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-rw-r--r--src/gpgpu-sim/shader.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gpgpu-sim/shader.h b/src/gpgpu-sim/shader.h
index e7d2f1b..5db35d3 100644
--- a/src/gpgpu-sim/shader.h
+++ b/src/gpgpu-sim/shader.h
@@ -1110,8 +1110,6 @@ public:
mem_fetch *alloc( const warp_inst_t &inst, const mem_access_t &access ) const
{
warp_inst_t inst_copy = inst;
- // tgrogers Oct 27, 2011 - I am commenting out this line of code, because it is screwing up our instruction counts on memory instructions. I am not sure what the point of this was, because no one seems to read the active mask on the memory fetches's warp instruction.
- //inst_copy.set_active(access.get_warp_mask());
mem_fetch *mf = new mem_fetch(access,
&inst_copy,
access.is_write()?WRITE_PACKET_SIZE:READ_PACKET_SIZE,