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-rw-r--r--src/cuda-sim/cuda-sim.cc11
-rw-r--r--src/cuda-sim/instructions.cc8
2 files changed, 16 insertions, 3 deletions
diff --git a/src/cuda-sim/cuda-sim.cc b/src/cuda-sim/cuda-sim.cc
index a51ea3e..f7bb9cc 100644
--- a/src/cuda-sim/cuda-sim.cc
+++ b/src/cuda-sim/cuda-sim.cc
@@ -218,7 +218,7 @@ void gpgpu_t::gpgpu_ptx_sim_bindTextureToArray(const struct textureReference* te
texInfo->Ty_numbits = intLOGB2(Ty);
texInfo->texel_size = texel_size;
texInfo->texel_size_numbits = intLOGB2(texel_size);
- m_NameToTexureInfo[texname] = texInfo;
+ m_NameToTextureInfo[texname] = texInfo;
}
void gpgpu_t::gpgpu_ptx_sim_unbindTexture(const struct textureReference* texref)
@@ -226,7 +226,7 @@ void gpgpu_t::gpgpu_ptx_sim_unbindTexture(const struct textureReference* texref)
//assumes bind-use-unbind-bind-use-unbind pattern
std::string texname = gpgpu_ptx_sim_findNamefromTexture(texref);
m_NameToCudaArray.erase(texname);
- m_NameToTexureInfo.erase(texname);
+ m_NameToTextureInfo.erase(texname);
}
unsigned g_assemble_code_next_pc=0;
@@ -1507,6 +1507,13 @@ static unsigned get_tex_datasize( const ptx_instruction *pI, ptx_thread_info *th
std::string texname = src1.name();
gpgpu_t *gpu = thread->get_gpu();
+ /*
+ For programs with many streams, textures can be bound and unbound
+ asynchronously. This means we need to use the kernel's "snapshot" of
+ the state of the texture mappings when it was launched (so that we
+ don't try to access the incorrect texture mapping if it's been updated,
+ or that we don't access a mapping that has been unbound).
+ */
kernel_info_t& k = thread->get_kernel();
const struct textureInfo* texInfo = k.get_texinfo(texname);
diff --git a/src/cuda-sim/instructions.cc b/src/cuda-sim/instructions.cc
index d29fc8b..11001d7 100644
--- a/src/cuda-sim/instructions.cc
+++ b/src/cuda-sim/instructions.cc
@@ -5258,7 +5258,13 @@ void tex_impl( const ptx_instruction *pI, ptx_thread_info *thread )
if (!ptx_tex_regs) ptx_tex_regs = new ptx_reg_t[4];
unsigned nelem = src2.get_vect_nelem();
thread->get_vector_operand_values(src2, ptx_tex_regs, nelem); //ptx_reg should be 4 entry vector type...coordinates into texture
-
+ /*
+ For programs with many streams, textures can be bound and unbound
+ asynchronously. This means we need to use the kernel's "snapshot" of
+ the state of the texture mappings when it was launched (so that we
+ don't try to access the incorrect texture mapping if it's been updated,
+ or that we don't access a mapping that has been unbound).
+ */
gpgpu_t *gpu = thread->get_gpu();
kernel_info_t &k = thread->get_kernel();
const struct textureReference* texref = gpu->get_texref(texname);