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/*
* Copyright 1993-2010 NVIDIA Corporation. All rights reserved.
*
* NVIDIA Corporation and its licensors retain all intellectual property and
* proprietary rights in and to this software and related documentation.
* Any use, reproduction, disclosure, or distribution of this software
* and related documentation without an express license agreement from
* NVIDIA Corporation is strictly prohibited.
*
* Please refer to the applicable NVIDIA end user license agreement (EULA)
* associated with this source code for terms and conditions that govern
* your use of this NVIDIA software.
*
*/
////////////////////////////////////////////////////////////////////////////////
// export C interface
extern "C"
void computeGold( float* reference, float* idata, const unsigned int len);
////////////////////////////////////////////////////////////////////////////////
//! Compute reference data set
//! Each element is multiplied with the number of threads / array length
//! @param reference reference data, computed but preallocated
//! @param idata input data as provided to device
//! @param len number of elements in reference / idata
////////////////////////////////////////////////////////////////////////////////
void
computeGold( float* reference, float* idata, const unsigned int len)
{
const float f_len = static_cast<float>( len);
for( unsigned int i = 0; i < len; ++i)
{
reference[i] = idata[i] * f_len;
}
}
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