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authorTayler Hetherington <[email protected]>2013-06-16 20:37:50 -0800
committerAndrew Boktor <[email protected]>2014-08-14 13:50:47 -0700
commit1be8cf3b6a5466df1893891b40a4185dc234bd47 (patch)
tree2af901f9e3afbfb8971c7c6988e9ed73adb3b8d8 /src/gpgpu-sim/shader.cc
parentb4cf00ba9510d7fe23163e61ce4b33ced853c979 (diff)
Fixing bug in printing - Not checking if cache was instantiated (i.e., L1D for Quadro config).
[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 16457]
Diffstat (limited to 'src/gpgpu-sim/shader.cc')
-rw-r--r--src/gpgpu-sim/shader.cc132
1 files changed, 71 insertions, 61 deletions
diff --git a/src/gpgpu-sim/shader.cc b/src/gpgpu-sim/shader.cc
index e108963..ba79721 100644
--- a/src/gpgpu-sim/shader.cc
+++ b/src/gpgpu-sim/shader.cc
@@ -1110,13 +1110,16 @@ void ldst_unit::get_cache_stats(cache_stats &cs) {
}
void ldst_unit::get_L1D_sub_stats(struct cache_sub_stats &css) const{
- m_L1D->get_sub_stats(css);
+ if(m_L1D)
+ m_L1D->get_sub_stats(css);
}
void ldst_unit::get_L1C_sub_stats(struct cache_sub_stats &css) const{
- m_L1C->get_sub_stats(css);
+ if(m_L1C)
+ m_L1C->get_sub_stats(css);
}
void ldst_unit::get_L1T_sub_stats(struct cache_sub_stats &css) const{
- m_L1T->get_sub_stats(css);
+ if(m_L1T)
+ m_L1T->get_sub_stats(css);
}
void shader_core_ctx::warp_inst_complete(const warp_inst_t &inst)
@@ -1878,75 +1881,81 @@ void gpgpu_sim::shader_print_cache_stats( FILE *fout ) const{
struct cache_sub_stats total_css;
struct cache_sub_stats css;
- total_css.clear();
- css.clear();
-
- fprintf(fout, "\n========= Core cache stats =========\n");
- fprintf(fout, "L1I_cache:\n");
- for ( unsigned i = 0; i < m_shader_config->n_simt_clusters; ++i ) {
- m_cluster[i]->get_L1I_sub_stats(css);
- total_css += css;
- }
- fprintf(fout, "\tL1I_total_cache_accesses: %u\n", total_css.accesses);
- fprintf(fout, "\tL1I_total_cache_misses: %u\n", total_css.misses);
- if(total_css.accesses > 0){
- fprintf(fout, "\tL1I_total_cache_miss_rate: %.4lf\n", (double)total_css.misses / (double)total_css.accesses);
+ if(!m_shader_config->m_L1I_config.disabled()){
+ total_css.clear();
+ css.clear();
+ fprintf(fout, "\n========= Core cache stats =========\n");
+ fprintf(fout, "L1I_cache:\n");
+ for ( unsigned i = 0; i < m_shader_config->n_simt_clusters; ++i ) {
+ m_cluster[i]->get_L1I_sub_stats(css);
+ total_css += css;
+ }
+ fprintf(fout, "\tL1I_total_cache_accesses: %u\n", total_css.accesses);
+ fprintf(fout, "\tL1I_total_cache_misses: %u\n", total_css.misses);
+ if(total_css.accesses > 0){
+ fprintf(fout, "\tL1I_total_cache_miss_rate: %.4lf\n", (double)total_css.misses / (double)total_css.accesses);
+ }
+ fprintf(fout, "\tL1I_total_cache_pending_hits: %u\n", total_css.pending_hits);
+ fprintf(fout, "\tL1I_total_cache_reservation_fails: %u\n", total_css.res_fails);
}
- fprintf(fout, "\tL1I_total_cache_pending_hits: %u\n", total_css.pending_hits);
- fprintf(fout, "\tL1I_total_cache_reservation_fails: %u\n", total_css.res_fails);
// L1D
- total_css.clear();
- css.clear();
- fprintf(fout, "L1D_cache:\n");
- for (unsigned i=0;i<m_shader_config->n_simt_clusters;i++){
- m_cluster[i]->get_L1D_sub_stats(css);
+ if(!m_shader_config->m_L1D_config.disabled()){
+ total_css.clear();
+ css.clear();
+ fprintf(fout, "L1D_cache:\n");
+ for (unsigned i=0;i<m_shader_config->n_simt_clusters;i++){
+ m_cluster[i]->get_L1D_sub_stats(css);
- fprintf( stdout, "\tL1D_cache_core[%d]: Access = %d, Miss = %d, Miss_rate = %.3lf, Pending_hits = %u, Reservation_fails = %u\n",
- i, css.accesses, css.misses, (double)css.misses / (double)css.accesses, css.pending_hits, css.res_fails);
+ fprintf( stdout, "\tL1D_cache_core[%d]: Access = %d, Miss = %d, Miss_rate = %.3lf, Pending_hits = %u, Reservation_fails = %u\n",
+ i, css.accesses, css.misses, (double)css.misses / (double)css.accesses, css.pending_hits, css.res_fails);
- total_css += css;
- }
- fprintf(fout, "\tL1D_total_cache_accesses: %u\n", total_css.accesses);
- fprintf(fout, "\tL1D_total_cache_misses: %u\n", total_css.misses);
- if(total_css.accesses > 0){
- fprintf(fout, "\tL1D_total_cache_miss_rate: %.4lf\n", (double)total_css.misses / (double)total_css.accesses);
+ total_css += css;
+ }
+ fprintf(fout, "\tL1D_total_cache_accesses: %u\n", total_css.accesses);
+ fprintf(fout, "\tL1D_total_cache_misses: %u\n", total_css.misses);
+ if(total_css.accesses > 0){
+ fprintf(fout, "\tL1D_total_cache_miss_rate: %.4lf\n", (double)total_css.misses / (double)total_css.accesses);
+ }
+ fprintf(fout, "\tL1D_total_cache_pending_hits: %u\n", total_css.pending_hits);
+ fprintf(fout, "\tL1D_total_cache_reservation_fails: %u\n", total_css.res_fails);
}
- fprintf(fout, "\tL1D_total_cache_pending_hits: %u\n", total_css.pending_hits);
- fprintf(fout, "\tL1D_total_cache_reservation_fails: %u\n", total_css.res_fails);
-
// L1C
- total_css.clear();
- css.clear();
- fprintf(fout, "L1C_cache:\n");
- for ( unsigned i = 0; i < m_shader_config->n_simt_clusters; ++i ) {
- m_cluster[i]->get_L1C_sub_stats(css);
- total_css += css;
- }
- fprintf(fout, "\tL1C_total_cache_accesses: %u\n", total_css.accesses);
- fprintf(fout, "\tL1C_total_cache_misses: %u\n", total_css.misses);
- if(total_css.accesses > 0){
- fprintf(fout, "\tL1C_total_cache_miss_rate: %.4lf\n", (double)total_css.misses / (double)total_css.accesses);
+ if(!m_shader_config->m_L1C_config.disabled()){
+ total_css.clear();
+ css.clear();
+ fprintf(fout, "L1C_cache:\n");
+ for ( unsigned i = 0; i < m_shader_config->n_simt_clusters; ++i ) {
+ m_cluster[i]->get_L1C_sub_stats(css);
+ total_css += css;
+ }
+ fprintf(fout, "\tL1C_total_cache_accesses: %u\n", total_css.accesses);
+ fprintf(fout, "\tL1C_total_cache_misses: %u\n", total_css.misses);
+ if(total_css.accesses > 0){
+ fprintf(fout, "\tL1C_total_cache_miss_rate: %.4lf\n", (double)total_css.misses / (double)total_css.accesses);
+ }
+ fprintf(fout, "\tL1C_total_cache_pending_hits: %u\n", total_css.pending_hits);
+ fprintf(fout, "\tL1C_total_cache_reservation_fails: %u\n", total_css.res_fails);
}
- fprintf(fout, "\tL1C_total_cache_pending_hits: %u\n", total_css.pending_hits);
- fprintf(fout, "\tL1C_total_cache_reservation_fails: %u\n", total_css.res_fails);
// L1T
- total_css.clear();
- css.clear();
- fprintf(fout, "L1T_cache:\n");
- for ( unsigned i = 0; i < m_shader_config->n_simt_clusters; ++i ) {
- m_cluster[i]->get_L1T_sub_stats(css);
- total_css += css;
- }
- fprintf(fout, "\tL1T_total_cache_accesses: %u\n", total_css.accesses);
- fprintf(fout, "\tL1T_total_cache_misses: %u\n", total_css.misses);
- if(total_css.accesses > 0){
- fprintf(fout, "\tL1T_total_cache_miss_rate: %.4lf\n", (double)total_css.misses / (double)total_css.accesses);
+ if(!m_shader_config->m_L1T_config.disabled()){
+ total_css.clear();
+ css.clear();
+ fprintf(fout, "L1T_cache:\n");
+ for ( unsigned i = 0; i < m_shader_config->n_simt_clusters; ++i ) {
+ m_cluster[i]->get_L1T_sub_stats(css);
+ total_css += css;
+ }
+ fprintf(fout, "\tL1T_total_cache_accesses: %u\n", total_css.accesses);
+ fprintf(fout, "\tL1T_total_cache_misses: %u\n", total_css.misses);
+ if(total_css.accesses > 0){
+ fprintf(fout, "\tL1T_total_cache_miss_rate: %.4lf\n", (double)total_css.misses / (double)total_css.accesses);
+ }
+ fprintf(fout, "\tL1T_total_cache_pending_hits: %u\n", total_css.pending_hits);
+ fprintf(fout, "\tL1T_total_cache_reservation_fails: %u\n", total_css.res_fails);
}
- fprintf(fout, "\tL1T_total_cache_pending_hits: %u\n", total_css.pending_hits);
- fprintf(fout, "\tL1T_total_cache_reservation_fails: %u\n", total_css.res_fails);
}
void gpgpu_sim::shader_print_l1_miss_stat( FILE *fout ) const
@@ -2613,7 +2622,8 @@ void shader_core_ctx::get_cache_stats(cache_stats &cs){
}
void shader_core_ctx::get_L1I_sub_stats(struct cache_sub_stats &css) const{
- m_L1I->get_sub_stats(css);
+ if(m_L1I)
+ m_L1I->get_sub_stats(css);
}
void shader_core_ctx::get_L1D_sub_stats(struct cache_sub_stats &css) const{
m_ldst_unit->get_L1D_sub_stats(css);