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// This file created from vector_types.h distributed with CUDA 1.1
// Changes Copyright 2009, Wilson W. L. Fung and Tor M. Aamodt
// University of British Columbia
/*
* Copyright 1993-2007 NVIDIA Corporation. All rights reserved.
*
* NOTICE TO USER:
*
* This source code is subject to NVIDIA ownership rights under U.S. and
* international Copyright laws. Users and possessors of this source code
* are hereby granted a nonexclusive, royalty-free license to use this code
* in individual and commercial software.
*
* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
* OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
* OR PERFORMANCE OF THIS SOURCE CODE.
*
* U.S. Government End Users. This source code is a "commercial item" as
* that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
* "commercial computer software" and "commercial computer software
* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
* and is provided to the U.S. Government only as a commercial end item.
* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
* source code with only those rights set forth herein.
*
* Any use of this source code in individual and commercial software must
* include, in the user documentation and internal comments to the code,
* the above Disclaimer and U.S. Government End Users Notice.
*/
#ifndef CUDA_MATH
#define CUDA_MATH
// cuda math implementations
#undef max
#undef min
namespace cuda_math {
#define __attribute__(a) // to remove warnings inside math_functions.h
#undef INT_MAX
#if CUDART_VERSION < 3000
// DEVICE_BUILTIN
struct int4 {
int x, y, z, w;
};
struct uint4 {
unsigned int x, y, z, w;
};
struct float4 {
float x, y, z, w;
};
struct float2 {
float x, y;
};
// DEVICE_BUILTIN
typedef struct int4 int4;
typedef struct uint4 uint4;
typedef struct float4 float4;
typedef struct float2 float2;
extern float rsqrtf(float); // CUDA 2.3 beta
#else
#define UINT_MAX ((unsigned int)-1)
#endif
#define CUDA_FLOAT_MATH_FUNCTIONS
#include <device_types.h>
#define __CUDA_INTERNAL_COMPILATION__
#if CUDART_VERSION >= 3000
#define __CUDACC__
#include <device_functions.h>
#else
#include <math_functions.h>
#endif
#undef __CUDA_INTERNAL_COMPILATION__
#undef __attribute__
#if CUDART_VERSION >= 3000
#define __internal_float2int float2int
#define __internal_float2uint float2uint
#include <math.h>
#define __internal_accurate_fdividef fdividef
#endif
}
#endif
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