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CHANGE LOG:
+Version 3.0.0b versus 2.1.2b
+- massive refactoring of code to C++ (most global variables eliminated)
+- support for executing native SASS code via decuda
+- added to timing model:
+ - in order scoreboard allowing multiple instructions per warp in
+ pipeline at a time
+ - operand collector for modeling access to banked register files
+ - prefetching texture cache model (Igehy et al., Graphics Hardware 1998)
+ - updated data and constant cache models with updated MSHR model
+- other changes I don't remember right now
+
+Version 2.1.2b versus 2.1.1b:
+- TODO: fill this in!
+
Version 2.1.1b versus 2.1.0b:
- Added support for OpenCL (requires OpenCL driver from NVIDIA)
- Added performance visualizer tool