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authorMahmoud <[email protected]>2019-11-15 20:08:28 -0500
committerMahmoud <[email protected]>2019-11-15 20:08:28 -0500
commit4702017e7597fc31cb4f2337aa5d9e8ba8287418 (patch)
tree133bcd4c81ade9f644b0e34e3523278271ed39e9 /src/gpgpu-sim/shader.cc
parentd3316efe70f6007d15f81f828bb5fc82bc5c86d4 (diff)
invalidate l1 cache at membar - fixing
Diffstat (limited to 'src/gpgpu-sim/shader.cc')
-rw-r--r--src/gpgpu-sim/shader.cc5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gpgpu-sim/shader.cc b/src/gpgpu-sim/shader.cc
index 19f8e72..0ea819d 100644
--- a/src/gpgpu-sim/shader.cc
+++ b/src/gpgpu-sim/shader.cc
@@ -3470,8 +3470,9 @@ bool shader_core_ctx::warp_waiting_at_mem_barrier( unsigned warp_id )
return false;
if( !m_scoreboard->pendingWrites(warp_id) ) {
m_warp[warp_id].clear_membar();
- if (m_gpu->get_config().gpgpu_flush_l1_cache) {
- //invalidate L1 cache
+ if (m_gpu->get_config().flush_l1()) {
+ //Mahmoud fixed this on Nov 2019
+ //Invalidate L1 cache
//Based on Nvidia Doc, at MEM barrier, we have to
//(1) wait for all pending writes till they are acked
//(2) invalidate L1 cache to ensure coherence and avoid reading stall data