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-rw-r--r--configs/tested-cfgs/SM6_TITANX/gpgpusim.config34
-rw-r--r--configs/tested-cfgs/SM6_TITANX/gpgpusim_old.config192
2 files changed, 208 insertions, 18 deletions
diff --git a/configs/tested-cfgs/SM6_TITANX/gpgpusim.config b/configs/tested-cfgs/SM6_TITANX/gpgpusim.config
index e6d8f1d..f8689c2 100644
--- a/configs/tested-cfgs/SM6_TITANX/gpgpusim.config
+++ b/configs/tested-cfgs/SM6_TITANX/gpgpusim.config
@@ -25,7 +25,7 @@
# high level architecture configuration
# P102 has two semi-indp scheds per core, and two cores per cluster
-gpgpu_n_clusters 28
--gpgpu_n_cores_per_cluster 2
+-gpgpu_n_cores_per_cluster 1
-gpgpu_n_mem 12
-gpgpu_n_sub_partition_per_mchannel 2
@@ -36,12 +36,12 @@
-gpgpu_clock_domains 1417.0:1417.0:1417.0:2500.0
# shader core pipeline config
--gpgpu_shader_registers 32768
+-gpgpu_shader_registers 65536
-gpgpu_occupancy_sm_number 62
# This implies a maximum of 32 warps/SM
--gpgpu_shader_core_pipeline 1024:32
--gpgpu_shader_cta 16
+-gpgpu_shader_core_pipeline 2048:32
+-gpgpu_shader_cta 32
-gpgpu_simd_model 1
# Pipeline widths and number of FUs
@@ -49,9 +49,9 @@
## Pascal GP102 has 4 SP SIMD units and 4 SFU units per SM. In this config, we split SM into two shader cores, each has 2 SPs and 2 SFUs
# There is no int unit in Pascal
## we need to scale the number of pipeline registers to be equal to the number of SP units
--gpgpu_pipeline_widths 2,1,0,2,1,2,1,0,2,1,5
--gpgpu_num_sp_units 2
--gpgpu_num_sfu_units 2
+-gpgpu_pipeline_widths 4,1,0,4,1,4,1,0,4,1,9
+-gpgpu_num_sp_units 4
+-gpgpu_num_sfu_units 4
-gpgpu_num_dp_units 1
@@ -74,16 +74,14 @@
# <nsets>:<bsize>:<assoc>,<rep>:<wr>:<alloc>:<wr_alloc>:<set_index_fn>,<mshr>:<N>:<merge>,<mq>:**<fifo_entry>
# ** Optional parameter - Required when mshr_type==Texture Fifo
# Note: Hashing set index function (H) only applies to a set size of 32 or 64.
-# Pascal GP102 has 96KB Shared memory divided over 2 cores, each has 48KB
-# Pascal GP102 has 2 banks L1 cache, where each is 24KB L1 cache
# The defulat is to disable the L1 cache, unless cache modifieres are used
--gpgpu_cache:dl1 S:4:128:48,L:L:s:N:L,A:256:8,16:0,32
--gpgpu_cache:dl1PrefL1 S:4:128:48,L:L:s:N:L,A:256:8,16:0,32
--gpgpu_cache:dl1PrefShared S:4:128:48,L:L:s:N:L,A:256:8,16:0,32
--gpgpu_shmem_size 49152
--gpgpu_shmem_sizeDefault 49152
--gpgpu_shmem_size_PrefL1 49152
--gpgpu_shmem_size_PrefShared 49152
+-gpgpu_cache:dl1 S:4:128:96,L:L:s:N:L,A:256:8,16:0,32
+-gpgpu_cache:dl1PrefL1 S:4:128:96,L:L:s:N:L,A:256:8,16:0,32
+-gpgpu_cache:dl1PrefShared S:4:128:96,L:L:s:N:L,A:256:8,16:0,32
+-gpgpu_shmem_size 98304
+-gpgpu_shmem_sizeDefault 98304
+-gpgpu_shmem_size_PrefL1 98304
+-gpgpu_shmem_size_PrefShared 98304
# By default, L1 cache is disabled in Pascal P102.
# requests with .nc modifier or __ldg mehtod will be cached in L1 cache even with gmem_skip_L1D=1
-gmem_skip_L1D 1
@@ -136,7 +134,7 @@
# interconnection
-network_mode 1
--inter_config_file config_fermi_islip.icnt
+-inter_config_file config_pascal_islip.icnt
# memory partition latency config
-rop_latency 120
@@ -168,7 +166,7 @@
#-Write_Queue_Size 64:56:32
# Pascal 102 has four schedulers per core
--gpgpu_num_sched_per_core 2
+-gpgpu_num_sched_per_core 4
# Two Level Scheduler with active and pending pools
#-gpgpu_scheduler two_level_active:6:0:1
# Loose round robbin scheduler
diff --git a/configs/tested-cfgs/SM6_TITANX/gpgpusim_old.config b/configs/tested-cfgs/SM6_TITANX/gpgpusim_old.config
new file mode 100644
index 0000000..17ad779
--- /dev/null
+++ b/configs/tested-cfgs/SM6_TITANX/gpgpusim_old.config
@@ -0,0 +1,192 @@
+# This config models the Pascal GP102 (NVIDIA TITAN X)
+# For more info about this card, see Nvidia White paper
+# http://international.download.nvidia.com/geforce-com/international/pdfs/GeForce_GTX_1080_Whitepaper_FINAL.pdf
+
+# functional simulator specification
+-gpgpu_ptx_instruction_classification 0
+-gpgpu_ptx_sim_mode 0
+-gpgpu_ptx_force_max_capability 61
+-gpgpu_ignore_resources_limitation 1
+
+# Device Limits
+-gpgpu_stack_size_limit 1024
+-gpgpu_heap_size_limit 8388608
+-gpgpu_runtime_sync_depth_limit 2
+-gpgpu_runtime_pending_launch_count_limit 2048
+
+# Compute Capability
+-gpgpu_compute_capability_major 6
+-gpgpu_compute_capability_minor 1
+
+# SASS execution (only supported with CUDA >= 4.0)
+-gpgpu_ptx_convert_to_ptxplus 0
+-gpgpu_ptx_save_converted_ptxplus 0
+
+# high level architecture configuration
+# P102 has two semi-indp scheds per core, and two cores per cluster
+-gpgpu_n_clusters 28
+-gpgpu_n_cores_per_cluster 2
+-gpgpu_n_mem 12
+-gpgpu_n_sub_partition_per_mchannel 2
+
+# Pascal clock domains
+#-gpgpu_clock_domains <Core Clock>:<Interconnect Clock>:<L2 Clock>:<DRAM Clock>
+# Pascal NVIDIA TITAN X clock domains are adopted from
+# https://en.wikipedia.org/wiki/GeForce_10_series
+-gpgpu_clock_domains 1417.0:1417.0:1417.0:2500.0
+
+# shader core pipeline config
+-gpgpu_shader_registers 32768
+-gpgpu_occupancy_sm_number 62
+
+# This implies a maximum of 32 warps/SM
+-gpgpu_shader_core_pipeline 1024:32
+-gpgpu_shader_cta 16
+-gpgpu_simd_model 1
+
+# Pipeline widths and number of FUs
+# ID_OC_SP,ID_OC_DP,ID_OC_INT,ID_OC_SFU,ID_OC_MEM,OC_EX_SP,OC_EX_DP,OC_EX_INT,OC_EX_SFU,OC_EX_MEM,EX_WB
+## Pascal GP102 has 4 SP SIMD units and 4 SFU units per SM. In this config, we split SM into two shader cores, each has 2 SPs and 2 SFUs
+# There is no int unit in Pascal
+## we need to scale the number of pipeline registers to be equal to the number of SP units
+-gpgpu_pipeline_widths 2,1,0,2,1,2,1,0,2,1,5
+-gpgpu_num_sp_units 2
+-gpgpu_num_sfu_units 2
+-gpgpu_num_dp_units 1
+
+
+# Instruction latencies and initiation intervals
+# "ADD,MAX,MUL,MAD,DIV"
+# All Div operations are executed on SFU unit
+# Throughput (initiation latency) are adopted from CUDA SDK document V8, section 5.4.1, Table 2
+-ptx_opcode_latency_int 4,13,4,5,145
+-ptx_opcode_initiation_int 1,1,1,1,4
+-ptx_opcode_latency_fp 4,13,4,5,39
+-ptx_opcode_initiation_fp 1,2,1,1,4
+-ptx_opcode_latency_dp 8,19,8,8,330
+-ptx_opcode_initiation_dp 8,8,8,8,130
+-ptx_opcode_initiation_sfu 4
+-ptx_opcode_latency_sfu 8
+
+
+# latencies and cache configs are adopted from:
+# https://arxiv.org/pdf/1804.06826.pdf
+# <nsets>:<bsize>:<assoc>,<rep>:<wr>:<alloc>:<wr_alloc>:<set_index_fn>,<mshr>:<N>:<merge>,<mq>:**<fifo_entry>
+# ** Optional parameter - Required when mshr_type==Texture Fifo
+# Note: Hashing set index function (H) only applies to a set size of 32 or 64.
+# Pascal GP102 has 96KB Shared memory divided over 2 cores, each has 48KB
+# Pascal GP102 has 2 banks L1 cache, where each is 24KB L1 cache
+# The defulat is to disable the L1 cache, unless cache modifieres are used
+-gpgpu_cache:dl1 S:4:128:48,L:L:s:N:L,A:256:8,16:0,32
+-gpgpu_cache:dl1PrefL1 S:4:128:48,L:L:s:N:L,A:256:8,16:0,32
+-gpgpu_cache:dl1PrefShared S:4:128:48,L:L:s:N:L,A:256:8,16:0,32
+-gpgpu_shmem_size 49152
+-gpgpu_shmem_sizeDefault 49152
+-gpgpu_shmem_size_PrefL1 49152
+-gpgpu_shmem_size_PrefShared 49152
+# By default, L1 cache is disabled in Pascal P102.
+# requests with .nc modifier or __ldg mehtod will be cached in L1 cache even with gmem_skip_L1D=1
+-gmem_skip_L1D 1
+-icnt_flit_size 40
+-gpgpu_n_cluster_ejection_buffer_size 32
+-l1_latency 82
+-smem_latency 24
+-gpgpu_flush_l1_cache 1
+
+# 64 sets, each 128 bytes 16-way for each memory sub partition (128 KB per memory sub partition). This gives 3MB L2 cache
+-gpgpu_cache:dl2 S:64:128:16,L:B:m:L:L,A:256:64,16:0,32
+-gpgpu_cache:dl2_texture_only 0
+-gpgpu_dram_partition_queues 32:32:32:32
+-perf_sim_memcpy 1
+-memory_partition_indexing 0
+
+# 4 KB Inst.
+-gpgpu_cache:il1 N:8:128:4,L:R:f:N:L,S:2:48,4
+# 48 KB Tex
+# Note, TEX is deprected in Pascal, It is used for legacy apps only. Use L1D cache instead with .nc modifier or __ldg mehtod
+-gpgpu_tex_cache:l1 N:16:128:24,L:R:m:N:L,T:128:4,128:2
+# 12 KB Const
+-gpgpu_const_cache:l1 N:128:64:2,L:R:f:N:L,S:2:64,4
+
+# enable operand collector
+-gpgpu_operand_collector_num_units_sp 12
+-gpgpu_operand_collector_num_units_sfu 6
+-gpgpu_operand_collector_num_units_mem 8
+-gpgpu_operand_collector_num_units_dp 6
+-gpgpu_operand_collector_num_in_ports_sp 2
+-gpgpu_operand_collector_num_out_ports_sp 2
+-gpgpu_operand_collector_num_in_ports_sfu 2
+-gpgpu_operand_collector_num_out_ports_sfu 2
+-gpgpu_operand_collector_num_in_ports_mem 1
+-gpgpu_operand_collector_num_out_ports_mem 1
+-gpgpu_operand_collector_num_in_ports_dp 1
+-gpgpu_operand_collector_num_out_ports_dp 1
+-gpgpu_num_reg_banks 32
+
+# shared memory bankconflict detection
+-gpgpu_shmem_num_banks 32
+-gpgpu_shmem_limited_broadcast 0
+-gpgpu_shmem_warp_parts 1
+# Use Pascal Coalsce arhitetecture
+-gpgpu_coalesce_arch 61
+
+## In Pascal, a warp scheduler can issue 2 insts per cycle using 2 diff execution units
+-gpgpu_max_insn_issue_per_warp 2
+-gpgpu_dual_issue_diff_exec_units 1
+
+# interconnection
+-network_mode 1
+-inter_config_file config_pascal_islip.icnt
+
+# memory partition latency config
+-rop_latency 120
+-dram_latency 100
+
+# dram model config
+-gpgpu_dram_scheduler 1
+-gpgpu_frfcfs_dram_sched_queue_size 64
+-gpgpu_dram_return_queue_size 64
+
+# for NVIDIA TITAN X, bus width is 384bits (12 DRAM chips x 32 bits)
+# 12 memory paritions, 4 bytes (1 DRAM chip) per memory partition
+# the atom size of GDDR5X (the smallest read request) is 32 bytes
+-gpgpu_n_mem_per_ctrlr 1
+-gpgpu_dram_buswidth 4
+-gpgpu_dram_burst_length 8
+-dram_data_command_freq_ratio 4 # GDDR5X is QDR
+-gpgpu_mem_address_mask 1
+-gpgpu_mem_addr_mapping dramid@8;00000000.00000000.00000000.00000000.0000RRRR.RRRRRRRR.RBBBCCCC.BCCSSSSS
+
+# Use the same GDDR5 timing, scaled to 2500MHZ
+-gpgpu_dram_timing_opt "nbk=16:CCD=2:RRD=8:RCD=16:RAS=37:RP=16:RC=52:
+ CL=16:WL=6:CDLR=7:WR=16:nbkgrp=4:CCDL=4:RTPL=3"
+
+-dram_bnk_indexing_policy 0
+-dram_bnkgrp_indexing_policy 1
+
+#-Seperate_Write_Queue_Enable 1
+#-Write_Queue_Size 64:56:32
+
+# Pascal 102 has four schedulers per core
+-gpgpu_num_sched_per_core 2
+# Two Level Scheduler with active and pending pools
+#-gpgpu_scheduler two_level_active:6:0:1
+# Loose round robbin scheduler
+#-gpgpu_scheduler lrr
+# Greedy then oldest scheduler
+-gpgpu_scheduler gto
+
+# stat collection
+-gpgpu_memlatency_stat 14
+-gpgpu_runtime_stat 500
+-enable_ptx_file_line_stats 1
+-visualizer_enabled 0
+
+# power model configs, disable it untill we create a real energy model for Pascal 102
+-power_simulation_enabled 0
+
+# tracing functionality
+#-trace_enabled 1
+#-trace_components WARP_SCHEDULER,SCOREBOARD
+#-trace_sampling_core 0
+