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/***************************************************************************************************
* Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
* * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used
* to endorse or promote products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
**************************************************************************************************/
/*! \file
\brief Implements tile iterators to partition the thread block tile into 2D subtiles and
efficiently load each. Applies permute transformation to construct 'interleaved K-strided'
data layout in which 4-element dot products from the same K index are arranged in consecutive
locations within shared memory.
Supports efficient loads from shared memory to target the DP4A instruction.
*/
#pragma once
#include <cutlass/coord.h>
#include <cutlass/gemm/gemm_global_tile.h>
#include <cutlass/matrix_traits.h>
namespace cutlass {
namespace gemm {
////////////////////////////////////////////////////////////////////////////////////////////////////
template <GemmOperand::Kind kOperand_,
MatrixLayout::Kind kLayout_,
typename Scalar_,
typename Tile_,
typename Threads_,
int kAccessSize_>
struct IgemmGlobalTileTraits : public GemmGlobalTileTraits<
// Which GEMM operand?
kOperand_,
// The layout.
kLayout_,
// The scalar.
Scalar_,
// The tile.
Tile_,
// The threads.
Threads_,
// The number of scalars per LDG/STG.
kAccessSize_> {
/// The base class.
typedef GemmGlobalTileTraits<kOperand_, kLayout_, Scalar_, Tile_, Threads_, kAccessSize_> Base;
/// The threads.
typedef typename Base::Threads Threads;
/// The strides in each dimension between different loads/stores.
typedef Shape<Base::Threads::kH * 4, 1, Base::Threads::kW, Base::kAccessSize> Delta;
/// The number of iterations needed to load/store the tile.
typedef Shape<Base::Tile::kH / Base::Threads::kH / 4,
4,
Base::Tile::kW / Base::Threads::kW,
Base::Tile::kC / Base::kAccessSize>
Iterations;
/// Computes the thread offset in (H, W) based on thread ID
struct ThreadOffset {
CUTLASS_HOST_DEVICE
Coord<4> operator()() const {
int thread_offset_h = threadIdx.x / Threads::kW * ThreadsDelta::kH;
int thread_offset_w = threadIdx.x % Threads::kW * ThreadsDelta::kW;
return make_Coord(0, thread_offset_h, thread_offset_w, 0);
}
};
public:
/// The threads strides.
typedef Shape<1, 4, Base::Tile::kC> ThreadsDelta;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Deprecated. Please use IgemmGlobalTileTraits instead.
template <GemmOperand::Kind kOperand_,
MatrixLayout::Kind kLayout_,
typename Scalar_,
typename Tile_,
typename Threads_,
int kAccessSize_>
struct IgemmContiguousGlobalTileTraits
: public IgemmGlobalTileTraits<kOperand_, kLayout_, Scalar_, Tile_, Threads_, kAccessSize_> {};
////////////////////////////////////////////////////////////////////////////////////////////////////
template <typename TileTraits_, typename Index_ = int>
struct IgemmGlobalIteratorAb : public GemmGlobalIteratorAb<TileTraits_, Index_> {
/// The base class.
typedef GemmGlobalIteratorAb<TileTraits_, Index_> Base;
/// The functor to compute the thread offset.
typedef typename TileTraits_::ThreadOffset ThreadOffset;
/// Constructor.
CUTLASS_DEVICE IgemmGlobalIteratorAb(typename Base::Params const& _params,
const Coord<3>& bounds,
const Coord<3>& block,
ThreadOffset thread_offset_func = ThreadOffset())
: Base(_params, bounds, block, thread_offset_func), in_residue_(false), mask_(0xffffffff) {
// The number of elements read in a single iteration.
int const kBlock = TileTraits_::Tile::kW * TileTraits_::kAccessSize;
// The residue.
int const kResidue = (int)(bounds[1] % kBlock);
// Compute the number of elements that are valid.
int const left = kResidue - Base::thread_offset[2];
if (left > 0 && left < 4) {
mask_ = (1u << (8 * left)) - 1u;
}
}
/// The accessor.
CUTLASS_DEVICE void get(typename Base::AccessType& value, int d, int h, int w, int c) const {
Base::get(value, d, h, w, c);
if (in_residue_) {
reinterpret_cast<uint32_t&>(value) &= mask_;
}
}
/// Move to residue portion.
CUTLASS_DEVICE void move_to_residue(typename Base::Index k) {
Base::move_to_residue(k);
in_residue_ = true;
}
/// Move back to the beginning of the first tile.
CUTLASS_DEVICE void rollback() {
Base::rollback();
in_residue_ = false;
}
/// Are we in the residue?
bool in_residue_;
/// The mask to clean up the values.
uint32_t mask_;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace gemm
} // namespace cutlass
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