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/*
* gpu-sim.cc
*
* Copyright (c) 2009 by Tor M. Aamodt, Wilson W. L. Fung, Ali Bakhoda,
* George L. Yuan, Ivan Sham, Henry Wong, Dan O'Connor and the
* University of British Columbia
* Vancouver, BC V6T 1Z4
* All Rights Reserved.
*
* THIS IS A LEGAL DOCUMENT BY DOWNLOADING GPGPU-SIM, YOU ARE AGREEING TO THESE
* TERMS AND CONDITIONS.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNERS OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* NOTE: The files libcuda/cuda_runtime_api.c and src/cuda-sim/cuda-math.h
* are derived from the CUDA Toolset available from http://www.nvidia.com/cuda
* (property of NVIDIA). The files benchmarks/BlackScholes/ and
* benchmarks/template/ are derived from the CUDA SDK available from
* http://www.nvidia.com/cuda (also property of NVIDIA). The files from
* src/intersim/ are derived from Booksim (a simulator provided with the
* textbook "Principles and Practices of Interconnection Networks" available
* from http://cva.stanford.edu/books/ppin/). As such, those files are bound by
* the corresponding legal terms and conditions set forth separately (original
* copyright notices are left in files from these sources and where we have
* modified a file our copyright notice appears before the original copyright
* notice).
*
* Using this version of GPGPU-Sim requires a complete installation of CUDA
* which is distributed seperately by NVIDIA under separate terms and
* conditions. To use this version of GPGPU-Sim with OpenCL requires a
* recent version of NVIDIA's drivers which support OpenCL.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the University of British Columbia nor the names of
* its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* 4. This version of GPGPU-SIM is distributed freely for non-commercial use only.
*
* 5. No nonprofit user may place any restrictions on the use of this software,
* including as modified by the user, by any other authorized user.
*
* 6. GPGPU-SIM was developed primarily by Tor M. Aamodt, Wilson W. L. Fung,
* Ali Bakhoda, George L. Yuan, at the University of British Columbia,
* Vancouver, BC V6T 1Z4
*/
#include "gpu-sim.h"
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "zlib.h"
#include "../option_parser.h"
#include "shader.h"
#include "dram.h"
#include "mem_fetch.h"
#include <time.h>
#include "gpu-cache.h"
#include "gpu-misc.h"
#include "delayqueue.h"
#include "shader.h"
#include "icnt_wrapper.h"
#include "dram.h"
#include "addrdec.h"
#include "stat-tool.h"
#include "l2cache.h"
#include "../cuda-sim/ptx-stats.h"
#include "../intersim/statwraper.h"
#include "../intersim/interconnect_interface.h"
#include "../abstract_hardware_model.h"
#include "../debug.h"
#include "../gpgpusim_entrypoint.h"
#include "../cuda-sim/cuda-sim.h"
#include "mem_latency_stat.h"
#include "visualizer.h"
#include "stats.h"
#include <stdio.h>
#include <string.h>
#define MAX(a,b) (((a)>(b))?(a):(b))
bool g_interactive_debugger_enabled=false;
unsigned long long gpu_sim_cycle = 0;
unsigned long long gpu_tot_sim_cycle = 0;
// performance counter for stalls due to congestion.
unsigned int gpu_stall_dramfull = 0;
unsigned int gpu_stall_icnt2sh = 0;
/* Clock Domains */
#define CORE 0x01
#define L2 0x02
#define DRAM 0x04
#define ICNT 0x08
#define MEM_LATENCY_STAT_IMPL
#include "mem_latency_stat.h"
void memory_config::reg_options(class OptionParser * opp)
{
option_parser_register(opp, "-gpgpu_dram_scheduler", OPT_INT32, &scheduler_type,
"0 = fifo, 1 = FR-FCFS (defaul)", "1");
option_parser_register(opp, "-gpgpu_dram_partition_queues", OPT_CSTR, &gpgpu_L2_queue_config,
"i2$:$2d:d2$:$2i",
"8:8:8:8");
option_parser_register(opp, "-l2_ideal", OPT_BOOL, &l2_ideal,
"Use a ideal L2 cache that always hit",
"0");
option_parser_register(opp, "-gpgpu_cache:dl2", OPT_CSTR, &m_L2_config.m_config_string,
"unified banked L2 data cache config "
" {<nsets>:<bsize>:<assoc>:<rep>:<wr>:<alloc>,<mshr>:<N>:<merge>,<mq>}",
NULL);
option_parser_register(opp, "-gpgpu_cache:dl2_texture_only", OPT_BOOL, &m_L2_texure_only,
"L2 cache used for texture only",
"0");
option_parser_register(opp, "-gpgpu_n_mem", OPT_UINT32, &m_n_mem,
"number of memory modules (e.g. memory controllers) in gpu",
"8");
option_parser_register(opp, "-gpgpu_n_mem_per_ctrlr", OPT_UINT32, &gpu_n_mem_per_ctrlr,
"number of memory chips per memory controller",
"1");
option_parser_register(opp, "-gpgpu_memlatency_stat", OPT_INT32, &gpgpu_memlatency_stat,
"track and display latency statistics 0x2 enables MC, 0x4 enables queue logs",
"0");
option_parser_register(opp, "-gpgpu_dram_sched_queue_size", OPT_INT32, &gpgpu_dram_sched_queue_size,
"0 = unlimited (default); # entries per chip",
"0");
option_parser_register(opp, "-gpgpu_dram_buswidth", OPT_UINT32, &busW,
"default = 4 bytes (8 bytes per cycle at DDR)",
"4");
option_parser_register(opp, "-gpgpu_dram_burst_length", OPT_UINT32, &BL,
"Burst length of each DRAM request (default = 4 DDR cycle)",
"4");
option_parser_register(opp, "-gpgpu_dram_timing_opt", OPT_CSTR, &gpgpu_dram_timing_opt,
"DRAM timing parameters = {nbk:tCCD:tRRD:tRCD:tRAS:tRP:tRC:CL:WL:tWTR}",
"4:2:8:12:21:13:34:9:4:5");
m_address_mapping.addrdec_setoption(opp);
}
void shader_core_config::reg_options(class OptionParser * opp)
{
option_parser_register(opp, "-gpgpu_simd_model", OPT_INT32, &model,
"1 = post-dominator", "1");
option_parser_register(opp, "-gpgpu_shader_core_pipeline", OPT_CSTR, &gpgpu_shader_core_pipeline_opt,
"shader core pipeline config, i.e., {<nthread>:<warpsize>:<pipe_simd_width>}",
"256:32:32");
option_parser_register(opp, "-gpgpu_tex_cache:l1", OPT_CSTR, &m_L1T_config.m_config_string,
"per-shader L1 texture cache (READ-ONLY) config, i.e., {<nsets>:<linesize>:<assoc>:<repl>|none}",
"512:64:2:L:R:m");
option_parser_register(opp, "-gpgpu_const_cache:l1", OPT_CSTR, &m_L1C_config.m_config_string,
"per-shader L1 constant memory cache (READ-ONLY) config "
" {<nsets>:<bsize>:<assoc>:<rep>:<wr>:<alloc>,<mshr>:<N>:<merge>,<mq>}",
"64:64:2:L:R:f,A:2:32,4" );
option_parser_register(opp, "-gpgpu_cache:il1", OPT_CSTR, &m_L1I_config.m_config_string,
"shader L1 instruction cache config "
" {<nsets>:<bsize>:<assoc>:<rep>:<wr>:<alloc>,<mshr>:<N>:<merge>,<mq>}",
"4:256:4:L:R:f,A:2:32,4" );
option_parser_register(opp, "-gpgpu_cache:dl1", OPT_CSTR, &m_L1D_config.m_config_string,
"per-shader L1 data cache config "
" {<nsets>:<bsize>:<assoc>:<rep>:<wr>:<alloc>,<mshr>:<N>:<merge>,<mq>|none}",
"none" );
option_parser_register(opp, "-gpgpu_perfect_mem", OPT_BOOL, &gpgpu_perfect_mem,
"enable perfect memory mode (no cache miss)",
"0");
option_parser_register(opp, "-gpgpu_shader_registers", OPT_UINT32, &gpgpu_shader_registers,
"Number of registers per shader core. Limits number of concurrent CTAs. (default 8192)",
"8192");
option_parser_register(opp, "-gpgpu_shader_cta", OPT_UINT32, &max_cta_per_core,
"Maximum number of concurrent CTAs in shader (default 8)",
"8");
option_parser_register(opp, "-gpgpu_n_clusters", OPT_UINT32, &n_simt_clusters,
"number of processing clusters",
"10");
option_parser_register(opp, "-gpgpu_n_cores_per_cluster", OPT_UINT32, &n_simt_cores_per_cluster,
"number of simd cores per cluster",
"3");
option_parser_register(opp, "-gpgpu_n_cluster_ejection_buffer_size", OPT_UINT32, &n_simt_ejection_buffer_size,
"number of packets in ejection buffer",
"8");
option_parser_register(opp, "-gpgpu_n_ldst_response_buffer_size", OPT_UINT32, &ldst_unit_response_queue_size,
"number of response packets in ld/st unit ejection buffer",
"2");
option_parser_register(opp, "-gpgpu_shmem_size", OPT_UINT32, &gpgpu_shmem_size,
"Size of shared memory per shader core (default 16kB)",
"16384");
option_parser_register(opp, "-gpgpu_shmem_warp_parts", OPT_INT32, &mem_warp_parts,
"Number of portions a warp is divided into for shared memory bank conflict check ",
"2");
option_parser_register(opp, "-gpgpu_warpdistro_shader", OPT_INT32, &gpgpu_warpdistro_shader,
"Specify which shader core to collect the warp size distribution from",
"-1");
option_parser_register(opp, "-gpgpu_local_mem_map", OPT_BOOL, &gpgpu_local_mem_map,
"Mapping from local memory space address to simulated GPU physical address space (default = enabled)",
"1");
option_parser_register(opp, "-gpgpu_num_reg_banks", OPT_INT32, &gpgpu_num_reg_banks,
"Number of register banks (default = 8)",
"8");
option_parser_register(opp, "-gpgpu_reg_bank_use_warp_id", OPT_BOOL, &gpgpu_reg_bank_use_warp_id,
"Use warp ID in mapping registers to banks (default = off)",
"0");
option_parser_register(opp, "-gpgpu_operand_collector_num_units_sp", OPT_INT32, &gpgpu_operand_collector_num_units_sp,
"number of collector units (default = 4)",
"4");
option_parser_register(opp, "-gpgpu_operand_collector_num_units_sfu", OPT_INT32, &gpgpu_operand_collector_num_units_sfu,
"number of collector units (default = 4)",
"4");
option_parser_register(opp, "-gpgpu_operand_collector_num_units_mem", OPT_INT32, &gpgpu_operand_collector_num_units_mem,
"number of collector units (default = 2)",
"2");
option_parser_register(opp, "-gpgpu_coalesce_arch", OPT_INT32, &gpgpu_coalesce_arch,
"Coalescing arch (default = 13, anything else is off for now)",
"13");
}
void gpgpu_sim_config::reg_options(option_parser_t opp)
{
gpgpu_functional_sim_config::reg_options(opp);
m_shader_config.reg_options(opp);
m_memory_config.reg_options(opp);
option_parser_register(opp, "-gpgpu_max_cycle", OPT_INT32, &gpu_max_cycle_opt,
"terminates gpu simulation early (0 = no limit)",
"0");
option_parser_register(opp, "-gpgpu_max_insn", OPT_INT32, &gpu_max_insn_opt,
"terminates gpu simulation early (0 = no limit)",
"0");
option_parser_register(opp, "-gpgpu_max_cta", OPT_INT32, &gpu_max_cta_opt,
"terminates gpu simulation early (0 = no limit)",
"0");
option_parser_register(opp, "-gpgpu_runtime_stat", OPT_CSTR, &gpgpu_runtime_stat,
"display runtime statistics such as dram utilization {<freq>:<flag>}",
"10000:0");
option_parser_register(opp, "-gpgpu_flush_cache", OPT_BOOL, &gpgpu_flush_cache,
"Flush cache at the end of each kernel call",
"0");
option_parser_register(opp, "-gpgpu_deadlock_detect", OPT_BOOL, &gpu_deadlock_detect,
"Stop the simulation at deadlock (1=on (default), 0=off)",
"1");
option_parser_register(opp, "-gpgpu_ptx_instruction_classification", OPT_INT32,
&gpgpu_ptx_instruction_classification,
"if enabled will classify ptx instruction types per kernel (Max 255 kernels now)",
"0");
option_parser_register(opp, "-gpgpu_ptx_sim_mode", OPT_INT32, &g_ptx_sim_mode,
"Select between Performance (default) or Functional simulation (1)",
"0");
option_parser_register(opp, "-gpgpu_clock_domains", OPT_CSTR, &gpgpu_clock_domains,
"Clock Domain Frequencies in MhZ {<Core Clock>:<ICNT Clock>:<L2 Clock>:<DRAM Clock>}",
"500.0:2000.0:2000.0:2000.0");
option_parser_register(opp, "-gpgpu_cflog_interval", OPT_INT32, &gpgpu_cflog_interval,
"Interval between each snapshot in control flow logger",
"0");
option_parser_register(opp, "-visualizer_enabled", OPT_BOOL,
&g_visualizer_enabled, "Turn on visualizer output (1=On, 0=Off)",
"1");
option_parser_register(opp, "-visualizer_outputfile", OPT_CSTR,
&g_visualizer_filename, "Specifies the output log file for visualizer",
NULL);
option_parser_register(opp, "-visualizer_zlevel", OPT_INT32,
&g_visualizer_zlevel, "Compression level of the visualizer output log (0=no comp, 9=highest)",
"6");
ptx_file_line_stats_options(opp);
}
/////////////////////////////////////////////////////////////////////////////
void increment_x_then_y_then_z( dim3 &i, const dim3 &bound)
{
i.x++;
if ( i.x >= bound.x ) {
i.x = 0;
i.y++;
if ( i.y >= bound.y ) {
i.y = 0;
if( i.z < bound.z )
i.z++;
}
}
}
void gpgpu_sim::launch( kernel_info_t &kinfo )
{
unsigned cta_size = kinfo.threads_per_cta();
if ( cta_size > m_shader_config->n_thread_per_shader ) {
printf("Execution error: Shader kernel CTA (block) size is too large for microarch config.\n");
printf(" CTA size (x*y*z) = %u, max supported = %u\n", cta_size,
m_shader_config->n_thread_per_shader );
printf(" => either change -gpgpu_shader argument in gpgpusim.config file or\n");
printf(" modify the CUDA source to decrease the kernel block size.\n");
abort();
}
m_running_kernels.push_back(kinfo);
}
kernel_info_t *gpgpu_sim::next_grid()
{
m_the_kernel = m_running_kernels.front();
m_running_kernels.pop_front();
return &m_the_kernel;
}
void set_ptx_warp_size(const struct core_config * warp_size);
gpgpu_sim::gpgpu_sim( const gpgpu_sim_config &config )
: gpgpu_t(config), m_config(config)
{
m_shader_config = &m_config.m_shader_config;
m_memory_config = &m_config.m_memory_config;
set_ptx_warp_size(m_shader_config);
ptx_file_line_stats_create_exposed_latency_tracker(m_config.num_shader());
m_shader_stats = new shader_core_stats(m_shader_config);
m_memory_stats = new memory_stats_t(m_config.num_shader(),m_shader_config,m_memory_config);
gpu_sim_insn = 0;
gpu_tot_sim_insn = 0;
gpu_tot_issued_cta = 0;
gpu_deadlock = false;
m_cluster = new simt_core_cluster*[m_shader_config->n_simt_clusters];
for (unsigned i=0;i<m_shader_config->n_simt_clusters;i++)
m_cluster[i] = new simt_core_cluster(this,i,m_shader_config,m_memory_config,m_shader_stats,m_memory_stats);
m_memory_partition_unit = new memory_partition_unit*[m_memory_config->m_n_mem];
for (unsigned i=0;i<m_memory_config->m_n_mem;i++)
m_memory_partition_unit[i] = new memory_partition_unit(i, m_memory_config, m_memory_stats);
icnt_init(m_shader_config->n_simt_clusters,m_memory_config->m_n_mem);
time_vector_create(NUM_MEM_REQ_STAT);
fprintf(stdout, "GPGPU-Sim uArch: performance model initialization complete.\n");
}
int gpgpu_sim::shared_mem_size() const
{
return m_shader_config->gpgpu_shmem_size;
}
int gpgpu_sim::num_registers_per_core() const
{
return m_shader_config->gpgpu_shader_registers;
}
int gpgpu_sim::wrp_size() const
{
return m_shader_config->warp_size;
}
int gpgpu_sim::shader_clock() const
{
return m_config.core_freq/1000;
}
void gpgpu_sim::set_prop( cudaDeviceProp *prop )
{
m_cuda_properties = prop;
}
const struct cudaDeviceProp *gpgpu_sim::get_prop() const
{
return m_cuda_properties;
}
enum divergence_support_t gpgpu_sim::simd_model() const
{
return m_shader_config->model;
}
void gpgpu_sim_config::init_clock_domains(void )
{
sscanf(gpgpu_clock_domains,"%lf:%lf:%lf:%lf",
&core_freq, &icnt_freq, &l2_freq, &dram_freq);
core_freq = core_freq MhZ;
icnt_freq = icnt_freq MhZ;
l2_freq = l2_freq MhZ;
dram_freq = dram_freq MhZ;
core_period = 1/core_freq;
icnt_period = 1/icnt_freq;
dram_period = 1/dram_freq;
l2_period = 1/l2_freq;
printf("GPGPU-Sim uArch: clock freqs: %lf:%lf:%lf:%lf\n",core_freq,icnt_freq,l2_freq,dram_freq);
printf("GPGPU-Sim uArch: clock periods: %.20lf:%.20lf:%.20lf:%.20lf\n",core_period,icnt_period,l2_period,dram_period);
}
void gpgpu_sim::reinit_clock_domains(void)
{
core_time = 0;
dram_time = 0;
icnt_time = 0;
l2_time = 0;
}
// return the number of cycle required to run all the trace on the gpu
unsigned int gpgpu_sim::run_gpu_sim()
{
// run a CUDA grid on the GPU microarchitecture simulator
kernel_info_t &entry = m_the_kernel;
size_t program_size = get_kernel_code_size(entry.entry());
int not_completed;
int mem_busy;
int icnt2mem_busy;
gpu_sim_cycle = 0;
not_completed = 1;
mem_busy = 1;
icnt2mem_busy = 1;
more_thread = true;
g_total_cta_left=0;
gpu_sim_insn = 0;
m_shader_stats->new_grid();
reinit_clock_domains();
set_param_gpgpu_num_shaders(m_config.num_shader());
for (unsigned i=0;i<m_shader_config->n_simt_clusters;i++)
m_cluster[i]->reinit();
if (m_config.gpu_max_cta_opt != 0) {
g_total_cta_left = m_config.gpu_max_cta_opt;
} else {
g_total_cta_left = m_the_kernel.num_blocks();
}
if (m_config.gpu_max_cta_opt != 0) {
// the maximum number of CTA has been reached, stop any further simulation
if (gpu_tot_issued_cta >= m_config.gpu_max_cta_opt)
return 0;
}
if (m_config.gpu_max_cycle_opt && (gpu_tot_sim_cycle + gpu_sim_cycle) >= m_config.gpu_max_cycle_opt) {
return gpu_sim_cycle;
}
if (m_config.gpu_max_insn_opt && (gpu_tot_sim_insn + gpu_sim_insn) >= m_config.gpu_max_insn_opt) {
return gpu_sim_cycle;
}
// initialize the control-flow, memory access, memory latency logger
create_thread_CFlogger( m_config.num_shader(), m_shader_config->n_thread_per_shader, program_size, 0, m_config.gpgpu_cflog_interval );
shader_CTA_count_create( m_config.num_shader(), m_config.gpgpu_cflog_interval);
if (m_config.gpgpu_cflog_interval != 0) {
insn_warp_occ_create( m_config.num_shader(), m_shader_config->warp_size, program_size );
shader_warp_occ_create( m_config.num_shader(), m_shader_config->warp_size, m_config.gpgpu_cflog_interval);
shader_mem_acc_create( m_config.num_shader(), m_memory_config->m_n_mem, 4, m_config.gpgpu_cflog_interval);
shader_mem_lat_create( m_config.num_shader(), m_config.gpgpu_cflog_interval);
shader_cache_access_create( m_config.num_shader(), 3, m_config.gpgpu_cflog_interval);
set_spill_interval (m_config.gpgpu_cflog_interval * 40);
}
if (g_network_mode)
icnt_init_grid();
last_gpu_sim_insn = 0;
while (not_completed || mem_busy || icnt2mem_busy) {
cycle();
not_completed = 0;
for (unsigned i=0;i<m_shader_config->n_simt_clusters;i++)
not_completed += m_cluster[i]->get_not_completed();
mem_busy = 0;
for (unsigned i=0;i<m_memory_config->m_n_mem;i++)
mem_busy += m_memory_partition_unit[i]->busy();
icnt2mem_busy = icnt_busy();
if (m_config.gpu_max_cycle_opt && (gpu_tot_sim_cycle + gpu_sim_cycle) >= m_config.gpu_max_cycle_opt)
break;
if (m_config.gpu_max_insn_opt && (gpu_tot_sim_insn + gpu_sim_insn) >= m_config.gpu_max_insn_opt)
break;
if (m_config.gpu_deadlock_detect && gpu_deadlock)
break;
}
m_memory_stats->memlatstat_lat_pw();
gpu_tot_sim_cycle += gpu_sim_cycle;
gpu_tot_sim_insn += gpu_sim_insn;
ptx_file_line_stats_write_file();
gpu_print_stat();
if (g_network_mode) {
interconnect_stats();
printf("----------------------------Interconnect-DETAILS---------------------------------" );
icnt_overal_stat();
printf("----------------------------END-of-Interconnect-DETAILS-------------------------" );
}
if (m_config.gpu_deadlock_detect && gpu_deadlock) {
fflush(stdout);
printf("\n\nGPGPU-Sim uArch: ERROR ** deadlock detected: last writeback core %u @ gpu_sim_cycle %u (+ gpu_tot_sim_cycle %u) (%u cycles ago)\n",
gpu_sim_insn_last_update_sid,
(unsigned) gpu_sim_insn_last_update, (unsigned) (gpu_tot_sim_cycle-gpu_sim_cycle),
(unsigned) (gpu_sim_cycle - gpu_sim_insn_last_update ));
unsigned num_cores=0;
for (unsigned i=0;i<m_shader_config->n_simt_clusters;i++) {
unsigned not_completed = m_cluster[i]->get_not_completed();
if( not_completed ) {
if ( !num_cores ) {
printf("GPGPU-Sim uArch: DEADLOCK shader cores no longer committing instructions [core(# threads)]:\n" );
printf("GPGPU-Sim uArch: DEADLOCK ");
m_cluster[i]->print_not_completed(stdout);
} else if (num_cores < 8 ) {
m_cluster[i]->print_not_completed(stdout);
} else if (num_cores >= 8 ) {
printf(" + others ... ");
}
num_cores+=m_shader_config->n_simt_cores_per_cluster;
}
}
printf("\n");
for (unsigned i=0;i<m_memory_config->m_n_mem;i++) {
bool busy = m_memory_partition_unit[i]->busy();
if( busy )
printf("GPGPU-Sim uArch DEADLOCK: memory partition %u busy\n", i );
}
if( icnt_busy() ) {
printf("GPGPU-Sim uArch DEADLOCK: iterconnect contains traffic\n");
display_icnt_state( stdout );
}
printf("\nRe-run the simulator in gdb and use debug routines in .gdbinit to debug this\n");
fflush(stdout);
abort();
}
return gpu_sim_cycle;
}
void gpgpu_sim::gpu_print_stat() const
{
printf("gpu_sim_cycle = %lld\n", gpu_sim_cycle);
printf("gpu_sim_insn = %lld\n", gpu_sim_insn);
printf("gpu_ipc = %12.4f\n", (float)gpu_sim_insn / gpu_sim_cycle);
printf("gpu_tot_sim_cycle = %lld\n", gpu_tot_sim_cycle);
printf("gpu_tot_sim_insn = %lld\n", gpu_tot_sim_insn);
printf("gpu_tot_ipc = %12.4f\n", (float)gpu_tot_sim_insn / gpu_tot_sim_cycle);
printf("gpu_tot_issued_cta = %lld\n", gpu_tot_issued_cta);
// performance counter for stalls due to congestion.
printf("gpu_stall_dramfull = %d\n", gpu_stall_dramfull);
printf("gpu_stall_icnt2sh = %d\n", gpu_stall_icnt2sh );
m_shader_stats->print(stdout);
// performance counter that are not local to one shader
m_memory_stats->memlatstat_print(m_memory_config->m_n_mem,m_memory_config->nbk);
m_memory_stats->print(stdout);
for (unsigned i=0;i<m_memory_config->m_n_mem;i++)
m_memory_partition_unit[i]->print(stdout);
if (m_memory_config->m_L2_config.get_num_lines())
L2c_print_cache_stat();
if (m_config.gpgpu_cflog_interval != 0) {
spill_log_to_file (stdout, 1, gpu_sim_cycle);
insn_warp_occ_print(stdout);
}
if ( gpgpu_ptx_instruction_classification ) {
StatDisp( g_inst_classification_stat[g_ptx_kernel_count]);
StatDisp( g_inst_op_classification_stat[g_ptx_kernel_count]);
}
time_vector_print();
fflush(stdout);
}
// performance counter that are not local to one shader
unsigned gpgpu_sim::threads_per_core() const
{
return m_shader_config->n_thread_per_shader;
}
void shader_core_ctx::mem_instruction_stats(const warp_inst_t &inst)
{
//this breaks some encapsulation: the is_[space] functions, if you change those, change this.
switch (inst.space.get_type()) {
case undefined_space:
case reg_space:
break;
case shared_space:
m_stats->gpgpu_n_shmem_insn++;
break;
case const_space:
m_stats->gpgpu_n_const_insn++;
break;
case param_space_kernel:
case param_space_local:
m_stats->gpgpu_n_param_insn++;
break;
case tex_space:
m_stats->gpgpu_n_tex_insn++;
break;
case global_space:
case local_space:
if( inst.is_store() )
m_stats->gpgpu_n_store_insn++;
else
m_stats->gpgpu_n_load_insn++;
break;
default:
abort();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Launches a cooperative thread array (CTA).
*
* @param kernel
* object that tells us which kernel to ask for a CTA from
*/
void shader_core_ctx::issue_block2core( kernel_info_t &kernel )
{
// find a free CTA context
unsigned free_cta_hw_id=(unsigned)-1;
unsigned max_concurrent_cta_this_kernel = m_config->max_cta(kernel);
assert( max_concurrent_cta_this_kernel <= MAX_CTA_PER_SHADER );
for (unsigned i=0;i<max_concurrent_cta_this_kernel;i++ ) {
if( m_cta_status[i]==0 ) {
free_cta_hw_id=i;
break;
}
}
assert( free_cta_hw_id!=(unsigned)-1 );
// determine hardware threads and warps that will be used for this CTA
int cta_size = kernel.threads_per_cta();
// hw warp id = hw thread id mod warp size, so we need to find a range
// of hardware thread ids corresponding to an integral number of hardware
// thread ids
int padded_cta_size = cta_size;
if (cta_size%m_config->warp_size)
padded_cta_size = ((cta_size/m_config->warp_size)+1)*(m_config->warp_size);
unsigned start_thread = free_cta_hw_id * padded_cta_size;
unsigned end_thread = start_thread + cta_size;
// reset the microarchitecture state of the selected hardware thread and warp contexts
reinit(start_thread, end_thread,false);
// initalize scalar threads and determine which hardware warps they are allocated to
// bind functional simulation state of threads to hardware resources (simulation)
warp_set_t warps;
unsigned nthreads_in_block= 0;
for (unsigned i = start_thread; i<end_thread; i++) {
m_thread[i].m_cta_id = free_cta_hw_id;
unsigned warp_id = i/m_config->warp_size;
nthreads_in_block += ptx_sim_init_thread(kernel,&m_thread[i].m_functional_model_thread_state,m_sid,i,cta_size-(i-start_thread),m_config->n_thread_per_shader,this,free_cta_hw_id,warp_id,m_cluster->get_gpu());
warps.set( warp_id );
}
assert( nthreads_in_block > 0 && nthreads_in_block <= m_config->n_thread_per_shader); // should be at least one, but less than max
m_cta_status[free_cta_hw_id]=nthreads_in_block;
// now that we know which warps are used in this CTA, we can allocate
// resources for use in CTA-wide barrier operations
m_barriers.allocate_barrier(free_cta_hw_id,warps);
// initialize the SIMT stacks and fetch hardware
init_warps( free_cta_hw_id, start_thread, end_thread);
m_n_active_cta++;
shader_CTA_count_log(m_sid, 1);
printf("GPGPU-Sim uArch: core:%3d, cta:%2u initialized @(%lld,%lld)\n", m_sid, free_cta_hw_id, gpu_sim_cycle, gpu_tot_sim_cycle );
}
///////////////////////////////////////////////////////////////////////////////////////////
void dram_t::dram_log( int task )
{
if (task == SAMPLELOG) {
StatAddSample(mrqq_Dist, que_length());
} else if (task == DUMPLOG) {
printf ("Queue Length DRAM[%d] ",id);StatDisp(mrqq_Dist);
}
}
//Find next clock domain and increment its time
int gpgpu_sim::next_clock_domain(void)
{
double smallest = min3(core_time,icnt_time,dram_time);
int mask = 0x00;
if ( l2_time <= smallest ) {
smallest = l2_time;
mask |= L2 ;
l2_time += m_config.l2_period;
}
if ( icnt_time <= smallest ) {
mask |= ICNT;
icnt_time += m_config.icnt_period;
}
if ( dram_time <= smallest ) {
mask |= DRAM;
dram_time += m_config.dram_period;
}
if ( core_time <= smallest ) {
mask |= CORE;
core_time += m_config.core_period;
}
return mask;
}
unsigned long long g_single_step=0; // set this in gdb to single step the pipeline
void gpgpu_sim::cycle()
{
int clock_mask = next_clock_domain();
if (clock_mask & CORE ) {
// shader core loading (pop from ICNT into core) follows CORE clock
for (unsigned i=0;i<m_shader_config->n_simt_clusters;i++)
m_cluster[i]->icnt_cycle();
}
if (clock_mask & ICNT) {
// pop from memory controller to interconnect
for (unsigned i=0;i<m_memory_config->m_n_mem;i++) {
mem_fetch* mf = m_memory_partition_unit[i]->top();
if (mf) {
unsigned response_size = mf->get_is_write()?mf->get_ctrl_size():mf->size();
if ( ::icnt_has_buffer( m_shader_config->mem2device(i), response_size ) ) {
if (!mf->get_is_write())
mf->set_return_timestamp(gpu_sim_cycle+gpu_tot_sim_cycle);
mf->set_status(IN_ICNT_TO_SHADER,gpu_sim_cycle+gpu_tot_sim_cycle);
::icnt_push( m_shader_config->mem2device(i), mf->get_tpc(), mf, response_size );
m_memory_partition_unit[i]->pop();
} else {
gpu_stall_icnt2sh++;
}
} else {
m_memory_partition_unit[i]->pop();
}
}
}
if (clock_mask & DRAM) {
for (unsigned i=0;i<m_memory_config->m_n_mem;i++)
m_memory_partition_unit[i]->dram_cycle(); // Issue the dram command (scheduler + delay model)
}
// L2 operations follow L2 clock domain
if (clock_mask & L2) {
for (unsigned i=0;i<m_memory_config->m_n_mem;i++)
m_memory_partition_unit[i]->cache_cycle(gpu_sim_cycle+gpu_tot_sim_cycle);
}
if (clock_mask & ICNT) {
for (unsigned i=0;i<m_memory_config->m_n_mem;i++) {
if ( m_memory_partition_unit[i]->full() ) {
gpu_stall_dramfull++;
continue;
}
// move memory request from interconnect into memory partition (if memory controller not backed up)
mem_fetch* mf = (mem_fetch*) icnt_pop( m_shader_config->mem2device(i) );
m_memory_partition_unit[i]->push( mf, gpu_sim_cycle + gpu_tot_sim_cycle );
}
icnt_transfer();
}
if (clock_mask & CORE) {
// L1 cache + shader core pipeline stages
for (unsigned i=0;i<m_shader_config->n_simt_clusters;i++) {
if (m_cluster[i]->get_not_completed() || more_thread) {
m_cluster[i]->core_cycle();
}
}
if( g_single_step && ((gpu_sim_cycle+gpu_tot_sim_cycle) >= g_single_step) ) {
asm("int $03");
}
gpu_sim_cycle++;
if( g_interactive_debugger_enabled )
gpgpu_debug();
for (unsigned i=0;i<m_shader_config->n_simt_clusters && more_thread;i++) {
if ( ( (m_cluster[i]->get_n_active_cta()+1) <= m_cluster[i]->max_cta(m_the_kernel) ) && g_total_cta_left ) {
unsigned num = m_cluster[i]->issue_block2core( m_the_kernel );
if (num >= g_total_cta_left) {
g_total_cta_left = 0;
more_thread = false;
} else
g_total_cta_left -= num;
}
}
// Flush the caches once all of threads are completed.
if (m_config.gpgpu_flush_cache) {
int all_threads_complete = 1 ;
for (unsigned i=0;i<m_shader_config->n_simt_clusters;i++) {
if (m_cluster[i]->get_not_completed() == 0)
m_cluster[i]->cache_flush();
else
all_threads_complete = 0 ;
}
if (all_threads_complete) {
printf("Flushed L2 caches...\n");
if (m_memory_config->m_L2_config.get_num_lines()) {
int dlc = 0;
for (unsigned i=0;i<m_memory_config->m_n_mem;i++) {
dlc = m_memory_partition_unit[i]->flushL2();
assert (dlc == 0); // need to model actual writes to DRAM here
printf("Dirty lines flushed from L2 %d is %d\n", i, dlc );
}
}
}
}
if (!(gpu_sim_cycle % m_config.gpu_stat_sample_freq)) {
time_t days, hrs, minutes, sec;
time_t curr_time;
time(&curr_time);
unsigned long long elapsed_time = MAX(curr_time - g_simulation_starttime, 1);
days = elapsed_time/(3600*24);
hrs = elapsed_time/3600 - 24*days;
minutes = elapsed_time/60 - 60*(hrs + 24*days);
sec = elapsed_time - 60*(minutes + 60*(hrs + 24*days));
printf("GPGPU-Sim uArch: cycles simulated: %lld inst.: %lld (ipc=%4.1f) sim_rate=%u (inst/sec) elapsed = %u:%u:%02u:%02u / %s",
gpu_tot_sim_cycle + gpu_sim_cycle, gpu_tot_sim_insn + gpu_sim_insn,
(double)gpu_sim_insn/(double)gpu_sim_cycle,
(unsigned)((gpu_tot_sim_insn+gpu_sim_insn) / elapsed_time),
(unsigned)days,(unsigned)hrs,(unsigned)minutes,(unsigned)sec,
ctime(&curr_time));
fflush(stdout);
m_memory_stats->memlatstat_lat_pw();
visualizer_printstat();
if (m_config.gpgpu_runtime_stat && (m_config.gpu_runtime_stat_flag != 0) ) {
if (m_config.gpu_runtime_stat_flag & GPU_RSTAT_BW_STAT) {
for (unsigned i=0;i<m_memory_config->m_n_mem;i++)
m_memory_partition_unit[i]->print_stat(stdout);
printf("maxmrqlatency = %d \n", m_memory_stats->max_mrq_latency);
printf("maxmflatency = %d \n", m_memory_stats->max_mf_latency);
}
if (m_config.gpu_runtime_stat_flag & GPU_RSTAT_SHD_INFO)
shader_print_runtime_stat( stdout );
if (m_config.gpu_runtime_stat_flag & GPU_RSTAT_WARP_DIS)
print_shader_cycle_distro( stdout );
if (m_config.gpu_runtime_stat_flag & GPU_RSTAT_L1MISS)
shader_print_l1_miss_stat( stdout );
}
}
if (!(gpu_sim_cycle % 20000)) {
// deadlock detection
if (m_config.gpu_deadlock_detect && gpu_sim_insn == last_gpu_sim_insn) {
gpu_deadlock = true;
} else {
last_gpu_sim_insn = gpu_sim_insn;
}
}
try_snap_shot(gpu_sim_cycle);
spill_log_to_file (stdout, 0, gpu_sim_cycle);
}
}
void shader_core_ctx::dump_warp_state( FILE *fout ) const
{
fprintf(fout, "\n");
fprintf(fout, "per warp functional simulation status:\n");
for (unsigned w=0; w < m_config->max_warps_per_shader; w++ )
m_warp[w].print(fout);
}
void gpgpu_sim::dump_pipeline( int mask, int s, int m ) const
{
/*
You may want to use this function while running GPGPU-Sim in gdb.
One way to do that is add the following to your .gdbinit file:
define dp
call g_the_gpu.dump_pipeline_impl((0x40|0x4|0x1),$arg0,0)
end
Then, typing "dp 3" will show the contents of the pipeline for shader core 3.
*/
printf("Dumping pipeline state...\n");
if(!mask) mask = 0xFFFFFFFF;
for (unsigned i=0;i<m_shader_config->n_simt_clusters;i++) {
if(s != -1) {
i = s;
}
if(mask&1) m_cluster[m_shader_config->sid_to_cluster(i)]->display_pipeline(i,stdout,1,mask & 0x2E);
if(s != -1) {
break;
}
}
if(mask&0x10000) {
for (unsigned i=0;i<m_memory_config->m_n_mem;i++) {
if(m != -1) {
i=m;
}
printf("DRAM / memory controller %u:\n", i);
if(mask&0x100000) m_memory_partition_unit[i]->print_stat(stdout);
if(mask&0x1000000) m_memory_partition_unit[i]->visualize();
if(mask&0x10000000) m_memory_partition_unit[i]->print(stdout);
if(m != -1) {
break;
}
}
}
fflush(stdout);
}
void memory_partition_unit::visualizer_print( gzFile visualizer_file )
{
m_dram->visualizer_print(visualizer_file);
}
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