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|
/*
* shader.h
*
* Copyright (c) 2009 by Tor M. Aamodt, Wilson W. L. Fung, Ali Bakhoda,
* George L. Yuan, Ivan Sham, Henry Wong, Dan O'Connor, Henry Tran and the
* University of British Columbia
* Vancouver, BC V6T 1Z4
* All Rights Reserved.
*
* THIS IS A LEGAL DOCUMENT BY DOWNLOADING GPGPU-SIM, YOU ARE AGREEING TO THESE
* TERMS AND CONDITIONS.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNERS OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* NOTE: The files libcuda/cuda_runtime_api.c and src/cuda-sim/cuda-math.h
* are derived from the CUDA Toolset available from http://www.nvidia.com/cuda
* (property of NVIDIA). The files benchmarks/BlackScholes/ and
* benchmarks/template/ are derived from the CUDA SDK available from
* http://www.nvidia.com/cuda (also property of NVIDIA). The files from
* src/intersim/ are derived from Booksim (a simulator provided with the
* textbook "Principles and Practices of Interconnection Networks" available
* from http://cva.stanford.edu/books/ppin/). As such, those files are bound by
* the corresponding legal terms and conditions set forth separately (original
* copyright notices are left in files from these sources and where we have
* modified a file our copyright notice appears before the original copyright
* notice).
*
* Using this version of GPGPU-Sim requires a complete installation of CUDA
* which is distributed seperately by NVIDIA under separate terms and
* conditions. To use this version of GPGPU-Sim with OpenCL requires a
* recent version of NVIDIA's drivers which support OpenCL.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the University of British Columbia nor the names of
* its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* 4. This version of GPGPU-SIM is distributed freely for non-commercial use only.
*
* 5. No nonprofit user may place any restrictions on the use of this software,
* including as modified by the user, by any other authorized user.
*
* 6. GPGPU-SIM was developed primarily by Tor M. Aamodt, Wilson W. L. Fung,
* Ali Bakhoda, George L. Yuan, at the University of British Columbia,
* Vancouver, BC V6T 1Z4
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <assert.h>
#include <map>
#include <set>
#include <vector>
#include <list>
#include <bitset>
#include <utility>
#include <algorithm>
#include <deque>
#include "../cuda-sim/ptx.tab.h"
#include "../cuda-sim/dram_callback.h"
#include "gpu-cache.h"
#include "delayqueue.h"
#include "stack.h"
#include "dram.h"
#include "../abstract_hardware_model.h"
#include "scoreboard.h"
#include "mem_fetch.h"
#include "stats.h"
#ifndef SHADER_H
#define SHADER_H
#define NO_OP_FLAG 0xFF
/* READ_PACKET_SIZE:
bytes: 6 address (flit can specify chanel so this gives up to ~2GB/channel, so good for now),
2 bytes [shaderid + mshrid](14 bits) + req_size(0-2 bits if req_size variable) - so up to 2^14 = 16384 mshr total
*/
#define READ_PACKET_SIZE 8
//WRITE_PACKET_SIZE: bytes: 6 address, 2 miscelaneous.
#define WRITE_PACKET_SIZE 8
#define WRITE_MASK_SIZE 8
#define NO_PARTIAL_WRITE (partial_write_mask_t())
#define WORD_SIZE 4
//Set a hard limit of 32 CTAs per shader [cuda only has 8]
#define MAX_CTA_PER_SHADER 32
class thread_ctx_t {
public:
class ptx_thread_info *m_functional_model_thread_state;
unsigned m_cta_id; // hardware CTA this thread belongs
// used for controlling fetch
bool m_avail4fetch; // false if instruction from thread is in pipeline
bool m_in_scheduler; // DWF error checking
bool m_waiting_at_barrier; // DWF and MIMD models
bool m_reached_barrier; // DWF only
// per thread stats (ac stands for accumulative).
unsigned n_insn;
unsigned n_insn_ac;
unsigned n_l1_mis_ac;
unsigned n_l1_mrghit_ac;
unsigned n_l1_access_ac;
};
class shd_warp_t {
public:
shd_warp_t( class shader_core_ctx *shader, unsigned warp_size)
: m_shader(shader), m_warp_size(warp_size)
{
m_stores_outstanding=0;
m_inst_in_pipeline=0;
reset();
}
void reset()
{
assert( m_stores_outstanding==0);
assert( m_inst_in_pipeline==0);
m_imiss_pending=false;
m_warp_id=(unsigned)-1;
n_completed = m_warp_size;
n_avail4fetch = n_waiting_at_barrier = 0;
m_n_atomic=0;
m_membar=false;
m_done_exit=false;
m_last_fetch=0;
m_next=0;
for(unsigned i=0;i<IBUFFER_SIZE;i++)
m_ibuffer[i]=NULL;
}
void init( address_type start_pc, unsigned wid, unsigned active )
{
m_warp_id=wid;
m_next_pc=start_pc;
assert( n_completed >= active );
assert( n_completed <= m_warp_size);
assert( n_avail4fetch < m_warp_size );
n_completed -= active; // active threads are not yet completed
n_avail4fetch += active; // number of threads in warp available to be fetched
}
bool done();
bool waiting();
bool done_exit() const { return m_done_exit; }
void set_done_exit() { m_done_exit=true; }
void print( FILE *fout ) const;
void print_ibuffer( FILE *fout ) const;
unsigned get_avail4fetch() const { return n_avail4fetch; }
void inc_avail4fetch() { n_avail4fetch++; }
void dec_avail4fetch() { n_avail4fetch--; }
unsigned get_n_completed() const { return n_completed; }
void inc_n_completed() { n_completed++; }
void set_last_fetch( unsigned long long sim_cycle ) { m_last_fetch=sim_cycle; }
unsigned get_n_atomic() const { return m_n_atomic; }
void inc_n_atomic() { m_n_atomic++; }
void dec_n_atomic() { m_n_atomic--; }
void inc_waiting_at_barrier() { n_waiting_at_barrier++; }
void clear_waiting_at_barrier() { n_waiting_at_barrier=0; }
void set_membar() { m_membar=true; }
void clear_membar() { m_membar=false; }
bool get_membar() const { return m_membar; }
address_type get_pc() const { return m_next_pc; }
void set_next_pc( address_type pc ) { m_next_pc = pc; }
void ibuffer_fill( unsigned slot, const inst_t *pI )
{
assert(slot < IBUFFER_SIZE );
m_ibuffer[slot]=pI;
m_next=0;
}
bool ibuffer_empty() const
{
for( unsigned i=0; i < IBUFFER_SIZE; i++)
if(m_ibuffer[i])
return false;
return true;
}
void ibuffer_flush()
{
for(unsigned i=0;i<IBUFFER_SIZE;i++) {
if( m_ibuffer[i] )
dec_inst_in_pipeline();
m_ibuffer[i]=NULL;
}
}
const inst_t *ibuffer_next()
{
const inst_t *result = m_ibuffer[m_next];
return result;
}
void ibuffer_free()
{
m_ibuffer[m_next] = NULL;
}
void ibuffer_step()
{
m_next = (m_next+1)%IBUFFER_SIZE;
}
bool imiss_pending() const { return m_imiss_pending!=NULL; }
void set_imiss_pending( class mshr_entry *mshr )
{
m_imiss_pending=mshr;
}
void clear_imiss_pending() { m_imiss_pending=NULL; }
bool stores_done() const { return m_stores_outstanding == 0; }
void inc_store_req() { m_stores_outstanding++; }
void dec_store_req()
{
assert( m_stores_outstanding > 0 );
m_stores_outstanding--;
}
bool inst_in_pipeline() const { return m_inst_in_pipeline > 0; }
void inc_inst_in_pipeline() { m_inst_in_pipeline++; }
void dec_inst_in_pipeline()
{
assert( m_inst_in_pipeline > 0 );
m_inst_in_pipeline--;
}
private:
static const unsigned IBUFFER_SIZE=2;
class shader_core_ctx *m_shader;
unsigned m_warp_id;
unsigned m_warp_size;
address_type m_next_pc;
unsigned n_completed; // number of threads in warp completed
unsigned n_avail4fetch; // number of threads in warp available to fetch
class mshr_entry *m_imiss_pending;
const inst_t *m_ibuffer[IBUFFER_SIZE];
unsigned m_next;
int n_waiting_at_barrier; // number of threads in warp that have reached the barrier
unsigned m_n_atomic; // number of outstanding atomic operations
bool m_membar; // if true, warp is waiting at memory barrier
bool m_done_exit; // true once thread exit has been registered for threads in this warp
unsigned long long m_last_fetch;
unsigned m_stores_outstanding; // number of store requests sent but not yet acknowledged
unsigned m_inst_in_pipeline;
};
inline unsigned hw_tid_from_wid(unsigned wid, unsigned warp_size, unsigned i){return wid * warp_size + i;};
inline unsigned wid_from_hw_tid(unsigned tid, unsigned warp_size){return tid/warp_size;};
// bounded stack that implements pdom reconvergence (see MICRO'07 paper)
class pdom_warp_ctx_t {
public:
pdom_warp_ctx_t( unsigned wid, class shader_core_ctx *shdr );
void reset();
void launch( address_type start_pc, unsigned active_mask );
void pdom_update_warp_mask();
unsigned get_active_mask() const;
void get_pdom_stack_top_info( unsigned *pc, unsigned *rpc );
unsigned get_rp() const;
void print(FILE*fp) const;
private:
unsigned m_warp_id;
class shader_core_ctx *m_shader;
unsigned m_stack_top;
unsigned m_warp_size;
address_type *m_pc;
unsigned int *m_active_mask;
address_type *m_recvg_pc;
unsigned int *m_calldepth;
unsigned long long *m_branch_div_cycle;
};
enum mshr_status {
INITIALIZED = 0,
INVALID,
IN_ICNT2MEM,
IN_CBTOL2QUEUE,
IN_L2TODRAMQUEUE,
IN_DRAM_REQ_QUEUE,
IN_DRAMRETURN_Q,
IN_DRAMTOL2QUEUE,
IN_L2TOCBQUEUE_HIT,
IN_L2TOCBQUEUE_MISS,
IN_ICNT2SHADER,
FETCHED,
NUM_MSHR_STATUS
};
//used to stages that time_vector will keep track of their timing
enum mem_req_stat {
MR_UNUSED,
MR_FQPUSHED,
MR_ICNT_PUSHED,
MR_ICNT_INJECTED,
MR_ICNT_AT_DEST,
MR_DRAMQ, //icnt_pop at dram side and mem_ctrl_push
MR_DRAM_PROCESSING_START,
MR_DRAM_PROCESSING_END,
MR_DRAM_OUTQ,
MR_2SH_ICNT_PUSHED, // icnt_push and mem_ctl_pop //STORES END HERE!
MR_2SH_ICNT_INJECTED,
MR_2SH_ICNT_AT_DEST,
MR_2SH_FQ_POP, //icnt_pop called inside fq_pop
MR_RETURN_Q,
MR_WRITEBACK, //done
NUM_MEM_REQ_STAT
};
#include <vector>
class mshr_entry {
public:
mshr_entry()
{
m_status = INVALID;
m_merged_requests=NULL;
m_mf=NULL;
m_id=0;
}
void set_id( unsigned n ) { m_id = n; }
void init( new_addr_type address, bool wr, memory_space_t space, unsigned warp_id );
void clear() { m_insts.clear(); }
void set_mf( class mem_fetch *mf ) { m_mf=mf; }
void add_inst( inst_t inst ) { m_insts.push_back(inst); }
void set_status( enum mshr_status status );
void merge( mshr_entry *mshr )
{
//merge this request;
m_merged_requests = mshr;
mshr->m_merged_on_other_reqest = true;
}
dram_callback_t &get_atomic_callback()
{
assert(isatomic());
return m_insts[0].callback;
}
mshr_entry *get_last_merged()
{
assert(m_status!=INVALID);
mshr_entry *mshr_hit = this;
while (mshr_hit->m_merged_requests)
mshr_hit = mshr_hit->m_merged_requests;
return mshr_hit;
}
void get_insts( std::vector<inst_t> &done_insts )
{
done_insts.insert(done_insts.end(),m_insts.begin(),m_insts.end());
}
void add_to_queue( std::deque<mshr_entry*> &q )
{
// place all merged requests in return queue
mshr_entry *req = this;
while (req) {
q.push_back(req);
req = req->m_merged_requests;
}
}
unsigned get_warp_id() const { return m_warp_id; }
bool ismerged() const { return m_merged_on_other_reqest; }
bool fetched() const { return m_status == FETCHED;};
bool iswrite() const { return m_iswrite; }
bool isinst() const { return m_isinst; }
bool istexture() const { return m_istexture; }
bool isconst() const { return m_isconst; }
bool islocal() const { return m_islocal; }
bool has_inst() const { return m_insts.size()>0; }
unsigned num_inst() const { return m_insts.size(); }
inst_t &get_inst(unsigned n)
{
assert(m_status!=INVALID&&m_insts.size()>0);
return m_insts[n];
}
unsigned get_insts_uid() const
{
assert(m_status!=INVALID&&m_insts.size()>0);
return m_insts[0].uid;
}
bool isatomic() const
{
assert(m_status!=INVALID);
if( isinst() )
return false;
assert(m_insts.size()>0);
return (m_insts[0].callback.function != NULL);
}
new_addr_type get_addr() const { return m_addr; }
void print(FILE *fp, unsigned mask) const;
private:
unsigned m_id;
unsigned m_request_uid;
unsigned m_warp_id;
new_addr_type m_addr; // address being fetched
std::vector<inst_t> m_insts;
bool m_iswrite;
bool m_merged_on_other_reqest; //true if waiting for another mshr - this mshr doesn't send a memory request
struct mshr_entry *m_merged_requests; //mshrs waiting on this mshr
enum mshr_status m_status;
class mem_fetch *m_mf; // link to corresponding memory fetch structure
bool m_isinst; //if it's a request from the instruction cache
bool m_istexture; //if it's a request from the texture cache
bool m_isconst; //if it's a request from the constant cache
bool m_islocal; //if it's a request to the local memory of a thread
bool m_wt_no_w2cache; //in write_through, sometimes need to prevent writing back returning data into cache, because its been written in the meantime.
};
const unsigned WARP_PER_CTA_MAX = 32;
typedef std::bitset<WARP_PER_CTA_MAX> warp_set_t;
int register_bank(int regnum, int tid, unsigned num_banks, unsigned bank_warp_shift);
class shader_core_ctx;
class opndcoll_rfu_t { // operand collector based register file unit
public:
// constructors
opndcoll_rfu_t()
{
m_num_collectors=0;
m_num_banks=0;
m_cu = NULL;
m_shader=NULL;
m_sfu_port=NULL;
m_alu_port=NULL;
}
void init( unsigned num_collectors_alu,
unsigned num_collectors_sfu,
unsigned num_banks,
shader_core_ctx *shader,
inst_t **alu_port,
inst_t **sfu_port );
// modifiers
bool writeback( const inst_t &fvt );
bool writeback( inst_t *warp ); // might cause stall
void step( inst_t *&id_oc_reg )
{
dispatch_ready_cu();
allocate_reads();
allocate_cu(id_oc_reg);
process_banks();
}
void step( inst_t *&alu_issue_port, inst_t *&sfu_issue_port )
{
dispatch_ready_cu();
allocate_reads();
allocate_cu(alu_issue_port);
allocate_cu(sfu_issue_port);
process_banks();
}
void dump( FILE *fp ) const
{
fprintf(fp,"\n");
fprintf(fp,"Operand Collector State:\n");
for( unsigned n=0; n < m_num_collectors; n++ ) {
fprintf(fp," CU-%2u: ", n);
m_cu[n].dump(fp,m_shader);
}
m_arbiter.dump(fp);
}
shader_core_ctx *shader_core() { return m_shader; }
private:
void process_banks()
{
m_arbiter.reset_alloction();
}
void dispatch_ready_cu();
void allocate_cu( inst_t *&id_oc_reg );
void allocate_reads();
// types
class collector_unit_t;
class op_t {
public:
op_t() { m_valid = false; }
op_t( collector_unit_t *cu, unsigned op, unsigned reg, unsigned num_banks, unsigned bank_warp_shift )
{
m_valid = true;
m_fvi=NULL;
m_cu = cu;
m_operand = op;
m_register = reg;
m_tid = cu->get_tid();
m_bank = register_bank(reg,m_tid,num_banks,bank_warp_shift);
}
op_t( const inst_t *fvi, unsigned reg, unsigned num_banks, unsigned bank_warp_shift )
{
m_valid=true;
m_fvi=fvi;
m_register=reg;
m_cu=NULL;
m_operand = -1;
m_tid = fvi->hw_thread_id;
m_bank = register_bank(reg,m_tid,num_banks,bank_warp_shift);
}
// accessors
bool valid() const { return m_valid; }
unsigned get_reg() const
{
assert( m_valid );
return m_register;
}
unsigned get_oc_id() const { return m_cu->get_id(); }
unsigned get_tid() const { return m_tid; }
unsigned get_bank() const { return m_bank; }
unsigned get_operand() const { return m_operand; }
void dump(FILE *fp) const
{
if(m_cu)
fprintf(fp," <R%u, CU:%u, w:%02u> ", m_register,m_cu->get_id(),m_cu->get_warp_id());
else if( m_fvi )
fprintf(fp," <R%u, fvi tid:%02u> ", m_register,m_fvi->hw_thread_id );
}
std::string get_reg_string() const
{
char buffer[64];
snprintf(buffer,64,"R%u", m_register);
return std::string(buffer);
}
// modifiers
void reset() { m_valid = false; }
private:
bool m_valid;
collector_unit_t *m_cu;
const inst_t *m_fvi;
unsigned m_operand; // operand offset in instruction. e.g., add r1,r2,r3; r2 is oprd 0, r3 is 1 (r1 is dst)
unsigned m_register;
unsigned m_bank;
unsigned m_tid;
};
enum alloc_t {
NO_ALLOC,
READ_ALLOC,
WRITE_ALLOC,
};
class allocation_t {
public:
allocation_t() { m_allocation = NO_ALLOC; }
bool is_read() const { return m_allocation==READ_ALLOC; }
bool is_write() const {return m_allocation==WRITE_ALLOC; }
bool is_free() const {return m_allocation==NO_ALLOC; }
void dump(FILE *fp) const {
if( m_allocation == NO_ALLOC ) { fprintf(fp,"<free>"); }
else if( m_allocation == READ_ALLOC ) { fprintf(fp,"rd: "); m_op.dump(fp); }
else if( m_allocation == WRITE_ALLOC ) { fprintf(fp,"wr: "); m_op.dump(fp); }
fprintf(fp,"\n");
}
void alloc_read( const op_t &op ) { assert(is_free()); m_allocation=READ_ALLOC; m_op=op; }
void alloc_write( const op_t &op ) { assert(is_free()); m_allocation=WRITE_ALLOC; m_op=op; }
void reset() { m_allocation = NO_ALLOC; }
private:
enum alloc_t m_allocation;
op_t m_op;
};
class arbiter_t {
public:
// constructors
arbiter_t()
{
m_queue=NULL;
m_allocated_bank=NULL;
m_allocator_rr_head=NULL;
}
void init( unsigned num_cu, unsigned num_banks )
{
m_num_collectors = num_cu;
m_num_banks = num_banks;
m_queue = new std::list<op_t>[num_banks];
m_allocated_bank = new allocation_t[num_banks];
m_allocator_rr_head = new unsigned[num_cu];
for( unsigned n=0; n<num_cu;n++ )
m_allocator_rr_head[n] = n%num_banks;
reset_alloction();
}
// accessors
void dump(FILE *fp) const
{
fprintf(fp,"\n");
fprintf(fp," Arbiter State:\n");
fprintf(fp," requests:\n");
for( unsigned b=0; b<m_num_banks; b++ ) {
fprintf(fp," bank %u : ", b );
std::list<op_t>::const_iterator o = m_queue[b].begin();
for(; o != m_queue[b].end(); o++ ) {
o->dump(fp);
}
fprintf(fp,"\n");
}
fprintf(fp," grants:\n");
for(unsigned b=0;b<m_num_banks;b++) {
fprintf(fp," bank %u : ", b );
m_allocated_bank[b].dump(fp);
}
fprintf(fp,"\n");
}
// modifiers
std::list<op_t> allocate_reads();
void add_read_requests( collector_unit_t *cu )
{
const op_t *src = cu->get_operands();
for( unsigned i=0; i<MAX_REG_OPERANDS; i++) {
const op_t &op = src[i];
if( op.valid() ) {
unsigned bank = op.get_bank();
m_queue[bank].push_back(op);
}
}
}
bool bank_idle( unsigned bank ) const
{
return m_allocated_bank[bank].is_free();
}
void allocate_bank_for_write( unsigned bank, const op_t &op )
{
assert( bank < m_num_banks );
m_allocated_bank[bank].alloc_write(op);
}
void allocate_for_read( unsigned bank, const op_t &op )
{
assert( bank < m_num_banks );
m_allocated_bank[bank].alloc_read(op);
}
void reset_alloction()
{
for( unsigned b=0; b < m_num_banks; b++ )
m_allocated_bank[b].reset();
}
private:
unsigned m_num_banks;
unsigned m_num_collectors;
allocation_t *m_allocated_bank; // bank # -> register that wins
std::list<op_t> *m_queue;
unsigned *m_allocator_rr_head; // cu # -> next bank to check for request (rr-arb)
unsigned m_last_cu; // first cu to check while arb-ing banks (rr)
};
class collector_unit_t {
public:
// constructors
collector_unit_t()
{
m_free = true;
m_warp = NULL;
m_src_op = new op_t[MAX_REG_OPERANDS];
m_not_ready.reset();
m_tid = -1;
m_warp_id = -1;
m_num_banks = 0;
m_bank_warp_shift = 0;
}
// accessors
bool ready() const;
const op_t *get_operands() const { return m_src_op; }
void dump(FILE *fp, const shader_core_ctx *shader ) const;
unsigned get_tid() const { return m_tid; } // returns hw id of first valid instruction
unsigned get_warp_id() const { return m_warp_id; }
unsigned get_id() const { return m_cuid; } // returns CU hw id
// modifiers
void init(unsigned n,
inst_t **port,
unsigned num_banks,
unsigned log2_warp_size,
unsigned warp_size,
opndcoll_rfu_t *rfu );
void allocate( inst_t *&pipeline_reg );
void collect_operand( unsigned op )
{
m_not_ready.reset(op);
}
void dispatch();
private:
bool m_free;
unsigned m_tid;
unsigned m_cuid; // collector unit hw id
inst_t **m_port; // pipeline register to issue to when ready
unsigned m_warp_id;
inst_t *m_warp;
op_t *m_src_op;
std::bitset<MAX_REG_OPERANDS> m_not_ready;
unsigned m_num_banks;
unsigned m_bank_warp_shift;
opndcoll_rfu_t *m_rfu;
};
class dispatch_unit_t {
public:
dispatch_unit_t()
{
m_last_cu=0;
m_num_collectors=0;
m_collector_units=NULL;
m_next_cu=0;
}
void init( unsigned num_collectors )
{
m_num_collectors = num_collectors;
m_collector_units = new collector_unit_t * [num_collectors];
m_next_cu=0;
}
void add_cu( collector_unit_t *cu )
{
assert(m_next_cu<m_num_collectors);
m_collector_units[m_next_cu] = cu;
m_next_cu++;
}
collector_unit_t *find_ready()
{
for( unsigned n=0; n < m_num_collectors; n++ ) {
unsigned c=(m_last_cu+n+1)%m_num_collectors;
if( m_collector_units[c]->ready() ) {
m_last_cu=c;
return m_collector_units[c];
}
}
return NULL;
}
private:
unsigned m_num_collectors;
collector_unit_t **m_collector_units;
unsigned m_last_cu; // dispatch ready cu's rr
unsigned m_next_cu; // for initialization
};
// opndcoll_rfu_t data members
unsigned m_num_collectors;
unsigned m_num_banks;
unsigned m_bank_warp_shift;
unsigned m_warp_size;
collector_unit_t *m_cu;
arbiter_t m_arbiter;
inst_t **m_alu_port;
inst_t **m_sfu_port;
typedef std::map<inst_t**/*port*/,dispatch_unit_t> port_to_du_t;
port_to_du_t m_dispatch_units;
std::map<inst_t**,std::list<collector_unit_t*> > m_free_cu;
shader_core_ctx *m_shader;
};
class barrier_set_t {
public:
barrier_set_t( unsigned max_warps_per_core, unsigned max_cta_per_core );
// during cta allocation
void allocate_barrier( unsigned cta_id, warp_set_t warps );
// during cta deallocation
void deallocate_barrier( unsigned cta_id );
typedef std::map<unsigned, warp_set_t > cta_to_warp_t;
// individual warp hits barrier
void warp_reaches_barrier( unsigned cta_id, unsigned warp_id );
// fetching a warp
bool available_for_fetch( unsigned warp_id ) const;
// warp reaches exit
void warp_exit( unsigned warp_id );
// assertions
bool warp_waiting_at_barrier( unsigned warp_id ) const;
// debug
void dump() const;
private:
unsigned m_max_cta_per_core;
unsigned m_max_warps_per_core;
cta_to_warp_t m_cta_to_warps;
warp_set_t m_warp_active;
warp_set_t m_warp_at_barrier;
};
class warp_tracker;
class warp_tracker_pool;
enum memory_pipe_t {
NO_MEM_PATH = 0,
SHARED_MEM_PATH,
GLOBAL_MEM_PATH,
TEXTURE_MEM_PATH,
CONSTANT_MEM_PATH,
NUM_MEM_PATHS //not a mem path
};
class mem_access_t {
public:
mem_access_t() : space(undefined_space)
{
init();
}
mem_access_t(address_type a, memory_space_t s, memory_pipe_t p, bool atomic, bool w, unsigned r, unsigned quarter, unsigned idx )
{
init();
addr = a;
space = s;
mem_pipe = p;
isatomic = atomic;
iswrite = w;
req_size = r;
quarter_count[quarter]++;
warp_indices.push_back(idx);
}
bool operator<(const mem_access_t &other) const {return (order > other.order);}//this is reverse
private:
void init()
{
uid=++next_access_uid;
addr=0;
req_size=0;
order=0;
_quarter_count_all=0;
mem_pipe = NO_MEM_PATH;
isatomic = false;
cache_hit = false;
cache_checked = false;
recheck_cache = false;
iswrite = false;
need_wb = false;
wb_addr = 0;
reserved_mshr = NULL;
}
public:
unsigned uid;
address_type addr; //address of the segment to load.
unsigned req_size; //bytes
unsigned order; // order of accesses, based on banks.
union{
unsigned _quarter_count_all;
char quarter_count[4]; //access counts to each quarter of segment, for compaction;
};
std::vector<unsigned> warp_indices; // warp indicies for this request.
memory_space_t space;
memory_pipe_t mem_pipe;
bool isatomic;
bool cache_hit;
bool cache_checked;
bool recheck_cache;
bool iswrite;
bool need_wb;
address_type wb_addr; // writeback address (if necessary).
mshr_entry* reserved_mshr;
private:
static unsigned next_access_uid;
};
class mshr_lookup {
public:
mshr_lookup( const struct shader_core_config *config ) { m_shader_config = config; }
bool can_merge(mshr_entry * mshr);
void mshr_fast_lookup_insert(mshr_entry* mshr);
void mshr_fast_lookup_remove(mshr_entry* mshr);
mshr_entry* shader_get_mergeable_mshr(mshr_entry* mshr);
private:
void insert(mshr_entry* mshr);
mshr_entry* lookup(new_addr_type addr) const;
void remove(mshr_entry* mshr);
typedef std::multimap<new_addr_type, mshr_entry*> mshr_lut_t; // multimap since multiple mshr entries can have the same tag
const shader_core_config *m_shader_config;
mshr_lut_t m_lut;
};
class mshr_shader_unit {
public:
mshr_shader_unit( const shader_core_config *config );
bool has_mshr(unsigned num)
{
return (num <= m_free_list.size());
}
//return queue access; (includes texture pipeline return)
mshr_entry* return_head();
//return queue pop; (includes texture pipeline return)
void pop_return_head();
mshr_entry* add_mshr(mem_access_t &access, inst_t* warp);
void mshr_return_from_mem(mshr_entry *mshr);
unsigned get_max_mshr_used() const {return m_max_mshr_used;}
void print(FILE* fp, class shader_core_ctx* shader,unsigned mask);
private:
mshr_entry *alloc_free_mshr(bool istexture);
void free_mshr( mshr_entry *mshr );
unsigned mshr_used() const;
bool has_return()
{
return (not m_mshr_return_queue.empty()) or
((not m_texture_mshr_pipeline.empty()) and m_texture_mshr_pipeline.front()->fetched());
}
std::deque<mshr_entry*> &choose_return_queue();
const struct shader_core_config *m_shader_config;
typedef std::vector<mshr_entry> mshr_storage_type;
mshr_storage_type m_mshrs;
std::deque<mshr_entry*> m_free_list;
std::deque<mshr_entry*> m_mshr_return_queue;
std::deque<mshr_entry*> m_texture_mshr_pipeline;
unsigned m_max_mshr_used;
mshr_lookup m_mshr_lookup;
};
struct shader_queues_t {
std::vector<mem_access_t> shared;
std::vector<mem_access_t> constant;
std::vector<mem_access_t> texture;
std::vector<mem_access_t> local_global;
};
struct insn_latency_info {
unsigned pc;
unsigned long latency;
};
struct ifetch_buffer_t {
ifetch_buffer_t() { m_valid=false; }
ifetch_buffer_t( address_type pc, unsigned nbytes, unsigned warp_id )
{
m_valid=true;
m_pc=pc;
m_nbytes=nbytes;
m_warp_id=warp_id;
}
bool m_valid;
address_type m_pc;
unsigned m_nbytes;
unsigned m_warp_id;
};
// Struct for storing warp information in fixeddelay_queue
struct fixeddelay_queue_warp_t {
unsigned long long ready_cycle;
std::vector<int> tids; // list of tid's in this warp (to unlock)
inst_t inst;
};
struct fixeddelay_queue_warp_comp {
inline bool operator()(const fixeddelay_queue_warp_t& left,const fixeddelay_queue_warp_t& right) const
{
return left.ready_cycle < right.ready_cycle;
}
};
typedef address_type (*tag_func_t)(address_type add, unsigned line_size);
class shader_core_ctx : public core_t
{
public:
shader_core_ctx( class gpgpu_sim *gpu,
const char *name,
unsigned shader_id,
unsigned tpc_id,
const struct shader_core_config *config,
struct shader_core_stats *stats );
void issue_block2core( class kernel_info_t &kernel );
void get_pdom_stack_top_info( unsigned tid, unsigned *pc, unsigned *rpc );
void new_cache_window();
bool ptx_thread_done( unsigned hw_thread_id ) const;
class ptx_thread_info *get_thread_state( unsigned hw_thread_id );
virtual void set_at_barrier( unsigned cta_id, unsigned warp_id );
virtual void warp_exit( unsigned warp_id );
virtual bool warp_waiting_at_barrier( unsigned warp_id ) const;
virtual bool warp_waiting_for_atomics( unsigned warp_id ) const;
virtual class gpgpu_sim *get_gpu();
void set_at_memory_barrier( unsigned warp_id );
bool warp_waiting_at_mem_barrier( unsigned warp_id );
void allocate_barrier( unsigned cta_id, warp_set_t warps );
void deallocate_barrier( unsigned cta_id );
void decrement_atomic_count( unsigned wid );
void cycle();
void cycle_gt200();
void reinit(unsigned start_thread, unsigned end_thread, bool reset_not_completed );
void init_warps(unsigned start_thread, unsigned end_thread);
unsigned max_cta( class function_info *kernel );
void cache_flush();
void display_pdom_state(FILE *fout, int mask );
void display_pipeline( FILE *fout, int print_mem, int mask3bit );
void register_cta_thread_exit(int cta_num );
void fill_shd_L1_with_new_line( class mem_fetch * mf );
void store_ack( class mem_fetch *mf );
void dump_istream_state( FILE *fout );
void mshr_print(FILE* fp, unsigned mask);
inst_t *first_valid_thread( inst_t *warp );
inst_t *first_valid_thread( unsigned stage );
class ptx_thread_info* get_functional_thread( unsigned tid ) { return m_thread[tid].m_functional_model_thread_state; }
void move_warp( inst_t *&dst, inst_t *&src );
void print_warp( inst_t *warp, FILE *fout, int print_mem, int mask ) const;
void clear_stage(inst_t *warp);
std::list<unsigned> get_regs_written( const inst_t &fvt ) const;
bool pipeline_regster_empty( inst_t *reg );
const shader_core_config *get_config() const { return m_config; }
unsigned get_num_sim_insn() const { return m_num_sim_insn; }
int get_not_completed() const { return m_not_completed; }
unsigned get_n_diverge() const { return m_n_diverge; }
unsigned get_thread_n_insn( unsigned tid ) const { return m_thread[tid].n_insn; }
unsigned get_thread_n_insn_ac( unsigned tid ) const { return m_thread[tid].n_insn_ac; }
unsigned get_thread_n_l1_mis_ac( unsigned tid ) const { return m_thread[tid].n_l1_mis_ac; }
unsigned get_thread_n_l1_mrghit_ac( unsigned tid ) const { return m_thread[tid].n_l1_mrghit_ac; }
unsigned get_thread_n_l1_access_ac( unsigned tid ) const { return m_thread[tid].n_l1_access_ac; }
unsigned get_max_mshr_used() const { return m_mshr_unit->get_max_mshr_used(); }
void L1cache_print( FILE *fp, unsigned &total_accesses, unsigned &total_misses) const;
void L1texcache_print( FILE *fp, unsigned &total_accesses, unsigned &total_misses) const;
void L1constcache_print( FILE *fp, unsigned &total_accesses, unsigned &total_misses) const;
unsigned get_n_active_cta() const { return m_n_active_cta; }
float L1_windowed_cache_miss_rate( int x ) const { return shd_cache_windowed_cache_miss_rate(m_L1D,x); }
float L1tex_windowed_cache_miss_rate( int x ) const { return shd_cache_windowed_cache_miss_rate(m_L1T,x); }
float L1const_windowed_cache_miss_rate( int x ) const { return shd_cache_windowed_cache_miss_rate(m_L1C,x); }
private:
void clear_stage_reg(int stage);
address_type next_pc( int tid ) const;
void ptx_exec_inst( inst_t &inst );
void fetch_new();
void issue_warp(const inst_t *pI, unsigned active_mask, inst_t *&warp, unsigned warp_id );
void decode_new();
void fetch();
void fetch_mimd();
void fetch_simd_dwf();
void fetch_simd_postdominator();
int pdom_sched_find_next_warp (int ready_warp_count);
bool fetch_stalled();
void shader_issue_thread(int tid, int wlane, unsigned active_mask );
int warp_reached_barrier(int *tid_in);
void decode();
void preexecute();
void execute();
void execute_pipe( unsigned pipeline, unsigned next_stage );
void pre_memory();
void memory(); // advance memory pipeline stage
void memory_queue();
void memory_shared_process_warp();
void memory_const_process_warp();
void memory_texture_process_warp();
void memory_global_process_warp();
bool memory_shared_cycle( mem_stage_stall_type &rc_fail, mem_stage_access_type &fail_type);
bool memory_constant_cycle( mem_stage_stall_type &rc_fail, mem_stage_access_type &fail_type);
bool memory_texture_cycle( mem_stage_stall_type &rc_fail, mem_stage_access_type &fail_type);
bool memory_cycle( mem_stage_stall_type &rc_fail, mem_stage_access_type &fail_type);
address_type translate_local_memaddr(address_type localaddr, int tid, unsigned num_shader );
mem_stage_stall_type ccache_check(mem_access_t& access){ return NO_RC_FAIL;}
mem_stage_stall_type tcache_check(mem_access_t& access){ return NO_RC_FAIL;}
mem_stage_stall_type dcache_check(mem_access_t& access);
typedef mem_stage_stall_type (shader_core_ctx::*cache_check_t)(mem_access_t&);
mem_stage_stall_type process_memory_access_queue( shader_core_ctx::cache_check_t cache_check,
unsigned ports_per_bank,
unsigned memory_send_max,
std::vector<mem_access_t> &accessq );
typedef int (shader_core_ctx::*bank_func_t)(address_type add, unsigned line_size);
int null_bank_func(address_type add, unsigned line_size);
int shmem_bank_func(address_type add, unsigned line_size);
int dcache_bank_func(address_type add, unsigned line_size);
void get_memory_access_list( bank_func_t bank_func,
tag_func_t tag_func,
memory_pipe_t mem_pipe,
unsigned warp_parts,
unsigned line_size,
bool limit_broadcast,
std::vector<mem_access_t> &accessq );
mem_stage_stall_type send_mem_request(mem_access_t &access);
void check_stage_pcs( unsigned stage );
void check_pm_stage_pcs( unsigned stage );
void writeback();
int split_warp_by_pc(int *tid_in, int **tid_split, address_type *pc);
int split_warp_by_cta(int *tid_in, int **tid_split, address_type *pc, int *cta);
unsigned char fq_push( unsigned long long int addr,
int bsize,
unsigned char write,
partial_write_mask_t partial_write_mask,
int wid, mshr_entry* mshr,
int cache_hits_waiting,
enum mem_access_type mem_acc,
address_type pc );
bool warp_scoreboard_hazard(int warp_id);
mshr_entry* check_mshr4tag(unsigned long long int addr,int mem_type);
void update_mshr(unsigned long long int fetched_addr, unsigned int mshr_idx, int mem_type );
void visualizer_dump(FILE *fp);
void clean(unsigned int n_threads);
void call_thread_done(inst_t &done_inst );
void queue_warp_unlocking(int *tids, const inst_t &inst );
void process_delay_queue();
void unlock_warp(std::vector<int> tids );
void print_pre_mem_stages( FILE *fout, int print_mem, int mask );
void print_stage(unsigned int stage, FILE *fout, int print_mem, int mask );
void print_shader_cycle_distro( FILE *fout );
// general information
unsigned m_sid; // shader id
unsigned m_tpc; // texture processor cluster id (aka, node id when using interconnect concentration)
const char *m_name;
const shader_core_config *m_config;
class gpgpu_sim *m_gpu;
// statistics
struct shader_core_stats *m_stats; // pointer to single object shared by all shader cores in GPU
unsigned int m_num_sim_insn; // number of instructions committed by this shader core
unsigned int m_n_diverge; // number of divergence occurred in this shader
// CTA scheduling / hardware thread allocation
int m_n_active_cta; // number of Cooperative Thread Arrays (blocks) currently running on this shader.
int m_cta_status[MAX_CTA_PER_SHADER]; // CTAs status
int m_not_completed; // number of threads to be completed (==0 when all thread on this core completed)
// thread contexts
thread_ctx_t *m_thread; // functional state, per thread fetch state
std::vector<shd_warp_t> m_warp; // per warp information array
barrier_set_t m_barriers;
ifetch_buffer_t m_inst_fetch_buffer;
pdom_warp_ctx_t **m_pdom_warp; // pdom reconvergence context for each warp
class warp_tracker_pool *m_warp_tracker;
inst_t** m_pipeline_reg;
inst_t** pre_mem_pipeline;
Scoreboard *m_scoreboard;
opndcoll_rfu_t m_operand_collector;
mshr_shader_unit *m_mshr_unit;
shader_queues_t m_memory_queue;
fifo_pipeline<std::vector<int> > *m_thd_commit_queue;
std::multiset<fixeddelay_queue_warp_t, fixeddelay_queue_warp_comp> m_fixeddelay_queue;
// fetch
int m_last_warp_fetched;
int m_last_warp_issued;
bool m_new_warp_TS; // new warp at TS pipeline register
int m_last_warp; // SIMT: last warp issued
int m_next_warp; // SIMT: Keeps track of which warp of instructions to fetch/execute
unsigned m_last_issued_thread; // MIMD
int *m_ready_warps;
int *m_tmp_ready_warps;
int *m_fetch_tid_out;
// pre-execute stage
int m_dwf_RR_k; // counter for register read pipeline
int *m_dwf_rrstage_bank_access_counter;
shd_cache_t *m_L1I; // instruction cache
shd_cache_t *m_L1D; // data cache (global/local memory accesses)
shd_cache_t *m_L1T; // texture cache
shd_cache_t *m_L1C; // constant cache
bool m_shader_memory_new_instruction_processed;
int m_pending_mem_access; // number of memory access to be serviced (use for W0 classification)
// used in writeback
int *m_pl_tid;
insn_latency_info *m_mshr_lat_info;
insn_latency_info *m_pl_lat_info;
class thread_pc_tracker *m_thread_pc_tracker;
};
void init_mshr_pool();
mshr_entry* alloc_mshr_entry();
void free_mshr_entry( mshr_entry * );
// print out the accumulative statistics for shaders (those that are not local to one shader)
void shader_print_runtime_stat( FILE *fout );
void shader_print_l1_miss_stat( FILE *fout );
#define TS_IF 0
#define IF_ID 1
#define ID_RR 2
#define ID_EX 3
#define RR_EX 3
#define EX_MM 4
#define MM_WB 5
#define WB_RT 6
#define ID_OC 7
#define ID_OC_SFU 8
#define OC_EX_SFU 9
#define N_PIPELINE_STAGES 10
extern unsigned int *shader_cycle_distro;
extern unsigned int n_regconflict_stall;
int is_store ( const inst_t &op );
#endif /* SHADER_H */
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