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/*
* gpu-misc.h
*
* Copyright (c) 2009 by Tor M. Aamodt, Wilson W. L. Fung, Ali Bakhoda,
* George L. Yuan and the
* University of British Columbia
* Vancouver, BC V6T 1Z4
* All Rights Reserved.
*
* THIS IS A LEGAL DOCUMENT BY DOWNLOADING GPGPU-SIM, YOU ARE AGREEING TO THESE
* TERMS AND CONDITIONS.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNERS OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* NOTE: The files libcuda/cuda_runtime_api.c and src/cuda-sim/cuda-math.h
* are derived from the CUDA Toolset available from http://www.nvidia.com/cuda
* (property of NVIDIA). The files benchmarks/BlackScholes/ and
* benchmarks/template/ are derived from the CUDA SDK available from
* http://www.nvidia.com/cuda (also property of NVIDIA). The files from
* src/intersim/ are derived from Booksim (a simulator provided with the
* textbook "Principles and Practices of Interconnection Networks" available
* from http://cva.stanford.edu/books/ppin/). As such, those files are bound by
* the corresponding legal terms and conditions set forth separately (original
* copyright notices are left in files from these sources and where we have
* modified a file our copyright notice appears before the original copyright
* notice).
*
* Using this version of GPGPU-Sim requires a complete installation of CUDA
* which is distributed seperately by NVIDIA under separate terms and
* conditions. To use this version of GPGPU-Sim with OpenCL requires a
* recent version of NVIDIA's drivers which support OpenCL.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the University of British Columbia nor the names of
* its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* 4. This version of GPGPU-SIM is distributed freely for non-commercial use only.
*
* 5. No nonprofit user may place any restrictions on the use of this software,
* including as modified by the user, by any other authorized user.
*
* 6. GPGPU-SIM was developed primarily by Tor M. Aamodt, Wilson W. L. Fung,
* Ali Bakhoda, George L. Yuan, at the University of British Columbia,
* Vancouver, BC V6T 1Z4
*/
#ifndef GPU_MISC_H
#define GPU_MISC_H
#define CONSTC 100
#define DCACHE 200
#define TEXTC 300
#define SHD_CACHE_TAG(x,shdr) ((x) & (~((unsigned long long int)shdr->L1cache->line_sz - 1)))
#define SHD_TEXCACHE_TAG(x,shdr) ((x) & (~((unsigned long long int)shdr->L1texcache->line_sz - 1)))
#define SHD_CONSTCACHE_TAG(x,shdr) ((x) & (~((unsigned long long int)shdr->L1constcache->line_sz - 1)))
#define CACHE_TAG_OF(x,cache) ((x) & (~((unsigned long long int)cache->line_sz - 1)))
#define CACHE_TAG_OF_64(x) ((x) & (~((unsigned long long int)64 - 1)))
#define ispowerof2(x) ((((x) - 1) & (x)) == 0)
#define powerof2(x) (1 << (x))
enum mem_space { //used for cudasim
SHARED_SPACE,
CONST_SPACE,
GLOBAL_SPACE,
LOCAL_SPACE,
TEX_SPACE
};
//enables a verbose printout of all L1 cache misses and all MSHR status changes
//good for a single shader configuration
#define DEBUGL1MISS 0
unsigned int LOGB2( unsigned int v );
unsigned int MAX2NUM( unsigned int a, unsigned int b );
unsigned int MIN2NUM( unsigned int a, unsigned int b );
#define gs_max2(a,b) (((a)>(b))?(a):(b))
#define gs_min2(a,b) (((a)<(b))?(a):(b))
#define min3(x,y,z) (((x)<(y) && (x)<(z))?(x):(gs_min2((y),(z))))
#endif
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