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authorTor Aamodt <[email protected]>2011-07-26 11:55:18 -0800
committerAndrew Boktor <[email protected]>2014-08-14 13:18:22 -0700
commit8a80834fca8e7f45569cb1eb0b0c18c1d5aa6361 (patch)
tree6b302a7ab91c78203f2fd0afc5e5d188b4316b1a /CHANGES
parenta7e48367e84f3971809eef68efb84cb3d0a74ad9 (diff)
fixup some dangling references
update README and CHANGES to hopefully anticipate most basic questions we'll see [git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 9880]
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CHANGE LOG:
+Version 3.0.0b versus 2.1.2b
+- massive refactoring of code to C++ (most global variables eliminated)
+- support for executing native SASS code via decuda
+- added to timing model:
+ - in order scoreboard allowing multiple instructions per warp in
+ pipeline at a time
+ - operand collector for modeling access to banked register files
+ - prefetching texture cache model (Igehy et al., Graphics Hardware 1998)
+ - updated data and constant cache models with updated MSHR model
+- other changes I don't remember right now
+
+Version 2.1.2b versus 2.1.1b:
+- TODO: fill this in!
+
Version 2.1.1b versus 2.1.0b:
- Added support for OpenCL (requires OpenCL driver from NVIDIA)
- Added performance visualizer tool