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[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 9872]
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[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 9687]
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configuration
components of this class.
2. clock memory pipeline no. subwarp times for each shader clock and increase
rob-size for texture cache (trying to improve correlation, currently at 0.9218)
3. start to modify shader stats to add back features for visualizer (warp
divergence distribution kind of working again)
passing cuda 3.1 regression and ptxplus correlation tests
[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 7909]
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- read only cache model with integrated mshrs (no L1D, yet); new
cache interface should be easily extendable to support texture
cache with latency fifo and separate tag/data arrays, though
this is not yet added (currently tags and data arrays are not
decoupled for texture)
- new partition model using the above
removes all old MSHRs, L1D etc...
passing CUDA 3.1 regression
[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 7875]
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2. moving DRAM timing parameters into memory_config class
3. removing some likely useless statistics
4. other cleaning up of code
passing CUDA 3.1 regression
[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 7868]
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(i'll use "fermi" for more disruptive changes to the pipeline model such
as updating the MSHRs and getting rid of the warp tracker, ripping out DWF, etc...)
[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 7805]
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[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 7178]
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[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 7176]
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[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 7174]
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[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 7173]
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a fixed address mapping between shared,local to generic that depends
upon hardware thread context used... might be interesting to explore
tradeoffs at some point)
- remove util.h... we don't need TRUE, FALSE anymore now that
everything is C++
- remove some dead code from shader_decode
[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 6867]
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[git-p4: depot-paths = "//depot/gpgpu_sim_research/fermi/distribution/": change = 6829]
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