1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
/*
* scoreboard.cc
*
* Created on: Aug 10, 2010
* Author: inder
*/
#include "scoreboard.h"
#include "shader.h"
#include "../cuda-sim/ptx_sim.h"
//Constructor
Scoreboard::Scoreboard( int sid, int n_warps )
{
this->sid = sid;
//Initialize size of table
reg_table.resize(n_warps);
}
// Print scoreboard contents
void Scoreboard::printContents() {
printf("scoreboard contents (sid=%d): \n", sid);
for(unsigned i=0; i<reg_table.size(); i++) {
if(reg_table[i].size() == 0 ) continue;
printf(" wid = %d: ", i);
std::set<int>::iterator it;
for ( it=reg_table[i].begin() ; it != reg_table[i].end(); it++ )
printf("%d ", *it);
printf("\n");
}
}
// Mark register as write-pending
void Scoreboard::reserveRegister(int wid, int regnum) {
if( !(reg_table[wid].find(regnum) == reg_table[wid].end()) ){
printf("Error: trying to reserve an already reserved register (sid=%d, wid=%d, regnum=%d).", sid, wid, regnum);
assert(reg_table[wid].find(regnum) == reg_table[wid].end());
}
reg_table[wid].insert(regnum);
}
// Unmark register as write-pending
void Scoreboard::releaseRegister(int wid, int regnum) {
if( !(reg_table[wid].find(regnum) != reg_table[wid].end()) ) {
printf("Error: trying to release an unreserved register (sid=%d, wid=%d, regnum=%d).", sid, wid, regnum);
assert(reg_table[wid].find(regnum) != reg_table[wid].end());
}
reg_table[wid].erase(regnum);
}
// Reserve registers for an instruction
void Scoreboard::reserveRegisters(int wid, void* inst_void) {
inst_t *inst = (inst_t *) inst_void;
// Reserve registers
if(inst->out[0] > 0) reserveRegister(wid, inst->out[0]);
if(inst->out[1] > 0) reserveRegister(wid, inst->out[1]);
if(inst->out[2] > 0) reserveRegister(wid, inst->out[2]);
if(inst->out[3] > 0) reserveRegister(wid, inst->out[3]);
}
// Release registers for an instruction
void Scoreboard::releaseRegisters(int wid, void *inst_void) {
inst_t *inst = (inst_t *) inst_void;
if(inst->out[0] > 0) releaseRegister(wid, inst->out[0]);
if(inst->out[1] > 0) releaseRegister(wid, inst->out[1]);
if(inst->out[2] > 0) releaseRegister(wid, inst->out[2]);
if(inst->out[3] > 0) releaseRegister(wid, inst->out[3]);
}
// Checks to see if registers used by an instruction are reserved in the scoreboard
bool Scoreboard::checkCollision(int wid, void *inst_void) {
inst_t *inst = (inst_t *) inst_void;
// Get list of all input and output registers
std::set<int> inst_regs;
if(inst->out[0] > 0) inst_regs.insert(inst->out[0]);
if(inst->out[1] > 0) inst_regs.insert(inst->out[1]);
if(inst->out[2] > 0) inst_regs.insert(inst->out[2]);
if(inst->out[3] > 0) inst_regs.insert(inst->out[3]);
if(inst->in[0] > 0) inst_regs.insert(inst->in[0]);
if(inst->in[1] > 0) inst_regs.insert(inst->in[1]);
if(inst->in[2] > 0) inst_regs.insert(inst->in[2]);
if(inst->in[3] > 0) inst_regs.insert(inst->in[3]);
if(inst->pred > 0) inst_regs.insert(inst->pred);
if(inst->ar1 > 0) inst_regs.insert(inst->ar1);
if(inst->ar2 > 0) inst_regs.insert(inst->ar2);
/*
printf("Inst registers: ");
std::set<int>::iterator it;
for ( it=inst_regs.begin() ; it != inst_regs.end(); it++ )
printf("%d ", *it);
printf("\n");
*/
// Check for collision, get the intersection of reserved registers and instruction registers
//std::set<int> reg_intr;
std::set<int>::iterator it2;
for ( it2=inst_regs.begin() ; it2 != inst_regs.end(); it2++ )
if(reg_table[wid].find(*it2) != reg_table[wid].end()) {
//reg_intr.insert(*it2);
return true;
}
return false;
/*
printf("Intersection registers: ");
std::set<int>::iterator it3;
for ( it3=reg_intr.begin() ; it3 != reg_intr.end(); it3++ )
printf("%d ", *it3);
printf("\n");
*/
}
|