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-rw-r--r--src/gpgpu-sim/shader.cc78
1 files changed, 74 insertions, 4 deletions
diff --git a/src/gpgpu-sim/shader.cc b/src/gpgpu-sim/shader.cc
index 3db988b..25a765a 100644
--- a/src/gpgpu-sim/shader.cc
+++ b/src/gpgpu-sim/shader.cc
@@ -1893,6 +1893,17 @@ void tensor_core::issue( register_set& source_reg )
pipelined_simd_unit::issue(source_reg);
}
+unsigned pipelined_simd_unit::get_active_lanes_in_pipeline(){
+ active_mask_t active_lanes;
+ active_lanes.reset();
+ if(!m_config->fast_execution_mode || active_insts_in_pipeline){
+ for( unsigned stage=0; (stage+1)<m_pipeline_depth; stage++ ){
+ if( !m_pipeline_reg[stage]->empty() )
+ active_lanes|=m_pipeline_reg[stage]->get_active_mask();
+ }
+ }
+ return active_lanes.count();
+}
void ldst_unit::active_lanes_in_pipeline(){
unsigned active_count=pipelined_simd_unit::get_active_lanes_in_pipeline();
@@ -1946,13 +1957,13 @@ sp_unit::sp_unit( register_set* result_port, const shader_core_config *config,sh
}
dp_unit::dp_unit( register_set* result_port, const shader_core_config *config,shader_core_ctx *core)
- : pipelined_simd_unit(result_port,config,config->max_sfu_latency,core)
+ : pipelined_simd_unit(result_port,config,config->max_dp_latency,core)
{
m_name = "DP ";
}
int_unit::int_unit( register_set* result_port, const shader_core_config *config,shader_core_ctx *core)
- : pipelined_simd_unit(result_port,config,config->max_sp_latency,core)
+ : pipelined_simd_unit(result_port,config,config->max_int_latency,core)
{
m_name = "INT ";
}
@@ -1993,19 +2004,25 @@ pipelined_simd_unit::pipelined_simd_unit( register_set* result_port, const shade
for( unsigned i=0; i < m_pipeline_depth; i++ )
m_pipeline_reg[i] = new warp_inst_t( config );
m_core=core;
+ active_insts_in_pipeline=0;
}
void pipelined_simd_unit::cycle()
{
if( !m_pipeline_reg[0]->empty() ){
m_result_port->move_in(m_pipeline_reg[0]);
+ assert(active_insts_in_pipeline > 0);
+ active_insts_in_pipeline--;
+ }
+ if(!m_config->fast_execution_mode || active_insts_in_pipeline){
+ for( unsigned stage=0; (stage+1)<m_pipeline_depth; stage++ )
+ move_warp(m_pipeline_reg[stage], m_pipeline_reg[stage+1]);
}
- for( unsigned stage=0; (stage+1)<m_pipeline_depth; stage++ )
- move_warp(m_pipeline_reg[stage], m_pipeline_reg[stage+1]);
if( !m_dispatch_reg->empty() ) {
if( !m_dispatch_reg->dispatch_delay()){
int start_stage = m_dispatch_reg->latency - m_dispatch_reg->initiation_interval;
move_warp(m_pipeline_reg[start_stage],m_dispatch_reg);
+ active_insts_in_pipeline++;
}
}
occupied >>=1;
@@ -2981,8 +2998,61 @@ unsigned int shader_core_config::max_cta( const kernel_info_t &k ) const
return result;
}
+void shader_core_config::set_pipeline_latency() {
+
+ if(fast_execution_mode) {
+ //calculate the max latency based on the input
+
+ unsigned int_latency[5];
+ unsigned fp_latency[5];
+ unsigned dp_latency[5];
+ unsigned sfu_latency;
+ unsigned tensor_latency;
+
+ /*
+ * [0] ADD,SUB
+ * [1] MAX,Min
+ * [2] MUL
+ * [3] MAD
+ * [4] DIV
+ */
+ sscanf(opcode_latency_int, "%u,%u,%u,%u,%u",
+ &int_latency[0],&int_latency[1],&int_latency[2],
+ &int_latency[3],&int_latency[4]);
+ sscanf(opcode_latency_fp, "%u,%u,%u,%u,%u",
+ &fp_latency[0],&fp_latency[1],&fp_latency[2],
+ &fp_latency[3],&fp_latency[4]);
+ sscanf(opcode_latency_dp, "%u,%u,%u,%u,%u",
+ &dp_latency[0],&dp_latency[1],&dp_latency[2],
+ &dp_latency[3],&dp_latency[4]);
+ sscanf(opcode_latency_sfu, "%u",
+ &sfu_latency);
+ sscanf(opcode_latency_tensor, "%u",
+ &tensor_latency);
+
+ //all div operation are executed on sfu
+ //assume that the max latency are dp div or normal sfu_latency
+ max_sfu_latency = std::max(dp_latency[4],sfu_latency);
+ //assume that the max operation has the max latency
+ max_sp_latency = fp_latency[1];
+ max_int_latency = int_latency[1];
+ max_dp_latency = dp_latency[1];
+ max_tensor_core_latency = tensor_latency;
+ } else {
+ max_sfu_latency = 512;
+ max_sp_latency = 32;
+ max_int_latency = 32;
+ max_dp_latency = 512;
+ max_tensor_core_latency = 64;
+ }
+
+}
+
void shader_core_ctx::cycle()
{
+ if(m_config->fast_execution_mode && !isactive() && get_not_completed() == 0)
+ return;
+
m_stats->shader_cycles[m_sid]++;
writeback();
execute();