cache_access_log( int logger_id, int type, int miss);
+void shader_cache_access_unlog( int logger_id, int type, int miss);
+void shader_cache_access_print( FILE *fout );
+
+
+void shader_CTA_count_create( int n_shaders, unsigned long long logging_interval);
+void shader_CTA_count_log( int shader_id, int nCTAadded );
+void shader_CTA_count_unlog( int shader_id, int nCTAdone );
+void shader_CTA_count_resetnow( );
+void shader_CTA_count_print( FILE *fout );
+void shader_CTA_count_visualizer_print( FILE *fout );
+
+#endif /* CFLOGGER_H */